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Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15528 times)

Tack

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Re: Elementry: Turn 4: The Knocking, it does nothing!
« Reply #90 on: March 20, 2014, 10:16:07 pm »

Edited my turn

(And possibly stepping back)
« Last Edit: March 21, 2014, 05:15:19 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Remuthra

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Re: Elementry: Turn 4: The Knocking, it does nothing!
« Reply #91 on: March 21, 2014, 05:14:21 am »

Just waiting on Harb (I am assuming that all Remu's doing this turn is creating a spell to use next turn).
Pretty much.

Harbingerjm

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Re: Elementry: Turn 4: The Knocking, it does nothing!
« Reply #92 on: March 21, 2014, 05:43:47 am »

Ren moves away from the door and takes cover under the cloak.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Tack

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Re: Elementry: Turn 4: The Knocking, it does nothing!
« Reply #93 on: March 21, 2014, 07:35:46 am »

Awesome
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

lemon10

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Re: Elementry: Turn 4: The Knocking, it does nothing!
« Reply #94 on: March 21, 2014, 05:58:54 pm »

Turn 5: Stay away from exploding golems
Russ looks carefully at the door, but is unable to find any signs or a bell. Looking carefully he sees complex minute patterns embossed in the door, but they form no writing that he is able to read. Convinced that there is only one way to get in, Russ casts Unstable Golem, and the ground nearby begins to shudder and break apart, revealing a mud golem trying very hard to rip enough roots out of its body to be able to stand up. Seeing his work done, he steps quite a bit away from the door.
Meanwhile Ven looks rather concernedly at the golem, and walks what he considers a safe distance away from the door.
Bertram and  Ren  also back away, and take the extra precaution of huddling under their cloak until the golem is done exploding.
Cromwell decides that he might as well summon a Magma Hammer just in case the exploding golem doesn’t work. He begins the slow process, and within moments a long handle condenses out of the air. A huge stone head also materializes, and slowly begins to heat up. It is only when he tries to walk with it that Cromwell figures out that he isn’t quite strong enough to wield a fifty pound molten warhammer safely. Cromwell reduces the containment field on the head, and about half of it slouches off the head, leaving him with a much reduced (but still respectable) sized warhammer.
((Temporary items won't go in your inventory))

Joe Simply waits around while thinking up a new spell so that he can find the hidden entrance to wherever the mage that they are supposed to meet lives. Which is obviously not in the tower.

The golem finally manages to tear itself free, and walks over to the tower door. It pushes on the doors as hard as it can, but they stay quite firm. Quite suddenly, fractures appear on the outer surface of the golem, and it explodes rather noisily, shrapnel raining in every direction. There isn’t even a dent in the door, but the exploding shrapnel does make quite a lout thunking sound. Instead of dying away as one would expect, the sound instead gets louder and clearer. It reaches a crescendo, a pure crystal sound, and then stops suddenly. The doors creak open.
Everyone except Cromwell (who  decided not to move away from the doors and the exploding golem) is far enough away from the explosion that they don’t feel any effects at all. Sadly for him, the effects that he feels are quite significant. Two large fragments of spell hardened mud stab into his body, one into his right arm, one into his right leg. Moments later the fragments lose cohesion, and the mud dribbles out of the wounds, along with a significant amount of blood.
(Cromwell gains Heavy Bleedingx2)

-----
((Note that life is always the primary element in a healing spell unless you have two of the same non-life element. As such Life replaces Water in the first spot))
((The part about future usefulness of items was nixed, while the future is determined, it is also functionally impossible to know: the system you reside in is too complex to determine the outcome with anything approaching certainty. The more powerful gods can to a small degree, but even that fails as soon as they/any other power of similar strength/knowledge gets involved))
((Note that Earth/Fire (Strong/Weak) results in a regular strength spell with a 0 turn cool-down. Despite this the Earth/Air combo still results in a weaker spell then usual.))
((You are not an expert swordsman.))
-----
Spoiler: Ren; Harbingerjm (click to show/hide)
Spoiler: Russ Vergensford; Tack (click to show/hide)
-----
The important thing when casting a spell is the elemental combination, not the spell name. So saying “cast fireball” is meaningless (and will do nothing). The important part is saying “cast [Fire/Fire/Air]”, of course you can also say “cast fireball [Fire/Fire/Air]”. Just a note for future turns.

