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Author Topic: This War of Mine - a game about civilians, inspired by real life events  (Read 7073 times)

SharpKris

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #15 on: November 15, 2014, 01:27:00 pm »

boy it's tough keeping it going! (day 15 atm)
anyone got some tips?
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PanH

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #16 on: November 15, 2014, 01:48:55 pm »

So, what do the people who played it think ? Can you play it several times without it getting old ? Does it feel immersive ? I know this might be subjective, but I think that would be kinda important for this game (the feels).
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Majestic7

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #17 on: November 15, 2014, 05:29:43 pm »

I think the game is all about the feels. If you get into the atmosphere and like feeling the melancholic horror and contemplating how far you'd be willing to go to survive in the situation, you'll like the game a lot. If you play it mechanically in an achieving mode, seeing everything as just resources and not even bothering to read any fluff... yeah, then it is just another stealth survival game.
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SharpKris

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #18 on: November 15, 2014, 05:30:16 pm »

So, what do the people who played it think ? Can you play it several times without it getting old ? Does it feel immersive ? I know this might be subjective, but I think that would be kinda important for this game (the feels).

it's very random so yea there's lots of replay value.
you allways start with 3 survivors with different backgrounds and there's lots of random events.
as of now i've played it 3 times and didn't get past day 25 (didn't finish the game yet).
it certainly passes great atmosphere and is well worth it's $ price though there are some minor bugs and major lack of explanation
of what items do or what does the lack of said items causes. 
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Yourmaster

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #19 on: November 16, 2014, 11:48:52 am »

I have trouble standing playing this game. When I do bad things, I can't help but feel bad that I did.
« Last Edit: November 16, 2014, 12:26:39 pm by Yourmaster »
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Ghazkull

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #20 on: November 16, 2014, 05:24:24 pm »

well then dont do them? you dont have to steal you can barter with many of the people. Just plunder their materials heaps instead of what is private.

Dont kill people, sneak past them...and there you go you dont need to be bad.

On the other hand i thoroughly enjoy robbing other survivors blind and behaving like a post-apocalyptic cliché raider. On the other hand i always try to help people who ask me nicely. Question has anybody found out what the quest with the children gives? Because im at an impasse...either starving my own or not helping them.

EDIT: regarding depression, ive found that they only got sad after my skilled fireman scavenger got lethally wounded by a shotgun, he survived but people are still pretty down about it.
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Yourmaster

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #21 on: November 16, 2014, 05:55:22 pm »

I try, but all my people starve without going to the good places and stealing.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

SharpKris

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #22 on: November 16, 2014, 06:11:50 pm »

something that just came to me was the if damage was permanent and ppl who got hurt really badly became disabled in a way that would have made the game insanely more immersive, maybe there should be a hardcore version of this   
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Aoi

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #23 on: November 16, 2014, 07:38:20 pm »

(Note: My comments are mostly focused on gameplay/design elements, not environment/immersiveness.)
I'm on Day 30 right now, and I'm thinking it's good for a playthrough or two, but probably not much more.

It could use a bit more randomization-- I've only had to restart three times, but the locations appear to be fixed. Which means once you know what's in a location, you know exactly what to bring to get the most out of it.
The character traits seem largely irrelevant, other than scavenger and barterer. Especially the movement speed guy. I suppose he'd be useful scavenging in hostile areas, but I'd rather just take a scavenger...
Positioning of furniture, other than travel time to walk to it, appears entirely irrelevant. (Why yes, I'll put my rat traps on the top floor and my rain catchers in the basement.)
Dealing with soon-to-be-ex-survivors is actually pretty easy, once you get the hang of it.
Trading appears to work by assigning an invisible value to each item (might vary by character/merchant/season) and requiring a balance in favor of the merchant. No penalties are assessed for repeatedly changing your offer, so you can mix and match all afternoon to get something as close to even as possible. (Real life afternoon-- gametime freezes when the trade window is up.)

Spoiler: Some tips. (click to show/hide)

Anybody try assaulting the church? The place seemed kind of useless unless you wanted to trade for books.
« Last Edit: November 16, 2014, 07:44:10 pm by Aoi »
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Yourmaster

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #24 on: November 16, 2014, 07:47:39 pm »

Anybody know a good way to start things off? Things you should build first, places to go first.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Aoi

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #25 on: November 16, 2014, 08:20:51 pm »

Anybody know a good way to start things off? Things you should build first, places to go first.

The garage, squat, and cottage are good to start with.
Spoiler (click to show/hide)

Supermarket's the easiest to deal with out of the second set, as far as I've seen.
Spoiler (click to show/hide)

As for what furniture... I pretty much only use cooking, still, rat traps, rain catcher, heater. The chairs and radio act as a passive mood boost, I think. Also, get the repairs when you can to reduce the odds of injuries/losing stuff.

« Last Edit: November 16, 2014, 11:52:02 pm by Aoi »
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Tnx

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #26 on: November 17, 2014, 02:29:33 am »

I keep seeing that same tip for the super market, but in my game it always starts out differently.  It would have 3 bandits at the front, the leader tells them to split up by floors, and the bandit that stays immediately spots me, even if I walk as far left as possible.
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Cthulhu

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #27 on: November 17, 2014, 02:36:52 am »

The actual content of the houses does seem to change.  In one game I had the three people and they were semi-friendly (really "don't fuck with us and you can scavenge too" but I'm good with that)

And hten another time
Spoiler (click to show/hide)

This round's going really well.  It seems like the kind of game you really don't want to "game."  It's hte kind of game you have to get emotionally invested in and play like you mean it, not to "beat" it.  I hated Spops Line Man but this one is getting me. 
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Aoi

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #28 on: November 17, 2014, 04:35:31 am »

I've noticed that the assortment of areas initially available can vary. (And you'll lose access to places throughout the course of the game, temporarily.)

I'll have to give it another run through to see what else changes.

I agree that playing for maximization kind of takes the wind out of it. But, if I were in a survival case. I'd be aiming to take advantage of what I could, and accepting a merchant's awful trade is fine by me. (Looting the hospital... I probably wouldn't've done.)

Early game is definitely the hardest, when you're not sure if you'll even have food. "You don't need to eat this week, right, Katia?" (Papers, Please still inspires more hatred for how needy my family is though.) After a bit, you just kind of get into a groove and can coast along. (Before I realized the broken economy of the marketplace, I was sitting on like 15 veggies, 30 meat, 50 medicines (combined), 20 cans of food, on top of enormous stashes of other stuff. They were living better than I do.)
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Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

Cthulhu

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Re: This War of Mine - a game about civilians, inspired by real life events
« Reply #29 on: November 17, 2014, 04:49:31 am »

Yeah, I noticed a bit of that too.  "Minmaxing" so to speak kind of captures the sort of calculating animal hardness you'd develop in this kind of situation.

The limiting factor on meals is water.  One meal is one filter is 3 parts.  We can upgrade one of our workshops for ten meals.  Marko has 15 slots, we can't afford to lose him, but is Anton worth a meal?

This is a really harrowing game.  I was doing awesome this round and for a while I was riding high and it suddenly hit me that in all likelihood these good times are temporary and things will be very bad.  That thought seriously distressed me in a big way, and I was right. Things are very bad right now.
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