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Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15494 times)

Tack

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Re: Elementry: Turn 9.3: Still Alive
« Reply #165 on: April 08, 2014, 09:07:54 am »

Can we use Gravity or Smellofasunset as an element in our spells? Or is it just the primals?


Heh, just realized. We've got:
Cryomancer
Chronomancer
Spellsword
Golemancer

Unlimited potential and most of us are pushing themselves towards specialisation.
What's that say about humanity?
« Last Edit: April 08, 2014, 09:27:46 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

lemon10

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Re: Elementry: Turn 9.3: Still Alive
« Reply #166 on: April 08, 2014, 01:16:38 pm »

Can we use Gravity or Smellofasunset as an element in our spells? Or is it just the primals?
Nope, you can't use any elements other then primal ones. That isn't to say that there aren't creatures out there that use the more useful lesser elements, but the vast majority of mages are stuck with just the primal elements.
I really like the specialization actually, I think it would be worth it to add in an incentive to specialize more thoroughly (or more accurately, make using more specific spells (eg. multiple golem spells, powerful time spells) be less effective without having it as a known skill), but I can't really figure out a good way to do it simply and clearly.
« Last Edit: April 08, 2014, 01:40:10 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Harbingerjm

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Re: Elementry: Turn 9.3: Still Alive
« Reply #167 on: April 08, 2014, 03:14:01 pm »

Heh, just realized. We've got:
Chronomancer

Unlimited potential and most of us are pushing themselves towards specialisation.
What's that say about humanity?
It says they aren't very good at guessing what others are doing. Ahahaha.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

lemon10

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Re: Elementry: Turn 9.3: Still Alive
« Reply #168 on: April 09, 2014, 03:07:40 pm »

Still waiting on three people's actions. Avis, Xantlos and Remu.

I am aware of the hypocrisy inherent in bothering other people about their turns while I just took a week and a half to write up the latest one, but.... Um... Look over there!
*Throws a smoke bomb down and disappears*
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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Re: Elementry: Turn 9.3: Still Alive
« Reply #169 on: April 09, 2014, 04:57:35 pm »

Nobody else is getting a sense of forboding regarding the tomb of MYRTA?
I mean, what do it's three primal elements even look like.

Heh, just realized. We've got:
Chronomancer

Unlimited potential and most of us are pushing themselves towards specialisation.
What's that say about humanity?
It says they aren't very good at guessing what others are doing. Ahahaha.
I dunno, bounty hunter or something? The 'Mage hand' thing kind of tips it. Somehow I doubt you made that so that you could drag the past-bowl of peanuts closer towards you.
« Last Edit: April 09, 2014, 05:19:08 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Xantalos

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Re: Elementry: Turn 9.3: Still Alive
« Reply #170 on: April 09, 2014, 05:18:06 pm »

Hmm. Well, let's try this.

Shoot orb with that death fire bolt I made - the one that shortens life spans or whatever.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Harbingerjm

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Re: Elementry: Turn 9.3: Still Alive
« Reply #171 on: April 09, 2014, 09:46:58 pm »

I dunno, bounty hunter or something? The 'Mage hand' thing kind of tips it. Somehow I doubt you made that so that you could drag the past-bowl of peanuts closer towards you.
It's so I can move my Shards around, for optimal stabbing, and so I can influence things I've stuck with one.

but.... Um... Look over there!
*Throws a smoke bomb down and disappears*
Oh joy, there goes the GM again.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Avis-Mergulus

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Re: Elementry: Turn 9.3: Still Alive
« Reply #172 on: April 10, 2014, 03:43:21 am »

SPE-spe-specialization breaker!

Spoiler: Timewarp Cloak (click to show/hide)

Ven rolls up his sleeves and yells, - Oy, Orb-guardian-thingy! Wakey-wakey or I'ma start the stabby-stabby!

((Sorry about that - lost the charger from my tablet, couldn't post))
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

lemon10

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Re: Elementry: Turn 9.3: Still Alive
« Reply #173 on: April 10, 2014, 03:53:28 pm »

but.... Um... Look over there!
*Throws a smoke bomb down and disappears*
Oh joy, there goes the GM again.
Hey, stop taking my words out of context. :/

Still waiting for remuthra's action before I can run the turn.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Remuthra

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Re: Elementry: Turn 9.3: Still Alive
« Reply #174 on: April 10, 2014, 05:27:36 pm »

Spoiler: Spell Creation (click to show/hide)

Joe picks up the orb and examines it. Perhaps he could just shatter it?

Tack

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Re: Elementry: Turn 9.3: Still Alive
« Reply #175 on: April 10, 2014, 06:19:50 pm »

How do cooldowns work?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

lemon10

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Re: Elementry: Turn 9.3: Still Alive
« Reply #176 on: April 10, 2014, 07:01:50 pm »

After you use a spell, there is a 3 turn cooldown before you can use it again. Strong spells have 4 turn cooldown, while spells using your weak element have no cooldown.

A 3 turn cooldown means that you cannot use that spell again for three turns after casting (or that you can cast it every 4 turns).
So: Cast, wait, wait, wait, cast.
« Last Edit: April 10, 2014, 07:24:05 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Remuthra

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Re: Elementry: Turn 9.3: Still Alive
« Reply #177 on: April 10, 2014, 07:04:12 pm »

That first 4 was supposed to be a 3, I think.

lemon10

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Re: Elementry: Turn 9.3: Still Alive
« Reply #178 on: April 10, 2014, 07:24:25 pm »

Right you are.  :-[
Fixed it.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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Re: Elementry: Turn 9.3: Still Alive
« Reply #179 on: April 10, 2014, 07:39:41 pm »

You running turn 10?
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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