Continued work on the map. I've more or less stopped posting updates to this thread, although I have another thing to mention between mapping sessions:
For those with grievances related to firelocks, I've decided upon a system where I order the map in "blocks" of rooms. This is to cut down on the orgy of firelocks often seen on maps running Baystation that make for frustratingly difficult obstacles in nearly every scenario. These blocks will have firelocks on all exterior doors except maintenance accesses and the interior will remain open. An example from engineering:
Pink stars denote the location of firelocks under obstructions. Naturally, you'll find some inconsistencies with what I said earlier. There's a few breaks in this rule:
- Sensitive areas: This pretty much only applies to the bridge and connected areas. There's more firelocks than usual here because of its generally heightened security compared to other parts of the station.
- Areas likely to burn down: All of engineering and research. There's more firelocks here because these places store phoron and other dangerous gasses.
- Defenseless crew: Only genetics and cryo, as it stands. Places where people are expected to be totally defenseless for a period of time (fresh out of the cloner/ejected self from cryo) have additional firelocks just in case.
You'll never find a firelock under a maintenance door unless I messed something up on the map. This system will hopefully allow for less painful movement when the air shifts out of balance without sacrificing too much protection in the event of a real crisis.