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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 440503 times)

FortunaDraken

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #435 on: December 06, 2015, 06:44:33 am »

Would some kind soul upload a version/send me a link to a version that can be unpacked onto an existing 42.02 game? Already started a new fort and already so tired of the ASCII @_@ How does one update a save game's graphics without PyLNP...cry new versions.
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Doren

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #436 on: December 06, 2015, 06:55:36 am »

Would some kind soul upload a version/send me a link to a version that can be unpacked onto an existing 42.02 game? Already started a new fort and already so tired of the ASCII @_@ How does one update a save game's graphics without PyLNP...cry new versions.

There's df_savegame_updater.bat inside the root folder of Phoebus DF that updates your save's raws.
Only thing you need to do is copy your saves into respective folder

Aydjile

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #437 on: December 06, 2015, 07:43:56 am »

What do you think, would Phoebus mind if we actually added new profesions ourselves?

i think they are beatifull. and very much cannon to phoebus tileset. go for it!
and i hope everything okay with him. why he didn't logged it for long time?
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Chimerat

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #438 on: December 06, 2015, 07:54:55 am »

What do you think, would Phoebus mind if we actually added new profesions ourselves?


I can't speak for anyone else, but those are beautiful.

If you're uncertain, you could always release it as a clearly marked modified tileset (like one that's out there with "Text Will be Text".
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FortunaDraken

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #439 on: December 06, 2015, 06:27:05 pm »

Would some kind soul upload a version/send me a link to a version that can be unpacked onto an existing 42.02 game? Already started a new fort and already so tired of the ASCII @_@ How does one update a save game's graphics without PyLNP...cry new versions.

There's df_savegame_updater.bat inside the root folder of Phoebus DF that updates your save's raws.
Only thing you need to do is copy your saves into respective folder
That's good to know, thank-you c: What files though should be copied into a 42.02 folder? Cause the upload a page or so back also has the base game in it of 42.01 and I only want the graphics...
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Kijiro

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #440 on: December 07, 2015, 03:34:42 pm »

Would some kind soul upload a version/send me a link to a version that can be unpacked onto an existing 42.02 game? Already started a new fort and already so tired of the ASCII @_@ How does one update a save game's graphics without PyLNP...cry new versions.

There's df_savegame_updater.bat inside the root folder of Phoebus DF that updates your save's raws.
Only thing you need to do is copy your saves into respective folder
That's good to know, thank-you c: What files though should be copied into a 42.02 folder? Cause the upload a page or so back also has the base game in it of 42.01 and I only want the graphics...

BACK UP YOUR SAVE FILES before you do this. I ran the save file updater and it gave me an error about something being missing whenever I tried to load my saves. Maybe I did it wrong, but I took a save folder for a region that was generated with no graphics pack for 0.42.02. I copied the Pheobus files into the Dwarf Fortress folder and ran the updater (no_TT) .bat, then ran the save game update .bat. After that I couldn't run my save games.
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Manzeenan

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #441 on: December 07, 2015, 07:26:11 pm »

Sooo does someone have a 40.02 updated Phoebus' game? Derp
« Last Edit: December 07, 2015, 10:03:13 pm by Manzeenan »
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LeoCean

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #442 on: December 07, 2015, 08:23:26 pm »

Would some kind soul upload a version/send me a link to a version that can be unpacked onto an existing 42.02 game? Already started a new fort and already so tired of the ASCII @_@ How does one update a save game's graphics without PyLNP...cry new versions.

There's df_savegame_updater.bat inside the root folder of Phoebus DF that updates your save's raws.
Only thing you need to do is copy your saves into respective folder
That's good to know, thank-you c: What files though should be copied into a 42.02 folder? Cause the upload a page or so back also has the base game in it of 42.01 and I only want the graphics...

BACK UP YOUR SAVE FILES before you do this. I ran the save file updater and it gave me an error about something being missing whenever I tried to load my saves. Maybe I did it wrong, but I took a save folder for a region that was generated with no graphics pack for 0.42.02. I copied the Pheobus files into the Dwarf Fortress folder and ran the updater (no_TT) .bat, then ran the save game update .bat. After that I couldn't run my save games.

You know there's a graphics folder in your save folder that's the only thing that would be corrupted and pretty damn easy to fix.
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PeridexisErrant

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #443 on: December 07, 2015, 08:23:45 pm »

Sooo does someone have a 40.02 updated Phoebus' game?

Phoebus 0.42.01

http://dffd.bay12games.com/file.php?id=11330

It is just a plain merge of older Phoebus with new DF release.
No new features whatsoever. Just sharing what i compiled for myself

Thanks for this. I've gone ahead and done the same for the Linux version:

http://dffd.bay12games.com/file.php?id=11354
I went ahead and assigned the new professions with suitable graphics.

This does not add any new graphics I simply assigned what I thought were fitting, already existing, textures to the new professions. it only covers Humans, Dwarves, and Goblins

Just unzip this to your raw/graphics folder

https://www.dropbox.com/s/vao9t7vahfslk2f/graphics.zip?dl=0

(I will host it at DFFD when i get my activation email from them...which I have been waiting an hour for...)
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HARD

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #444 on: December 08, 2015, 07:07:25 pm »

anyone got Phoebus compatible with 0.42.02?
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Manzeenan

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #445 on: December 08, 2015, 08:36:37 pm »

anyone got Phoebus compatible with 0.42.02?
LNP has it
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lethosor

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #446 on: December 08, 2015, 11:17:41 pm »

Fricy also maintains the raws here: https://github.com/fricy/phoebus (note that I haven't checked to make sure they work with 0.42.02, though)
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PeridexisErrant

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #447 on: December 09, 2015, 12:01:06 am »

Fricy also maintains the raws here: https://github.com/fricy/phoebus (note that I haven't checked to make sure they work with 0.42.02, though)

That's where I'm getting it now; it updated for 0.42.02 yesterday.
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Evrett33

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #448 on: December 11, 2015, 09:22:51 pm »

Heya. I've got V's and N's representing biomes (badlands and wetlands I think) on the world map with 40.24. Otherwise everything looks fine. I'm sure its a setting I've got wrong..any help
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Doren

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Re: [0.40.24v00] Phoebus' Graphic Set
« Reply #449 on: December 12, 2015, 03:52:34 am »

Heya. I've got V's and N's representing biomes (badlands and wetlands I think) on the world map with 40.24. Otherwise everything looks fine. I'm sure its a setting I've got wrong..any help

They look like v's and n's in any non-TWBT tileset.
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