Turn 11: Duocorn Rising
Cromwell sits in the lotus position and attempts to channel his power for the upcoming battle. His efforts only succeed in greatly relaxing him.
Russ walks over near to the gazebo, and casts
Artesian Bore. A small black drill of force slowly spirals downwards, and breaks through the soft soil with ease.
Russ's plans of a lake of water are completely foiled, because after about fifteen seconds the drilling force spirals back out of the hole. Drats, it must have ran into some of the rubbery material that the gazebo is made out of. Annoyed, he (and his golem) starts the long walk back down to the bottom of the staircase. Reaching the bottom he sees
Bertram taking the lead in trying to activate the guardian.
((Note that the staircase is
really really long. Attempting to go up (or down it) using normal means during combat is going to take like 5 turns (during which you will almost certainly die if the gaurdian is awake)))
Bertram walk over and cautiously pokes the orb with his staff. The orb ignores the poke completely. He tries again, this time poking it harder with the same result. Annoyed, he hits the orb as hard as he can with his staff, with the added result of the staff flying out of his hands. Grumbling he picks it up. Annoyed at the lack of a result, he decides to see if the orb will activate if he walks closer to the magic circle. It does.
The crystal protecting the orb flies outwards, and the orb lifts into the air. Within moments the roiling damp and cold are gone, replaced with a scorching heat. Plumes of fire burst outwards from the orb. Within moments the fire seems to solidify into a well-defined creature. At first glance it appears to be a unicorn, but their hopes of such are quickly dashed, for instead of a single horn upon its head, it has two horns on two heads. Unlike their cousins, duocorns are evil vicious creatures. Its skin bursts into flame, and the previously perfectly lit room gets much darker as the umbra of the flame grows. It glares evilly at
Bertram with both its heads. Panicking
Bertram takes this opportunity to run a bit away, so that he is no longer right between the duocorn and the circle.
Joe begins casting
Sign of the Earthshaker. A silver handle begins to form in his hands. Within moments the skeleton of the hammer has solidified, but it takes quite a bit longer for the hammer to fully flesh itself out. Willed on by his focus, the Earthshaker finally materializes fully, a huge silver warhammer.
((Everyone gets one warning, you gotta use the elements when casting a spell (which in this case is Chaos/Life/Earth), otherwise it fizzles out))
Ren walks into the stairwell a bit, and casts
Time Grasp. He quickly used the small fist of force to pick up the Static Shard.
((A note on the stairway: It spirals downwards around a central hollow, so it isn’t really possible to hide from anything down below standing in the middle of it no matter where in the stairwell you are. You could stand on the side next to the entrance and try to stab something that gets close, but the geometry of it isn’t really conductive to doing so especially since there is no door between the staircase and the room, just a large archway))
Ven dives to the side, and his fingers twitch as he casts
Timewarp Cloak. A wave of time distortion projects outwards, from his heart, and he can feel it enveloping him. Everything beyond about a meter takes on a greenish tinge, but he can’t otherwise even tell that the cloak is around him.
((
Ven gains status effect
Timewarp Cloak till end of turn 15))
Great surges of power flow from the orb inside of
The Stag flowing to its back. They come out of his back, and twist into massive translucent wings of elemental energy. The wings curl around its body, and soon all of
The Stag’s body is surrounded by them like a vast ethereal cape. This done, the tips of its antlers begin to radiate energy. Small bits of energy begin to clump together in the space between them, and soon two small but rapidly growing orbs of magically potent ice become distinct.
-----
The caster's mind separates into two trains of thought. At the cost of the individual power of each as well as any other combat actions, the caster is able to cast two spells next turn.
Some other spells and spell combinations (most notably any spells involving channeling) are unable to be cast this way.
Due to the inherent weakness of the mixing of Order and Chaos, no spells can be used that have any elemental conflicts anywhere between them.
((So this means that you can never use a Fire/Water/Air spell by using this spell, or use Aie/Air/Fire together with Water/Air/Order))
((If you remove the Order/Chaos conflict (which you can use this next turn’s spell creating to do if you so desire) you can make the spell actually useful))
Immediately attacks with a salvo of force projectiles. Spell is cast with a simple right-handed finger snap.
This spell converts air within one foot of the caster to flame, with the result of a burst of flame radiating out from the person, who is conveniently unburnt.
-----
Color:
PinkStatus: None
Items: Clothes, Staff,
Elemental SeedTraits:
Strength:Fire,
Weakness:OrderColor:
OrangeStatus: Bloodloss: trivial
Items: Clothes, Staff,
Magestone ,
Direction StoneTraits:
Strength:Air,
Weakness:FireColor:
GreyStatus: None
Items: Clothes, Staff,
Cloak of Shielding Traits:
Strength:Order,
Weakness:WaterColor:
BlueStatus:
Timewarp CloakItems: Clothes, Staff,
Elemental Seed (ingested),
Direction Stone,
Traits:
Strength:Water,
Weakness:FireColor:
MaroonStatus: None
Items: Clothes, Staff,
Cloak of Shielding ,
Direction StoneTraits:
Strength:Chaos,
Weakness:LifeColor:
BlackStatus: None
Items: Clothes, Staff,
MagestoneTraits:
Strength:Earth,
Weakness:Air-----
Rule change: In order to prevent people from not being able to do anything while waiting a turn for a spell to be created, there will be a slight rule change. You can (attempt to) cast a spell that you are going to create this turn while outside combat. It won’t always work perfectly (and if the spell is vetoed, won’t work at all), but its better then having people wait a turn doing nothing.
Sorry for taking so long on the turn, this time it really was circumstances and not actually my fault though. Also, thank you for the bumps Tack.