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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 439792 times)

Phoebus

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[0.40.24v00] Phoebus' Graphic Set
« Reply #390 on: January 07, 2015, 11:29:51 pm »

*Updated* 0.40.24v00
Updated to Dwarf Fortress 0.40.24.
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BuGGaTon

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #391 on: January 08, 2015, 11:37:25 am »

Kudos for the lightning fast update, Phoebus!  Changed to this a couple of years ago and couldn't imagine DF any other way :)
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TheHossofMoss

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #392 on: January 09, 2015, 03:16:43 pm »

The Phoebus rises, once again!
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Badger Storm

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #393 on: January 10, 2015, 01:07:50 pm »

I have installed the graphics into 40.24 just as the instructions say, yet when I attempt to gen a new world, this white rectangle comes up and the game freezes completely.  Said rectangle covers everything on the screen underneath it.

This is a fresh install, no DFHack or anything, and without the graphics this doesn't happen.  It happens whether or not I use the phoebus_nott version.  What's going on here?

EDIT: And for once I haven't modded a single thing.  I also tried to install Phoebus on a fresh second installation, and the exact same thing happened.  The intro movie is off in d_init.  I seriously cannot think of anything that could be causing this.  The last time I "resolved" this by just using the MacNewbie pack, but 40.23 turned out to have so many bugs that it was intolerable, and Mantis was no help at all.  I'm starting to despair of ever moving past 40.19.
« Last Edit: January 10, 2015, 01:22:06 pm by Badger Storm »
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Phoebus

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #394 on: January 10, 2015, 04:24:37 pm »

I have installed the graphics into 40.24 just as the instructions say, yet when I attempt to gen a new world, this white rectangle comes up and the game freezes completely.  Said rectangle covers everything on the screen underneath it.

This is a fresh install, no DFHack or anything, and without the graphics this doesn't happen.  It happens whether or not I use the phoebus_nott version.  What's going on here?

EDIT: And for once I haven't modded a single thing.  I also tried to install Phoebus on a fresh second installation, and the exact same thing happened.  The intro movie is off in d_init.  I seriously cannot think of anything that could be causing this.  The last time I "resolved" this by just using the MacNewbie pack, but 40.23 turned out to have so many bugs that it was intolerable, and Mantis was no help at all.  I'm starting to despair of ever moving past 40.19.
I can't even.
This kind of situation is the reason why I'm not releasing an OSX version. I can't test the OSX release, or reproduce and fix OSX specific problems.
I wish I could help. Sorry. :(

Edit: I don't even have a clue what could be the cause of the problem. I'd have to debug the hard way, by installing every modded file, one by one, on a fresh install, and test the game after installing each and every single file, to find which file(s) cause the crash. Then try add/remove every modification in the file(s), one by one, until I find which line(s) cause the crash. Then try to guess why that file/line makes the game crash. Fun times.
« Last Edit: January 10, 2015, 04:32:58 pm by Phoebus »
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lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #395 on: January 10, 2015, 05:32:50 pm »

I have installed the graphics into 40.24 just as the instructions say, yet when I attempt to gen a new world, this white rectangle comes up and the game freezes completely.  Said rectangle covers everything on the screen underneath it.

This is a fresh install, no DFHack or anything, and without the graphics this doesn't happen.  It happens whether or not I use the phoebus_nott version.  What's going on here?

EDIT: And for once I haven't modded a single thing.  I also tried to install Phoebus on a fresh second installation, and the exact same thing happened.  The intro movie is off in d_init.  I seriously cannot think of anything that could be causing this.  The last time I "resolved" this by just using the MacNewbie pack, but 40.23 turned out to have so many bugs that it was intolerable, and Mantis was no help at all.  I'm starting to despair of ever moving past 40.19.
Is there anything in errorlog.txt? The "white box" is usually a DF error message - see this report. Typically problems like this are due to faulty raws or a faulty installation (or both).

