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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 440677 times)

jecowa

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New work-in-progress TWBT text tilesheet for Phoebus and Bisasum.
« Reply #660 on: August 15, 2016, 10:39:17 pm »

The current TWBT text font in Phoebus is too wide, and it makes it hard for me to read. This new font takes advantage of a TWBT feature that allows the text tiles to be more narrow than the graphics tiles.

Before:

After:
Spoiler: WIP Phoebus TWBT text (click to show/hide)

If you want to test it out, turn on TWBT and set this as your text font:
Spoiler: Bisasum/Phoebus 10x16 (click to show/hide)

If you are using the Lazy Newb Pack, it's probably easiest to drag it into your /LNP/tilesets/ folder, then open the Lazy Newb Pack and re-apply "Phoebus" to your save files, then go to the "customize" tab and choose this new tilesheet as your text tilesheet.

Do you think this change is an improvement?
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Meph

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #661 on: August 16, 2016, 04:20:37 am »

Sure thats an improvement :)
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #662 on: August 16, 2016, 05:05:55 am »

I agree with Meph that it appears to be easier to read, but that might depend on the size of your screen and the resolution you play at.

Good find, nevertheless.
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jecowa

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #663 on: August 16, 2016, 05:03:25 pm »

might depend on the size of your screen and the resolution you play at.

I think zoom level plays a big part. I think many users with 16x16 tilesets probably play while zoomed in a bit (using the scroll wheel). I know I do. It would be helpful to have tilesheets made with larger tilesizes so these users don't have to zoom in so much. I would like to move all the old ones up to 20x20 so we could have maybe 12x20 text tilesheets, but that would be a long-term project. PeridexisErrant suggested a feature for the Lazy Newb Pack that would allow graphics packs to have options for different tile sizes. I think that sounds pretty awesome.
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Pvt. Pirate

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #664 on: August 16, 2016, 08:31:58 pm »

i tried the 10x20 font and it totally f***ed up the worldmap: nothing related to water was visible and everything had the same pitchblack background opposed to how it has been before.
using LNP 43.03.r03 with TWBT and phoebus graphics.
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jecowa

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #665 on: August 16, 2016, 10:13:53 pm »

i tried the 10x20 font and it totally f***ed up the worldmap: nothing related to water was visible and everything had the same pitchblack background opposed to how it has been before.
using LNP 43.03.r03 with TWBT and phoebus graphics.

That's good to know. I had forgotten that the text font gets used for the map. It should work fine with maps once all the tiles are finished.

It's kind of good that the text font gets used for maps. On the bright side we can have maps that don't use bolts of cloth and cabinets. On the not bright side, the maps will be rectangular. Ideally the maps could have their own tilesheet, or maybe TWBT overrides can be used for maps?

These ones look like they are probably good choices to apply shading to for the maps (to make it look less like an ASCII pack and more like a graphics pack):
  • ♠  (CLA shades this)
  • ♣ (CLA shades this)
  • Γ (capital gamma)
  • ↑ (CLA shades this)
  • ↨ (CLA shades this)
  • ⌂ (CLA shades this)
  • ▲ (CLA shades this)
  • ^
  • ~ (CLA shades this)
  • ≈ (CLA shades this)
  • ∙ (weird bullet)
  • · (multiply dot)
  • maybe the box characters? (maybe switch the double box characters to single so that they look better as rivers, and add some rounding)
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Tallcastle

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #666 on: August 17, 2016, 03:14:53 am »

Ideally the maps could have their own tilesheet
I have to admit.  I'm not as familiar with modding as i should be.  i've never actually seen this done. (or at least i don't think i have)

Is it possible to make a graphics set just for maps and terrain?
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Pvt. Pirate

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #667 on: August 17, 2016, 06:00:43 am »

i tried the 10x20 font and it totally f***ed up the worldmap: nothing related to water was visible and everything had the same pitchblack background opposed to how it has been before.
using LNP 43.03.r03 with TWBT and phoebus graphics.

That's good to know. I had forgotten that the text font gets used for the map. It should work fine with maps once all the tiles are finished.

It's kind of good that the text font gets used for maps. On the bright side we can have maps that don't use bolts of cloth and cabinets. On the not bright side, the maps will be rectangular. Ideally the maps could have their own tilesheet, or maybe TWBT overrides can be used for maps?

These ones look like they are probably good choices to apply shading to for the maps (to make it look less like an ASCII pack and more like a graphics pack):
  • ♠  (CLA shades this)
  • ♣ (CLA shades this)
  • Γ (capital gamma)
  • ↑ (CLA shades this)
  • ↨ (CLA shades this)
  • ⌂ (CLA shades this)
  • ▲ (CLA shades this)
  • ^
  • ~ (CLA shades this)
  • ≈ (CLA shades this)
  • ∙ (weird bullet)
  • · (multiply dot)
  • maybe the box characters? (maybe switch the double box characters to single so that they look better as rivers, and add some rounding)
as long as text still is text and punctuation stays the same...
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jecowa

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #668 on: August 17, 2016, 05:00:50 pm »

Ideally the maps could have their own tilesheet
I have to admit.  I'm not as familiar with modding as i should be.  i've never actually seen this done. (or at least i don't think i have)

Is it possible to make a graphics set just for maps and terrain?

I don't think so. It would be nice, though.

as long as text still is text and punctuation stays the same...

Yeah, text looking good is the main priority. Maps are probably second, unless there's something else I'm forgetting.

Maps should look a bit better now.


Spoiler: TWBT text tilesheet (click to show/hide)

Took the tiny mountain idea from CLA.
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PeridexisErrant

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #669 on: August 17, 2016, 08:24:46 pm »

Is it possible to make a graphics set just for maps and terrain?
I don't think so. It would be nice, though.
It's been on the wishlist for a while, but don't hold your breath - https://github.com/mifki/df-twbt/issues/4

Maps should look a bit better now.
Do they ever!
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Heretic

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #670 on: October 30, 2016, 04:51:09 am »

How can I update my save 43.05 into Phoebus correctly? LNP feature looking broken.
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jecowa

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #671 on: October 30, 2016, 04:59:56 am »

So you save file was originally created with Dwarf Fortress v0.43.05, right?

Was your save file created in Dwarf Fortress from a Lazy Newb Pack?
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Heretic

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #672 on: October 30, 2016, 05:31:07 am »

Probably not. And I found solution - hand-made change files to 43.05 phoebus from github.
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jecowa

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #673 on: October 30, 2016, 09:35:15 am »

If your save file was created in Dwarf Fortress v0.43.05, then it sounds like you installed Phoebus perfectly.
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NullForceOmega

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #674 on: October 31, 2016, 10:21:36 pm »

Just one question, is it possible to use the current version of the tileset without any of the TWBT crap, and if it is not, where can I get a current version that doesn't require TWBT, as that plugin is the absolute bane of my DF experience?
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