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Author Topic: V.4i Henteldentebi - Kobold Submarine Challenge  (Read 8027 times)

mahrgell

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V.4i Henteldentebi - Kobold Submarine Challenge
« on: March 12, 2014, 07:08:17 pm »

Okay...
After the failure of my Frozen Kobold challenge due to the toad extract save bug, I was thinking hard what to do next. I will probably come back to the Frozen Challenge, once the toad bug is fixed completely. Until then, I will do something else. I know a lot of people asked me to play Warlocks, but sadly I had no fun idea for them. I need some big goals. :D Undeadless is certainly an option, but I'm not sure I want to babysit 15 Warlocks for an ingame decade... I somehow more like it, when there are a lot of funny little creature running around, and rarely do what they are supposed to do...
So we do another Kobold fort....
Embark location looks as follows: (The screenshot is from a testembark, haven't done the real one yet)

The world has all races, including dark twins, but no Fortress Defense races. They can all reach this location!
I tried to find some 2x2 temperate ocean with as little landmass as possible, and this was the best I was able to come up with. The embarklevel is z99, the lowest waterlevel (which is still covering most of the map) is z89, z88 then is completely solid. Afaik this ocean does never freeze. (if it does, i reembark at a similar location)
Sooooooo now my fortresses always have some idiotic rules...
Lets do it quick:
- no 2 men squads and all Kobolds do every work (because that is what Kobolds do)
- We don't use power! ever! (because we are Kobolds, not dirty animalhugging Gnomes!)
- no walling in, cagetraps and other fun killing easymode nonsense (commonsense for my fortresses..., so no, there won't be minecart grinders this time)
- YOU SHALL NOT TOUCH THE LAND! - Building anything or digging into the earth at any zlvl>=90 is forbidden. Yes, that also means the current wagon spot and the surface. Get off the land asap! We are Kobold pirates, made for the high sea! (Damn, I need a parrot!)

Yeah that's it.
Now I already see, how you are sitting in front of your computer thinking: 'Meh, this guy... Really another above ground fortress? Hasn't he made enough of those? I'm tired of this shit!'
Well... All I can answer to it, is the following: 'Why didn't you read the title?'
Certainly, we have to live above ground sea for a bit... But as the rules section got a bit shorter this times, we add a megaproject goal. Pirates of course do not only live in houses on the sea, but they also need a proper ship. And what is more proper then a submarine? So... the goal is to built a submarine. Yeah... That is what Kobolds do in my book... And in my book, the Kobold submarine has some very clear requirements:
- In the end, all the Kobolds have to live inside the submarine, all workshops, sleeping rooms, etc have to be inside the submarine
- The submarines lowest floor has to be at z91 or higher, so not directly on top of the ground. (we don't want our submarine to be stuck, do we?)
- The highest floor can be at z97. Otherwise the submarine would be at the surface, and then it would be a ship, not a submarine
- As we need something to hold the thing (stupid dwarven phsyics) the submarine can either be connected to the ground (z88/z89) and/or our abovesea-camp (z99). No sidewards connections to the land.
- The submarine hull has to be build entirely from glass. Because we are not only pirates, but also marine biologists and want to look at the fishies. Oh and because a bone or leather submarine is certainly not realistic. Yeah, and we don't use metal, because uhm... yeah, we don't use it.


So yeah... that's it. I have no idea at all, if this can work out. I think from a survival point of view it is a fair bit easier then the frozen version... Well... It surely is. But this fortress will also not be about survival, even though as I have no experience with Kobolds besides my 3 seasons in the frozen challenge, so it may still be quite tough to defend myself ^^ But the focus this time is on the funny megaproject. The two rules with 'no digging above z90' and 'no power' make this a bit interesting, but as usual, I already have an idea, how it may be possible to do.... If it will actually work as I imagine... we shall see. :D In any case, this certainly takes a few years... I will need a few years above sea, to actually get what I need and somehow defend myself, before I can start diving... And that is certainly also not done in a single ingame year ^^


CptCrunchy

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Re: V.4i - Kobold Submarine Challenge
« Reply #1 on: March 12, 2014, 07:26:27 pm »

This should be interesting, since the threat to individual bolds seems a little lower, can I request to be bolded?
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Pascale

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Re: V.4i - Kobold Submarine Challenge
« Reply #2 on: March 12, 2014, 08:24:05 pm »

Hope you find a fix for that toad thing soon, mate, it looks pretty frustrating. May I also be bolded, under the name of Jonross? Preferably male. Good luck and Armokspeed.
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palu

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Re: V.4i - Kobold Submarine Challenge
« Reply #3 on: March 12, 2014, 09:13:16 pm »

Between this and your last fort, I have come to the conclusion that you are certifiably insane.