I can't even.
This kind of situation is the reason why I'm not releasing an OSX version. I can't test the OSX release, or reproduce and fix OSX specific problems.
I wish I could help. Sorry. :(
You could try following those installation instructions on a fresh copy of DF (I'm assuming this is easier for you than me, since you already have a copy of Phoebus :) ) and see if the issue reproduces for you. If not, it's probably an installation problem. I can try to reproduce it as well, although I'm not sure how soon I'll be able to.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Badger Storm

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #396 on: January 10, 2015, 05:44:43 pm »

Honestly, I keep forgetting the errorlog exists.  In it, I found this:

Code: [Select]
undefined local plant material set to default: ROOT_MUCK SEED
undefined local plant material set to default: TUBER_BLOATED SEED
*** Error(s) finalizing the creature FLESH_BALL
undefined local creature material set to default: FLESH_BALL MUSCLE
*** Error(s) finalizing the creature POND_GRABBER
undefined local creature material set to default: POND_GRABBER CLAW
*** Error(s) finalizing the creature CAVE_FLOATER
undefined local creature material set to default: CAVE_FLOATER LEATHER
*** Error(s) finalizing the creature CAVE_BLOB
undefined local creature material set to default: CAVE_BLOB LEATHER
*** Error(s) finalizing the creature WAMBLER_FLUFFY
undefined local creature material set to default: WAMBLER_FLUFFY TALLOW
undefined local creature material set to default: WAMBLER_FLUFFY LEATHER
undefined local creature material set to default: WAMBLER_FLUFFY FAT
undefined local creature material set to default: WAMBLER_FLUFFY HAIR
*** Error(s) finalizing the creature MUSSEL
undefined local creature material set to default: MUSSEL TALLOW
undefined local creature material set to default: MUSSEL LEATHER
*** Error(s) finalizing the creature OYSTER
undefined local creature material set to default: OYSTER TALLOW
undefined local creature material set to default: OYSTER LEATHER
*** Error(s) finalizing the creature PANGOLIN
undefined local creature material set to default: PANGOLIN SKIN
*** Error(s) finalizing the creature PANGOLIN_MAN
undefined local creature material set to default: PANGOLIN_MAN SKIN
*** Error(s) finalizing the creature GIANT_PANGOLIN
undefined local creature material set to default: GIANT_PANGOLIN SKIN
*** Error(s) found in the file "data/save/region1/raw/objects/creature_riverlakepool_new.txt"
BEAVER:Unrecognized Creature Token: ANY_TEMPERATE_SWAMP
BEAVER_MAN:Unrecognized Creature Token: ANY_TEMPERATE_SWAMP
GIANT_BEAVER:Unrecognized Creature Token: ANY_TEMPERATE_SWAMP
*** Error(s) found in the file "data/save/region1/raw/objects/creature_standard.txt"
AQUILOUP:Unrecognized Creature Caste Body Gloss Token: TALON
AQUILOUP:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
undefined local plant material set to default: ROOT_MUCK SEED
undefined local plant material set to default: TUBER_BLOATED SEED
*** Error(s) finalizing the creature FLESH_BALL
undefined local creature material set to default: FLESH_BALL MUSCLE
*** Error(s) finalizing the creature POND_GRABBER
undefined local creature material set to default: POND_GRABBER CLAW
*** Error(s) finalizing the creature CAVE_FLOATER
undefined local creature material set to default: CAVE_FLOATER LEATHER
*** Error(s) finalizing the creature CAVE_BLOB
undefined local creature material set to default: CAVE_BLOB LEATHER
*** Error(s) finalizing the creature WAMBLER_FLUFFY
undefined local creature material set to default: WAMBLER_FLUFFY TALLOW
undefined local creature material set to default: WAMBLER_FLUFFY LEATHER
undefined local creature material set to default: WAMBLER_FLUFFY FAT
undefined local creature material set to default: WAMBLER_FLUFFY HAIR
*** Error(s) finalizing the creature MUSSEL
undefined local creature material set to default: MUSSEL TALLOW
undefined local creature material set to default: MUSSEL LEATHER
