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Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15533 times)

lemon10

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Re: Elementry: Turn 2: Teleportation!
« Reply #60 on: March 17, 2014, 11:50:58 pm »

Just waiting on harbingerjm for the next turn.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Harbingerjm

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Re: Elementry: Turn 2: Teleportation!
« Reply #61 on: March 18, 2014, 12:36:56 am »

"Nice place."
Ren follows the group.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

lemon10

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Re: Elementry: Turn 2: Teleportation!
« Reply #62 on: March 18, 2014, 01:16:09 am »

Turn 3: Wherin everyone but Joe simply walks over to the tower
Russ, Ven, Cromwell and Ren  all begin walking towards the tower together.
Glad we got that over with.
Oh right, the turn.
Saying this Bertram attempts to make a dash for the portal, only to find out that there is no portal to make a dash for! After spinning around aimlessly for a few moments (to the immense amusement of the other mages) Bertram pretends nothing happened and follows the other mages.
Joe decides that it might be better to see what is nearby then head directly to the tower. He spends nearly an hour wandering in every direction and discovers that there is quite a lot of grass in every direction. For the most part the grass is short, but there is also some long grass, which has nothing of note in it either. The only outstanding feature is the large black tower, and the mountains very far behind it. He figures that perhaps if he had explored in a single direction he would have a chance at finding something. Rather to his annoyance he notes that the party has already reached the tower by now.
The party walks up to the tower, only to discover that its exactly as it appeared at a distance. There is a large set of doors on the front, and the building looks rather slumped whilst managing to retain its foreboding nature. It is only when Cromwell steps onto the road do any of you notice its existence.  There is a small road made of green brick terminating at the entrance to the tower, which after about fifteen meters blends seamlessly into the grass. Given how none of you noticed the road till you reached it, odds are good that it continues quite a bit farther then it appears.
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Tack: I’ll work through the spells you want me to change/approve from the top to bottom, one per turn. Yes, strong golem should be Earth/Earth/Life.
((The order elemental wouldn’t really know anything you didn’t already know since you created it from nothing. You can still ask it questions, but it wouldn’t be particularly helpful unless it somehow learnt the answers on its own))
((Note that I removed the “explodes” part. The reason for this is that almost all cooling solid matter shrinks as it cools, which while it could easily make it shatter wouldn’t be explosive (it might be explosive it was super heated before cooling, but that would require a different or additional spell). The only exception would be matter with ice/water in it, which could indeed explode. If the spell is acceptable to you (without the explosive part), you can keep it as is. Otherwise you can remove/change it so that its acceptable.))
((Note that if your blade-hand is damaged then the hand will be damaged when it is reverted. Also note that if you lose (or otherwise misplace) your other hand, then you will be unable to cast spells at all))
-----
Spoiler: Ren; Harbingerjm (click to show/hide)
Spoiler: Russ Vergensford; Tack (click to show/hide)
-----
On the subject of editing spells after I have balanced them: You may do so on the following conditions: A) It takes up a spell-creation turn (you can delay it if you want to create a new spell, but it will take a turn up when you do end up refashioning it). B) You must note both that you want to change it and how you want to change it the turn after you create it. C) You cannot have casted it yet.
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RE: Colors. Navy and Blue are pretty similar when put right next to each other, it would be rather nice if one of you was willing to take another (less similar) color.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Xantalos

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((I'll take maroon then.
What happened to my spell?))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

lemon10

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((I'll take maroon then.
What happened to my spell?))
How embarrassing, it seems that I somehow completely forgot it, and color change noted.
Here is your spell then:
« Last Edit: March 18, 2014, 03:57:14 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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((If the order elemental is made from the raw magic around the area, then could it maybe answer geographical or history questions?))

Knock. Stare down all successive attempted knockers.


Spoiler: Russ Vergensford (click to show/hide)
Spoiler: Non-Golem Spells (click to show/hide)
Spoiler: Golem Almanac (click to show/hide)
« Last Edit: March 20, 2014, 12:24:24 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Remuthra

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((I'll take maroon then.
What happened to my spell?))
How embarrassing, it seems that I somehow completely forgot it, and color change noted.
Here is your spell then:
((I get a free spell?))

Xantalos

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((That's me; Lord Lemon mixed us up.))
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

lemon10

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Yeah, that goes to Xant. Fixed now.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Avis-Mergulus

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Ven sighs.
-All right, let's do this in a civilized manner.

Approach the doors and knock.

Says the dude who has a whole almanac of them.
All already created spells are grandfathered in.
((Stop logicking at me, can't you see I'm bitter and resentful?))

((Also yes, Lemon, this is acceptable. For the exploding part, it's the degree and rapidity of the cooling that matters - I think if you cool a chunk of perfectly ordinary wall to 5 K in a second, you're gonna have yourself some shrapnel. But it's fine either way, so there.))
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Harbingerjm

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Ren also approaches the door.

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15:35   HugoLuman reads Harb his secret spaghetti recipe

mastahcheese

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Cromwell follows along, whistling innocently.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Get to the choppa door.

Spoiler: Lodestone (click to show/hide)
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

lemon10

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Ven sighs.
-All right, let's do this in a civilized manner.

Approach the doors and knock.

Says the dude who has a whole almanac of them.
All already created spells are grandfathered in.
((Stop logicking at me, can't you see I'm bitter and resentful?))

((Also yes, Lemon, this is acceptable. For the exploding part, it's the degree and rapidity of the cooling that matters - I think if you cool a chunk of perfectly ordinary wall to 5 K in a second, you're gonna have yourself some shrapnel. But it's fine either way, so there.))
If you freeze something small (and without huge changes in volume by temperature) very rapidly nothing will happen. If you hit said frozen thing with a decent amount of force it will shatter, possibly quite violently.
Scale it up and the object in question will probably fracture, and possibly shatter when the top part falls off and hits the ground.
In neither case would it be particularly violent. If you hit a frozen object with a very large amount of force it would shatter violently, but even then the force behind the shrapnel would be fairly small compared to more standard methods of blowing-stuff-up.

A flash-frozen rock thrown at the ground would indeed be quite dangerous to exposed body parts, but the force behind the shrapnel would stay small for the effort required.
-----
Everyone should note that instant-death spells are the easiest spells to resist. While lesser foes will be slain without any chance of survival (assuming you hit them with it), more dangerous foes (eg. the ones who have a decent chance of surviving an attack spell of any kind) will probably survive them.

Also, waiting on Remuthra.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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God, it's a GM who waits on his PLAYERS.
We doing Russian Reversal or something?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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