Also, as long as it is not specifically defined in the spell (eg. If it says it takes two turns to cast, it always takes two turns to cast), you can change some of the variables upon casting. For instance if you had a fireball spell, you could change the heat/size of the explosion. Any increase will come at a significant decrease in one of the other variables, but you can decrease them all as much as you want (eg. A tactical fireball that burns hotter, but explodes much smaller and with less force could be cast as a regular spell).

You may notice that Cromwell got very significant wounds from an AOE attack not even targeting him. This is because you are all exceedingly squishy. If you do not have any defenses up (eg. defensive spells, good armor, magical charms) up, even a single lightning bolt has a chance of killing you instantly, and a regular attack from a goblin will be quite dangerous.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Remuthra

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #95 on: March 21, 2014, 06:02:19 pm »

Yeah, the idea was to give me ability to see the Plot, so I could move the action forward.

Cast Fatesight, and search again.

lemon10

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #96 on: March 21, 2014, 06:10:47 pm »

Yeah, the idea was to give me ability to see the Plot, so I could move the action forward.

Cast Fatesight, and search again.
Yeah, the plot really is moving quite slowly. Sorry about that. I should have just let everyone into the tower right away and then sent them off to the quest.
That said, everyone (with the possible exception of you if you keep wandering the grasslands forever) should be off doing questy stuff by turn 7.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Remuthra

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #97 on: March 21, 2014, 06:11:48 pm »

Yeah, the idea was to give me ability to see the Plot, so I could move the action forward.

Cast Fatesight, and search again.
Yeah, the plot really is moving quite slowly. Sorry about that. I should have just let everyone into the tower right away and then sent them off to the quest.
That said, everyone (with the possible exception of you if you keep wandering the grasslands forever) should be off doing questy stuff by turn 7.
Joe must not let the secret doors win!

Tack

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #98 on: March 21, 2014, 06:19:48 pm »

((Huh... Good timing on Ven's part. I didn't think any of us had a heal spell.))

Russ looks sideways at Cromwell, gives a slight frown and walks inside the newly opened tower.


Spoiler: Russ Vergensford (click to show/hide)
Spoiler: Non-Golem Spells (click to show/hide)
Spoiler: Golem Almanac (click to show/hide)
« Last Edit: March 23, 2014, 09:32:34 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Xantalos

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Re: Elementry: Turn 4: The Knocking, it does nothing!
« Reply #99 on: March 21, 2014, 06:48:14 pm »

Bertram shrugs. Well, good luck with that bleeding, he says as he gets up from under his cloak and heads into the tower.

Spoiler: Deathbane (click to show/hide)
Spoiler: Created Spell List (click to show/hide)
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #100 on: March 21, 2014, 07:26:38 pm »

"You guys are the best friends ever, not even any help?"

Try to apply some first aid to myself, make a [Life/Life/Order] Spell to heal wounds so that I can use it next turn.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Tack

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #101 on: March 21, 2014, 07:45:27 pm »

((Ven's the only one with a healing spell. I wasn't about to burn your wounds closed.))
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Harbingerjm

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #102 on: March 21, 2014, 08:09:08 pm »

"Well, I can freeze you in time. I'll let you out when we find a healer, if you want."
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15:35   HugoLuman reads Harb his secret spaghetti recipe

mastahcheese

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #103 on: March 21, 2014, 08:14:17 pm »

"Thanks, but I'd rather be there when you guys inevitably wind up impaled."
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

lemon10

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Re: Elementry: Turn 5: Stay away from exploding golems
« Reply #104 on: March 22, 2014, 06:19:24 pm »

Just waiting on avis now.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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