*** Error(s) finalizing the creature OYSTER
undefined local creature material set to default: OYSTER TALLOW
undefined local creature material set to default: OYSTER LEATHER
*** Error(s) finalizing the creature AQUILOUP
undefined local creature material set to default: AQUILOUP NAIL
undefined local creature material set to default: AQUILOUP FEATHER
*** Error(s) finalizing the creature FAIRY_DRAGON
undefined local creature material set to default: FAIRY_DRAGON CHITIN
*** Error(s) finalizing the creature PANGOLIN
undefined local creature material set to default: PANGOLIN SKIN
*** Error(s) finalizing the creature PANGOLIN_MAN
undefined local creature material set to default: PANGOLIN_MAN SKIN
*** Error(s) finalizing the creature GIANT_PANGOLIN
undefined local creature material set to default: GIANT_PANGOLIN SKIN
*** Error(s) found in the file "data/save/region1/raw/objects/creature_riverlakepool_new.txt"
BEAVER:Unrecognized Creature Token: ANY_TEMPERATE_SWAMP
BEAVER_MAN:Unrecognized Creature Token: ANY_TEMPERATE_SWAMP
GIANT_BEAVER:Unrecognized Creature Token: ANY_TEMPERATE_SWAMP
*** Error(s) found in the file "data/save/region1/raw/objects/creature_standard.txt"
AQUILOUP:Unrecognized Creature Caste Body Gloss Token: TALON
AQUILOUP:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
undefined local plant material set to default: ROOT_MUCK SEED
undefined local plant material set to default: TUBER_BLOATED SEED
*** Error(s) finalizing the creature FLESH_BALL
undefined local creature material set to default: FLESH_BALL MUSCLE
*** Error(s) finalizing the creature POND_GRABBER
undefined local creature material set to default: POND_GRABBER CLAW
*** Error(s) finalizing the creature CAVE_FLOATER
undefined local creature material set to default: CAVE_FLOATER LEATHER
*** Error(s) finalizing the creature CAVE_BLOB
undefined local creature material set to default: CAVE_BLOB LEATHER
*** Error(s) finalizing the creature WAMBLER_FLUFFY
undefined local creature material set to default: WAMBLER_FLUFFY TALLOW
undefined local creature material set to default: WAMBLER_FLUFFY LEATHER
undefined local creature material set to default: WAMBLER_FLUFFY FAT
undefined local creature material set to default: WAMBLER_FLUFFY HAIR
*** Error(s) finalizing the creature MUSSEL
undefined local creature material set to default: MUSSEL TALLOW
undefined local creature material set to default: MUSSEL LEATHER
*** Error(s) finalizing the creature OYSTER
undefined local creature material set to default: OYSTER TALLOW
undefined local creature material set to default: OYSTER LEATHER
*** Error(s) finalizing the creature AQUILOUP
undefined local creature material set to default: AQUILOUP NAIL
undefined local creature material set to default: AQUILOUP FEATHER
*** Error(s) finalizing the creature FAIRY_DRAGON
undefined local creature material set to default: FAIRY_DRAGON CHITIN
*** Error(s) finalizing the creature PANGOLIN
undefined local creature material set to default: PANGOLIN SKIN
*** Error(s) finalizing the creature PANGOLIN_MAN
undefined local creature material set to default: PANGOLIN_MAN SKIN
*** Error(s) finalizing the creature GIANT_PANGOLIN
undefined local creature material set to default: GIANT_PANGOLIN SKIN
*** Error(s) found in the file "data/save/region3/raw/objects/creature_standard.txt"
AQUILOUP:Unrecognized Creature Caste Body Gloss Token: TALON
AQUILOUP:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "data/save/region3/raw/objects/creature_tropical_new.txt"
BONGO:Attack HGORE seems to have correct format but could not find proper BPs in any caste, so not added
BONGO:Unrecognized Creature Token: [SET_TL_GROUP
BONGO Color Mod Ending With (CHESTNUT,1) Was Not Used
undefined local plant material set to default: ROOT_MUCK SEED
undefined local plant material set to default: TUBER_BLOATED SEED
*** Error(s) finalizing the creature FLESH_BALL
undefined local creature material set to default: FLESH_BALL MUSCLE
