After the meeting, you see Sir Duncan, the priest whose name you don't yet know, and a good number of other men walking to one edge of the camp, where it seems a makeshift altar has been set up. He gives you a polite nod as you move to walk with him. "I don't like it, but you seem a clever sort, and the Count never did say that you had to attack at midday. You could try some kind of surprise in the night, or some other trick. The lord in there doesn't seem like the clever sort, running off with a vastly more powerful man's wife without even a plan. You'll trick him easy enough I think. You'd best get to building siege equipment though, just in case push comes to shove."
After Sir Duncan finishes, the priest turns to speak to you. "Do not doubt, sir." he says. "For the lord of that castle has sinned, and God punishes sinners. Do you know the story of Ciriod, my son? The story says that Ciriod and his army were before the walls of Mulger, and the Lord said to him to march 'round the walls seven times a day for seven days, blowing on horns and singing. And Ciriod did so, and when they had marched around the walls the seventh time the seventh day, the walls were toppled by the hand of the Lord. With God's help, the same may happen here." Sir Duncan seems to think the priest has said something massively clever, and starts to speak, excitement in his eyes. "The man's right! Remember how I said the man in there wasn't a sharp one? Well, if we march around outside each day he'll no doubt think that we're demonstrating our power and mean to parley. If he thinks that, he'll not think we mean to attack, and it'll be a surprise when it comes, even more so if it's a surprise attack!" You agree to think about this plan.
You look more closely at Jeg after speaking with Sir Duncan. It conforms to the shape of the hill it sits upon, and has three walls, each one about 15 feet tall, in the shape of a triangle. Towers rise from the places where the walls meet, being each about 15 feet taller than the walls. One wall is nearly about one-and-one-half times as long as the others, and it is in the middle of this wall that the main gate sits. In the middle of the triangle is the lord's house. It seems this castle was not intended to stand up to siege, and is rather a way to escape raiders from the coast about 10 miles away. It is surrounded by a dry ditch, but no moat. There are wells inside the walls, but no canal runs in or out, and you are puzzled at how this would even be possible as the castle is at the top of a hill.
The river runs at the base of the hill. The gate is a simple set of wooden doors, not even reinforced with iron, and they are old and dry, making burning them an option if you are determined to do so. However, the walls are in good condition, and you doubt you could do anything more than scratch them.
You order the construction of siege equipment such as pavises, mantlets, and ladders, and work goes well so you will rather easily have as may of these as you need by the time of the attack, as long as the numbers are not ridiculous.
Name: Cedric Stoneye
Age: 32, born Spring, Year 1213 (Currently Summer, Year 1245)
Possessions: Average Crossbow, Forester's hat, Average Clothes, Above Average Observer, Mail hauberk, 150 Crowns(currency)
Health: Excellent
Skills: Good Crossbowman, Good Leader, Above Average Tactician, Fair Siege Engineer
50 Crossbowmen, 2 officers
Good Crossbowmen
Good Scouts
Above Average Ambushers
Fresh
Supplies: Excellent
Morale: Good