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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 440492 times)

TheHossofMoss

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Re: [0.40.16v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #360 on: November 19, 2014, 03:16:45 pm »

Hey y'all,

Which one of these do I need to use so that the music still plays? I play the pre-installed package and it has my music disabled.
Open the file: DF_Phoebus_40_16v00\data\init\init.txt
Edit [SOUND:NO] to [SOUND:YES], save and restart DF.
You'll also need to do that again after you run the init_updater.

Hey thank you. What do I need to do again? Save and restart DF after I use the init_updater?

<EDIT> Nevermind! I figured it out. Thanks for your help!!!
« Last Edit: November 19, 2014, 05:35:27 pm by TheHossofMoss »
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Phoebus

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Re: [0.40.16v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #361 on: November 19, 2014, 11:13:18 pm »

When can we expect 40.16 for OSX?  I don't mean to rush you.
Never, sorry. I don't have a Mac. I can't properly test an OSX package. I can't know if I'm uploading a broken package. I wouldn't know how to fix it if I knew it was broken. It's kind of pointless.
Did you try downloading the smaller, not pre-installed, package and install it on the vanilla Mac release?

<EDIT> Nevermind! I figured it out. Thanks for your help!!!
You're welcome! :)
« Last Edit: November 19, 2014, 11:23:53 pm by Phoebus »
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Phoebus

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[0.40.17v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #362 on: November 19, 2014, 11:24:43 pm »

*Updated* 0.40.17v00
Updated to Dwarf Fortress 0.40.17.
(No RAW changes)
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Badger Storm

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Re: [0.40.17v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #363 on: November 20, 2014, 02:46:16 pm »

When I downloaded 40.16 I put it in the folder with the LNP and it's been working just fine.  I'll have to see if this works with 40.17, but considering I just got access to updated DFHack I will probably wait a bit until I download 14.17.
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Phoebus

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[0.40.18v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #364 on: November 20, 2014, 07:54:30 pm »

*Updated* 0.40.18v00
Updated to Dwarf Fortress 0.40.18.
(No RAW changes)
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Archereon

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Re: [0.40.18v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #365 on: November 28, 2014, 07:33:02 pm »

I assume since the RAWs changed for 40.19, this mod will need to be updated.
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LeoCean

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Re: [0.40.18v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #366 on: November 29, 2014, 04:33:36 pm »

Until it's updated you can use this https://github.com/fricy/DFgraphics.
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Phoebus

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[0.40.19v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #367 on: November 30, 2014, 03:18:12 pm »

*Updated* 0.40.19v00
Updated to Dwarf Fortress 0.40.19.
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Phoebus

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Re: [0.40.19v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #368 on: November 30, 2014, 03:23:49 pm »

DFFD seems down. I could only upload the packages to the Mediafire mirror. Sorry for the inconvenience.
Edit: DFFD is back up. The latest version is now available on both DFFD and MediaFire.

As for the reason it took me so long to do this update? I downloaded 0.40.19 the day it was released, then I got distracted by a squirrel, or a tree falling on my house, or something, and completely forgot that I had to update the graphic pack. I blame the elves.
« Last Edit: November 30, 2014, 05:35:44 pm by Phoebus »
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Badger Storm

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Re: [0.40.19v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #369 on: November 30, 2014, 08:03:10 pm »

The 40.19 Phoebus /data/init folder has two sub folders, plain "phoebus" and "phoebus nott".  Which one should I copy/paste into the df_osx files?

EDIT: Tried to paste in the regular phoebus inits, and when I got "Not found: data/art/Phoebus_16x16.png" and then it immediately crashes before the game even starts.  What's going on?

EDIT:EDIT: Seem to have the graphics working fine, but I haven't got the Phoebus font.  It was not letting me put the Phoebus font file in because it was "in use" for whatever reason, but when I did get it in, it just made this real small, ugly font.

I think I might just want to re-install both the game and the graphics entirely,
« Last Edit: November 30, 2014, 08:16:50 pm by Badger Storm »
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Phoebus

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Re: [0.40.19v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #370 on: November 30, 2014, 08:49:29 pm »

The 40.19 Phoebus /data/init folder has two sub folders, plain "phoebus" and "phoebus nott".  Which one should I copy/paste into the df_osx files?

EDIT: Tried to paste in the regular phoebus inits, and when I got "Not found: data/art/Phoebus_16x16.png" and then it immediately crashes before the game even starts.  What's going on?

EDIT:EDIT: Seem to have the graphics working fine, but I haven't got the Phoebus font.  It was not letting me put the Phoebus font file in because it was "in use" for whatever reason, but when I did get it in, it just made this real small, ugly font.

I think I might just want to re-install both the game and the graphics entirely,
The difference between the two subfolders is "phoebus nott" has TrueType disabled.

Maybe OSX doesn't like the truetype font, you might want to try the "nott" inits.
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se5a

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Re: [0.40.19v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #371 on: December 09, 2014, 03:08:36 pm »

So I've started messing around in adventure mode, however I'm having a hard time with the map, is there a  Phoebus graphics legend for the map anywhere?
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dwarf_reform

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Re: [0.40.19v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #372 on: December 18, 2014, 01:29:47 am »

There is a viewable legend in-game in the '?' Help screen that should show some helpful tiles + descriptions.. Hope it helps (at least a little, haha..)
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Phoebus

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[0.40.20v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #373 on: December 18, 2014, 11:55:32 pm »

*Updated* 0.40.20v00
Updated to Dwarf Fortress 0.40.20.
(No RAW changes)
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se5a

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Re: [0.40.19v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #374 on: December 19, 2014, 08:05:58 am »

There is a viewable legend in-game in the '?' Help screen that should show some helpful tiles + descriptions.. Hope it helps (at least a little, haha..)

pretty sure that only has the normal view tiles, not any of the travel map tiles. I could be wrong though, i'll double check when I retire this fort thats currently under siege.
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