*** Error(s) finalizing the creature POND_GRABBER
undefined local creature material set to default: POND_GRABBER CLAW
*** Error(s) finalizing the creature CAVE_FLOATER
undefined local creature material set to default: CAVE_FLOATER LEATHER
*** Error(s) finalizing the creature CAVE_BLOB
undefined local creature material set to default: CAVE_BLOB LEATHER
*** Error(s) finalizing the creature WAMBLER_FLUFFY
undefined local creature material set to default: WAMBLER_FLUFFY TALLOW
undefined local creature material set to default: WAMBLER_FLUFFY LEATHER
undefined local creature material set to default: WAMBLER_FLUFFY FAT
undefined local creature material set to default: WAMBLER_FLUFFY HAIR
*** Error(s) finalizing the creature MUSSEL
undefined local creature material set to default: MUSSEL TALLOW
undefined local creature material set to default: MUSSEL LEATHER
*** Error(s) finalizing the creature OYSTER
undefined local creature material set to default: OYSTER TALLOW
undefined local creature material set to default: OYSTER LEATHER
*** Error(s) finalizing the creature AQUILOUP
undefined local creature material set to default: AQUILOUP NAIL
undefined local creature material set to default: AQUILOUP FEATHER
*** Error(s) finalizing the creature FAIRY_DRAGON
undefined local creature material set to default: FAIRY_DRAGON CHITIN
*** Error(s) finalizing the creature PANGOLIN
undefined local creature material set to default: PANGOLIN SKIN
*** Error(s) finalizing the creature PANGOLIN_MAN
undefined local creature material set to default: PANGOLIN_MAN SKIN
*** Error(s) finalizing the creature GIANT_PANGOLIN
undefined local creature material set to default: GIANT_PANGOLIN SKIN
*** Error(s) found in the file "raw/objects/creature_standard.txt"
AQUILOUP:Unrecognized Creature Caste Body Gloss Token: TALON
AQUILOUP:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_tropical_new.txt"
BONGO:Attack HGORE seems to have correct format but could not find proper BPs in any caste, so not added
BONGO:Unrecognized Creature Token: [SET_TL_GROUP
BONGO Color Mod Ending With (STRIPES_CHESTNUT_WHITE,1) Was Not Used
undefined local plant material set to default: ROOT_MUCK SEED
undefined local plant material set to default: TUBER_BLOATED SEED
*** Error(s) finalizing the creature FLESH_BALL
undefined local creature material set to default: FLESH_BALL MUSCLE
*** Error(s) finalizing the creature POND_GRABBER
undefined local creature material set to default: POND_GRABBER CLAW
*** Error(s) finalizing the creature CAVE_FLOATER
undefined local creature material set to default: CAVE_FLOATER LEATHER
*** Error(s) finalizing the creature CAVE_BLOB
undefined local creature material set to default: CAVE_BLOB LEATHER
*** Error(s) finalizing the creature WAMBLER_FLUFFY
undefined local creature material set to default: WAMBLER_FLUFFY TALLOW
undefined local creature material set to default: WAMBLER_FLUFFY LEATHER
undefined local creature material set to default: WAMBLER_FLUFFY FAT
undefined local creature material set to default: WAMBLER_FLUFFY HAIR
*** Error(s) finalizing the creature MUSSEL
undefined local creature material set to default: MUSSEL TALLOW
undefined local creature material set to default: MUSSEL LEATHER
*** Error(s) finalizing the creature OYSTER
undefined local creature material set to default: OYSTER TALLOW
undefined local creature material set to default: OYSTER LEATHER
*** Error(s) finalizing the creature AQUILOUP
undefined local creature material set to default: AQUILOUP NAIL
undefined local creature material set to default: AQUILOUP FEATHER
*** Error(s) finalizing the creature FAIRY_DRAGON
undefined local creature material set to default: FAIRY_DRAGON CHITIN
*** Error(s) finalizing the creature PANGOLIN
undefined local creature material set to default: PANGOLIN SKIN
*** Error(s) finalizing the creature PANGOLIN_MAN
undefined local creature material set to default: PANGOLIN_MAN SKIN
*** Error(s) finalizing the creature GIANT_PANGOLIN
undefined local creature material set to default: GIANT_PANGOLIN SKIN

