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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 440402 times)

Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #555 on: January 03, 2016, 05:15:04 pm »

Is there any easy way to find the most resent version of this without going through pages of posts? :-\
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lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #556 on: January 03, 2016, 05:34:15 pm »

Yes, go to the first page.
Phoebus isn't maintaining this himself anymore, so there isn't an official release for v0.42. Fricy has provided an update for 0.42.03 here, and hopefully future development can take place there, but the number of creatures added in 0.42.04 might cause delays.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #557 on: January 03, 2016, 05:47:10 pm »

Yes, go to the first page.
Phoebus isn't maintaining this himself anymore, so there isn't an official release for v0.42. Fricy has provided an update for 0.42.03 here, and hopefully future development can take place there, but the number of creatures added in 0.42.04 might cause delays.
So... Phoebus updates the links in the first post? ???
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sv-esk

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #558 on: January 03, 2016, 05:53:10 pm »

Is there any easy way to find the most resent version of this without going through pages of posts? :-\
Spoiler: comparison (click to show/hide)
forked fricy's repo, updated to 0.42.04, included this file: https://github.com/sv-esk/Phoebus.git
Instruction: download zip, unpack, copy-paste folders to your df folder(copy into all, owerwrite all)
Optionally - open your old init and new one, search for changes. You might want to change [GRAPHICS_FONT]  to Phoebus_16x16_TextBackground.png, Phoebus_16x16_Smooth.png or any other from data/art if you see them prettier
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #559 on: January 03, 2016, 05:53:58 pm »

Is there any easy way to find the most resent version of this without going through pages of posts? :-\
Spoiler: comparison (click to show/hide)
forked fricy's repo, updated to 0.42.04, included this file: https://github.com/sv-esk/Phoebus.git
Instruction: download zip, unpack, copy-paste folders to your df folder(copy into all, owerwrite all)
Optionally - open your old init and new one, search for changes. You might want to change [GRAPHICS_FONT]  to Phoebus_16x16_TextBackground.png, Phoebus_16x16_Smooth.png or any other from data/art if you see them prettier
Thank you! :D
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sv-esk

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #560 on: January 03, 2016, 06:56:28 pm »

Probably it's ok if some giant creatures will have same tile as their normal versions, until somebody draws tiles for them.(new_creatures_temporary branch).
Also I see, some giant version graphics already exist in graphics but wrong named(CHEETAH_GIANT in graphics, but GIANT_CHEETAH new creature).
Oh, its not new. For some reason Toady One deleted creature_savage_tropical.txt and put creatures from it to other files. And swapped name components.

Giant (2000kg) fly- my first pixel-drawing from scratch attempt:

upd:
Toad man(recolored Doren frog man), worm man(Worms!), all new insects, bird men(remixed Doren birds, normal birds for comparison)

"probably barely better then letters/remixed new animalmen" release coming soon
« Last Edit: January 05, 2016, 12:43:16 pm by sv-esk »
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Doren

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #561 on: January 05, 2016, 03:01:54 pm »

Whoah, nice job sv-esk!

btw, i've got some new animals too.
I think we could make a compilation of our tiles into one set or let the forum users do that for us



DFFD download
« Last Edit: January 05, 2016, 03:44:05 pm by Doren »
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Button

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #562 on: January 05, 2016, 04:43:02 pm »

BTW Fricy & sv-esk, the font on your default Phoebus tileset is wrong (or at least different from classic). The classic Phoebus font is the sans-serif font you can see on the diagonal-walls variant. I think the font you have in the default Phoebus tileset now is from Obsidian or Ironhand.
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sv-esk

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #563 on: January 05, 2016, 06:57:13 pm »

That was fast. Well ok, I am cancelling further remixing. Interrupted by Doren. Sure thing, If you think some of my work good enough and fits overall style - It may be included in compilation, or be modified and then included.

Yes, I noticed font is different, and I don't like it. I thought Fricy's font and everything else is accurate so I just left it as is when I forked from his repository. 
So what fonts are accurate? I checked out latest 40.24-preinstalled from first post. It has sans-serif font but has no walls from spoiler Engraved old crenelated walls and floors, which are default in Fricy's repo. Am I missing something?
« Last Edit: January 05, 2016, 07:07:14 pm by sv-esk »
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Button

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #564 on: January 06, 2016, 12:14:27 pm »

My hypothesis is that Fricy grabbed his default from the Lazy Newb Pack, and someone involved with the LNP accidentally uploaded their own custom variant of Phoebus instead of default-Phoebus sometime in the past month or so.

The fix would presumably be to use Phoebus's tileset re-mixing utility to put together a close approximation of the default tileset from 0.40.24 - or even just revert to the 0.40.24 tileset, if that wouldn't break any graphics for the new things.
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I used to work on Modest Mod and Plant Fixes.

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lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #565 on: January 06, 2016, 04:07:08 pm »

Fricy maintains a LNP (but he also maintains a dozen other graphics sets on GitHub, so it's possible he included the wrong font in that one).
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

sv-esk

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #566 on: January 07, 2016, 12:53:21 pm »

Reverted tilesets to 40.24(only default font is different) and added tileset with "old crenelated walls"(see spoilers in first post). Fixed tracks (the tracks in Fricy's repo are not inversed for some reason), included Doren's new animalmen and giants tileset as is.
So, unofficial phoebus 42.04 graphic set full release!
« Last Edit: January 09, 2016, 09:29:28 am by sv-esk »
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fricy

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #567 on: January 08, 2016, 02:27:22 pm »

My hypothesis is that Fricy grabbed his default from the Lazy Newb Pack, and someone involved with the LNP accidentally uploaded their own custom variant of Phoebus instead of default-Phoebus sometime in the past month or so.
Almost correct, I didn't spot this change when merging in changes from Doren's TWBT. Thx for the nagging, and sorry for taking this long to respond.
Fricy maintains a LNP (but he also maintains a dozen other graphics sets on GitHub, so it's possible he included the wrong font in that one).
Perhaps we should really move my repos under a proper organization, so it's in one place, and I'm not the only one with write access. Although if anyone want's in, there's this: https://github.com/Lazy-Newb-Pack/DFgraphics. The submodules can be changed to point to another fork like sv-esk's.

Reverted tilesets to 40.24(only default font is different) and added tileset with "old crenelated walls"(see spoilers in first post). Fixed tracks (the tracks in Fricy's repo are not inversed for some reason), included Doren's new animalmen and giants tileset as is.
Thx, merged as it is now. Feel free to send a pull when you have more, or I can change DFgraphics to point to your fork if you think it's better.

lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #568 on: January 08, 2016, 04:55:21 pm »

Perhaps we should really move my repos under a proper organization, so it's in one place, and I'm not the only one with write access. Although if anyone want's in, there's this: https://github.com/Lazy-Newb-Pack/DFgraphics. The submodules can be changed to point to another fork like sv-esk's.
You could move yours to Lazy-Newb-Pack/DFgraphics - there's nothing really important in that fork right now, so I'm not sure why it's there. Maybe we could set up a "graphics" team or something and move over the other repos as well.

Edit: Oh, you uploaded the releases in the LNP fork, but all of the other development is taking place in yours. Hm.
« Last Edit: January 08, 2016, 05:04:46 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #569 on: January 10, 2016, 09:40:57 pm »

FWIW I support a new organisation dedicated to graphics packs, to hold current work and hopefully encourage new contributors.  It could also use something like BAMM as "source code", and then build release sets.
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