After a council with your officers on what to do next, you decide that it would be best to find work hunting bandits. You've never liked bandits, as they plagued the lands you grew up in, and you lost your favorite uncle to a raid. The thought of reward is another nice consideration. You head to the ducal keep in the center of town, and are quickly ushered to an audience. The duke is clearly in great need of men, if a minor mercenary commander is treated with so much importance. The duke is a tired looking thin man and is clean-shaven with close-cropped brown hair. He nods politely when you enter his hall, and begins to speak.
"I need the bandits cleared out, because they're ruining trade and are getting close to bankrupting me." He tells you, "I can give you a writ that establishes your group as mercenaries in my service for the period of one month. You'll get an initial payment of 50 crowns, and 30 at the conclusion of the contract. You can take care of food and other supplies for your men." He seems very focused on money, and you imagine he is the type that can rub two coins together to birth a third. You gladly accept, and take the writ and the 50 crowns. Your next objective is to find information about the bandits and find more men if you can.
You head to the largest tavern in town to see what you can find out. A string of questions lead you to a short man with a pronounced limp. He is reticent at first, but a bag of coin (-10 crowns) and a drink gets him talking. "Most of them bandits work out of camps that they move around from time to time. They move too quick for the duke's lads to get 'em. They set up ambushes on the road for caravans 'n carriages and the like. They're not too well armed or nothin', though." You also find out that he was a caravan guard until a group of bandits led by "a little scrawny bastard, didn't think he looked like much till he sent an arrow through my leg from fifty yards away, while I was gallopin' away on horseback an all." Most bands tend to have somewhere between ten and thirty members, though the group this man encountered seemed the largest, of a size with your own force. Finally, you learn that they plague the area west of town.
You have little luck finding men until you meet a group of 15 young spearmen in a smaller tavern, drinking away the loss of their previous commander, who had recruited them only a week ago. You have an easy time convincing them to join for an initial payment of a crown each. With them, you return to your camp, where you find that almost no progress has been made on the palisade you ordered built that morning. Feeling rather good about your accomplishments, you head to your tent to sleep.
What will you do next?Name: Cedric Stoneye
Age: 32, born Spring, Year 1213 (Currently Summer, Year 1245)
Possessions: Average Crossbow, Forester's hat, Average Clothes, Above Average Observer, Mail hauberk, 201 Crowns(currency)
Health: Excellent
Skills: Good Crossbowman, Good Leader, Above Average Tactician, Fair Siege Engineer, Fair Conversationalist.
5 officers (1 leader, 2 crossbow vinteners, 2 spear vinteners)
45 Crossbowmen (crossbows, hauberks/coats of plate, maces, forester hats, boots)
Good Crossbowmen
Good Scouts
Above Average Ambushers
Poor Laborers
Pay:45 crowns per month
20 green spearmen (jerkins, spears, maces, boots)
Fair Spearmen
Fair Laborers
Pay: 100 shillings/10 crowns per month
Tired
Supplies: Good
Morale: Very Good