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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 440682 times)

fricy

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #330 on: October 26, 2014, 06:10:26 am »

I suspect we, at the very least, require a stepladder image for this to be compatible with 40.14?
In the Phoebus' Graphics Set raw files:
creature_next_underground.txt, creature_standard.txt and creature_subterranean.txt
[LIKES_FIGHTING]
should be removed from a bunch of creatures.
And in item_tool.txt the stepladder details need to be added to the end. It uses 'TILE:158' but I have no idea what to do with that.
I didn't check the 'inorganic_*.txt' files because it seems very unlikely they will have changed.
Plus add stepladder to entity_default.
https://github.com/fricy/Phoebus/releases

Badger Storm

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #331 on: October 27, 2014, 04:00:15 am »

I have been trying to install this pack for the latest version, but I don't know how to.  For one, I have no idea what it means to unzip a file "over" something.  Then it says to run DF_Phoebus_Init_Updater.bat.  This file literally does not exist - I searched for it on the entire computer and found nothing close to it.  I've never even heard of a .bat file!  Even if I do eventually get those graphics installed, I don't quite know how to update my current saves.  Do I just move their folders over to the new one?

I currently have the two separate folders, the vanilla DF folder and the Phoebus pack, sitting separately in my applications.  Can ANYONE help me out, please?  This is incredibly frustrating.
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Chimerat

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #332 on: October 27, 2014, 06:28:26 am »

I have been trying to install this pack for the latest version, but I don't know how to.  For one, I have no idea what it means to unzip a file "over" something.  Then it says to run DF_Phoebus_Init_Updater.bat.  This file literally does not exist - I searched for it on the entire computer and found nothing close to it.  I've never even heard of a .bat file!  Even if I do eventually get those graphics installed, I don't quite know how to update my current saves.  Do I just move their folders over to the new one?

I currently have the two separate folders, the vanilla DF folder and the Phoebus pack, sitting separately in my applications.  Can ANYONE help me out, please?  This is incredibly frustrating.
I haven't yet tried to update to 40.14 here (found another tileset that officially has a link to a 40.14 version).

For previous versions, though, I just extracted the new version in its own folder, copied over the save files and then ran the updater. (It took me a while to find too. The updater is in the Phoebus folder. There should be two update files, if memory serves.)
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Badger Storm

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #333 on: October 27, 2014, 06:45:04 am »

I definitely appreciate your answer.  There are a few sub-folders in the Phoebus folder (including one named Phoebus itself) and I'm rummaging through them, but I can't seem to find any updaters.  I see:

Phoebus:

Raw-> graphics & objects -> what looks to be mostly graphics sheets and a few init files

Data -> art & init

Is it in one of the init files?

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Chimerat

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #334 on: October 27, 2014, 07:30:17 am »

I definitely appreciate your answer.  There are a few sub-folders in the Phoebus folder (including one named Phoebus itself) and I'm rummaging through them, but I can't seem to find any updaters.  I see:

Phoebus:

Raw-> graphics & objects -> what looks to be mostly graphics sheets and a few init files

Data -> art & init

Is it in one of the init files?
Okay... Checking the 40.13 folder I still have on the desktop. The "df_phoebus_init_updater" and "df_savegame_updater" files are in the same main folder as the "Dwarf Fortress.exe" file. And the data, raw and sdl folders.

Hope that helps.
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Badger Storm

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #335 on: October 27, 2014, 02:49:25 pm »

Those files aren't there.  df_osx (which I guess is the 40.14 folder)only has command line, file changes, readme, gamelog, and errorlog. It doesn't have Phoebus anything.   Phoebus-40.14 only has nothing but data and raw folders.

I literally did a search on the entire computer - typed the exact file name in the search bars - and got no results.  This isn't about being unable to find the files, it's about the files not existing at all.  I literally can't install the graphics because I don't have the files to do so.
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Chimerat

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #336 on: October 27, 2014, 03:03:41 pm »

I literally can't install the graphics because I don't have the files to do so.
Which would be why I'm waiting for 40.14 to officially be supported here... Yeah. :-\
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fricy

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #337 on: October 27, 2014, 03:11:14 pm »

Those files aren't there.  df_osx (which I guess is the 40.14 folder)only has command line, file changes, readme, gamelog, and errorlog. It doesn't have Phoebus anything.   Phoebus-40.14 only has nothing but data and raw folders.