And honestly I'm not sure what to do about those.  I know that I added the temperate swamp biome to the beavers, because lake and river creatures for some reason only ever spawn once, at first embark. Copy/paste fresh raws from the wiki for the ?

Speaking of copying/pasting raws, copying the raws from my 40.19 version seems to have fixed it for now.  Are there any significant differences over the versions?

Considering that MacNewbie could open it just fine, it makes me think the problem is in the installation.
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lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #397 on: January 10, 2015, 06:25:30 pm »

All right, it seems that the problem is the fact that copying a folder over another folder on OS X overwrites the original folder entirely, and the package only includes some of the files needed by DF. It took me quite a bit of effort to get around it, but I managed to get a new world created successfully. I'll upload the copy of DF shortly.
Edit: For reference, I copied all of the files/folders in these folders in the package into the corresponding folders in the DF folder, overwriting when/if necessary (I did this from the command line without an overwrite confirmation enabled, so I don't know if overwriting anything is necessary):
* raw/graphics
* raw/objects
* data/art
* data/init/phoebus -> data/init (in other words, copy everything from package/data/init/phoebus to DF/data/init)
« Last Edit: January 10, 2015, 06:31:07 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Badger Storm

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #398 on: January 10, 2015, 07:14:27 pm »

Yeah, I did all of those - that's just the simple process of installing it.  Or, perhaps, do you think the problem might be caused by modding the raws before generating any worlds?

I don't think I really need to have a world genned for me, seeing as a simple copy-paste of older raws appears to have solved the problem.  Though stderr.txt says something about leaking pools and switching from QuickDraw to Quartz.  Is it really necessary to download Quartz, or is there another workaround?

It's good to have a fix for the short term, but ideally I'd like to learn to prevent it from happening at all and save all of us the headache.  (On that note, bless you and your patience)
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lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #399 on: January 10, 2015, 07:24:15 pm »

You followed those steps exactly? Could you compare the number of files in raw/objects and data/art in a vanilla DF installation compared to yours? Also, you copied the contents of the folders, not the folders themselves, correct?
At any rate, here is what I put together. I managed to generate and load a world successfully with this, which I assume means it's working properly. It uses truetype by default - I don't know if that matters to you, but you can turn it off in init.txt if you like.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Badger Storm

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #400 on: January 10, 2015, 08:26:56 pm »

For the objects/graphics folders, I had copied the folders themselves - which, honestly, is my mistake, and I ought to have thought of it earlier.  That makes sense, considering the problem is apparently with the raws...and, it would appear that this very simple thing might have solved my problem, once and for all.

Thank you so, so much for bearing with me.  Is there any way I can compensate you?
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Virtual Russian

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #401 on: February 09, 2015, 05:28:51 pm »

Is there by any chance a phoebus tileset for DF v.23 ?  I'm going back to play the old 2d game (for the intense challenge) and want a nice looking tileset.  This is what I currently use, and would like to continue using it.

Edit:  I meant version .23
« Last Edit: February 12, 2015, 05:58:00 pm by Virtual Russian »
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Uggh

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #402 on: February 15, 2015, 05:45:43 am »

Did I miss something when you changed the appearance of engravings (using PyLNP 40.24r3)? Now they are not curly double lines but appear to symbolize the engraved pictures which is really nice. HOwever, is it possible to switch back and forth between the two modes? While it is really a fine idea, sometimes it's distracting and I would like to get a simpler view.
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PeridexisErrant

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #403 on: February 15, 2015, 05:56:07 am »

Did I miss something when you changed the appearance of engravings (using PyLNP 40.24r3)? Now they are not curly double lines but appear to symbolize the engraved pictures which is really nice. HOwever, is it possible to switch back and forth between the two modes? While it is really a fine idea, sometimes it's distracting and I would like to get a simpler view.

THis is an init setting; "ENGRAVINGS_START_OBSCURED".  You can change it in the init file, or toggle in-game with d-v.
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Uggh

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #404 on: February 15, 2015, 06:31:13 am »

Thanks, I never noticed that d-v. Has it always been there?

Probably yes, I wonder what else I might have missed.
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