I literally did a search on the entire computer - typed the exact file name in the search bars - and got no results.  This isn't about being unable to find the files, it's about the files not existing at all.  I literally can't install the graphics because I don't have the files to do so.
Next time please mention what OS you're using. Forget the .bat file, it's only usable on windows.
I assume you have the zip file I linked to:
1. Extract it into a temporary directory, like downloads/phoebus.
2. Go to phoebus/raw and copy the graphics and object folders. Go to df_osx/raw and paste these folders here overwriting the existing directories
3. Go to phoebus/data/art and copy the contents. Paste these files into df_osx/data/art. Overwrite
4. Go to phoebus/data/init and copy the contents. Paste these files into df_osx/data/init. Overwrite
Done, go play. Check back for the Macnewbie pack sometime this week.

Badger Storm

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #338 on: October 27, 2014, 03:24:25 pm »

I was actually afraid to let on that I used Mac, because I know it's not well thought of in some circles and I didn't want to get dogpiled.

That would explain why the .bat files weren't showing up!  Following those directions seems to have worked.  Thank you so, so much, Chimerat and fricy <3 

EDIT: There still seem to be a few kinks left.  The animals' sprites won't show up, and the dwarves are shown by something that is weird, ugly, and definitely not Phoebus.  I noticed that not all the graphics files in vanilla asked if I wanted to overwrite them - perhaps there are extra files left over that I need to ditch?  I know those ugly dwarf sprites are from vanilla, but I think I deleted the file with 'em and they're still showing up.  I'm including a screenshot.



If you want to take it to PMs or even Skype that's fine, because I feel bad for clogging up the thread with my incompetence.
« Last Edit: October 27, 2014, 04:07:43 pm by Badger Storm »
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dwarf_reform

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #339 on: October 27, 2014, 04:37:01 pm »

Its terrifying how dependent I am on Phoebus.. It was inevitable. DF 40.14 isn't released in my world until it says '[0.40.14v00] Phoebus' Graphic Set' here :>

Also, it seems like true DF fans aren't the type of imbeciles to bear their teeth and think less of someone based on what type of technology they use :) You use what you like best! (or what cruel fate and finance has forced upon you, in my case)

Give us stepladders and emotional dwarves or give us death!
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Badger Storm

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #340 on: October 27, 2014, 05:04:45 pm »

Now I literally have drumsticks just flying around and claiming to be lungfish when I mouse over them.  This is actually more amusing than annoying.  I probably do need to wait a little bit and then try reinstalling Phoebus, because I've a feeling there are at least a few kinks still being worked out.

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fricy

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #341 on: October 27, 2014, 05:08:58 pm »

EDIT: There still seem to be a few kinks left.  The animals' sprites won't show up, and the dwarves are shown by something that is weird, ugly, and definitely not Phoebus.  I noticed that not all the graphics files in vanilla asked if I wanted to overwrite them - perhaps there are extra files left over that I need to ditch?  I know those ugly dwarf sprites are from vanilla, but I think I deleted the file with 'em and they're still showing up.  I'm including a screenshot.
If you generated a world previously with ascii you need to update the saves too:
copy the raws (graphics and objects) to data/save/regionx/raw

Gukag

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #342 on: October 27, 2014, 05:09:32 pm »

Plus add stepladder to entity_default.
https://github.com/fricy/Phoebus/releases

I literally just created a world with this version installed, and it seems to be working so far.
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Badger Storm

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Re: [0.40.13v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #343 on: October 27, 2014, 05:44:07 pm »

Just imported over my worlds from the previous version; they seem to work perfectly!

Thank you to everyone for fielding my questions.
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Phoebus

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[0.40.14v00] Phoebus' Graphic Set (DF Version Updated)
« Reply #344 on: October 29, 2014, 12:20:36 am »

*Updated* 0.40.14v00
Updated to Dwarf Fortress 0.40.14.
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