Also, I'd like a bold, any one will do.
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Tenderroast

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Re: V.4i - Kobold Submarine Challenge
« Reply #4 on: March 12, 2014, 10:36:51 pm »

bold me! please =P
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LMeire

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Re: V.4i - Kobold Submarine Challenge
« Reply #5 on: March 13, 2014, 02:35:43 am »

Are razing invaders on? 'Cause I just imagined a titan showing up, destroying a few floor tiles, and sinking the entire "fortress" before you can mobilize any kobold mobs. EDIT: Or worse, what if they punch a hole in one of the walls keeping the water out?
--
Kobold me too? If possible, I wanna be delusional from drinking too much seawater on the way there and have an imaginary pet parrot named Paco.
« Last Edit: March 13, 2014, 02:52:50 am by LMeire »
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razorback

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Re: V.4i - Kobold Submarine Challenge
« Reply #6 on: March 13, 2014, 03:31:24 am »

I would like to be again the warchief aka first lieutenant (maybe with a machete? :D )

are we also rebolded with a number after every death?
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kingu

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Re: V.4i - Kobold Submarine Challenge
« Reply #7 on: March 13, 2014, 05:36:16 am »

Sweet! new fort! Bold me please!
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mahrgell

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Re: V.4i - Kobold Submarine Challenge
« Reply #8 on: March 13, 2014, 06:11:54 am »

Are razing invaders on? 'Cause I just imagined a titan showing up, destroying a few floor tiles, and sinking the entire "fortress" before you can mobilize any kobold mobs. EDIT: Or worse, what if they punch a hole in one of the walls keeping the water out?
--
Kobold me too? If possible, I wanna be delusional from drinking too much seawater on the way there and have an imaginary pet parrot named Paco.
Haha, no I don't use razing invaders, since they caused some unrepairable crashes a few versions ago... Not sure it is fixed, but anyway, as my fortresses have an open design, it is fine. But indeed the idea of building destroyers makes me quite sad... Usually of course I would love to have some sort of windows in my submarine (Because you certainly could look better through a gem window then through the glass wall!)
But the risk is too high that some swimming BD sinks the entire thing :D
Oh and your character... Erm... yeah... I think I can try that. :D

Btw, I'm surprised that no one had yet started speculations, how the middle of the sea construction will be done with the digging and power restriction :D Would love to see your ideas how to do it :D

PS:
As my exam went horrible (anyone surprised?) I had enough time to think about my design... I'm considering to add a torpedo bay with a ballista, able to fire at fishies that swim by. But for this, I would sadly require a single waterwheel to power my moses pump. And even then I'm not sure it would work, as the water pressure several zlevel below the surface is quite high and may overpower the pump. And even if that works, I would also require some way to dispose the water pumped out, which again I have an idea for, but it's not guaranteed to work fast enough. Anyway, I hereby reserve the right to use a single waterwheel for the purpose of the torpedo bay.

IndigoFenix

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Re: V.4i - Kobold Submarine Challenge
« Reply #9 on: March 13, 2014, 08:01:27 am »

Btw, I'm surprised that no one had yet started speculations, how the middle of the sea construction will be done with the digging and power restriction :D Would love to see your ideas how to do it :D

You could steal picks, then drain the ocean and build the sub, then seal up the hole after.  Or does that break the 'no digging' rule?

If you embark in a place where the water freezes, you could dig out a space and seal it off during the winter... but you said you didn't want a freezing biome.

MerkerBenson

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Re: V.4i - Kobold Submarine Challenge
« Reply #10 on: March 13, 2014, 10:58:50 am »

Insane dude, you :) . Also I want a bold called "Temptsfate", please :)
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mahrgell

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Re: V.4i - Kobold Submarine Challenge
« Reply #11 on: March 13, 2014, 11:03:35 am »

Btw, I'm surprised that no one had yet started speculations, how the middle of the sea construction will be done with the digging and power restriction :D Would love to see your ideas how to do it :D

You could steal picks, then drain the ocean and build the sub, then seal up the hole after.  Or does that break the 'no digging' rule?

If you embark in a place where the water freezes, you could dig out a space and seal it off during the winter... but you said you didn't want a freezing biome.
There is no way to dig around the ocean  without breaking that rule... I can dig into the ground of the ocean, but not around it.
Water does not freeze. As i said, if it accidentally does, I will restart the game.

Btw, I just noticed, the map has no sand... Looks like I have to trade a lot, yay.... Or i bring 500 sand at embark ^^

LMeire

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Re: V.4i - Kobold Submarine Challenge
« Reply #12 on: March 13, 2014, 11:06:51 am »

I've built kobold "pirate ports" before, though I never bothered to try and build under the waves. (I ended up making a bunch of traps that washed invaders off the path with overhead aqueducts. I was so safe that I fell in to an old habit and loyalty-cascaded until there was just one guy getting the snot beat out of him by 5 different ghosts.)

I was thinking you could manage a submarine by pumping it all away by hand, though I'm not sure if hand-power can transfer between pumps well enough for to construct something like this. (Or at all) That could get tricky though, as you'd have to have someone pumping at all times until construction was finished for the z-level and with all labors enabled someone might decide that they'd rather go fishing instead.
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mahrgell

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Re: V.4i - Kobold Submarine Challenge
« Reply #13 on: March 13, 2014, 11:23:43 am »

Pumps don't trasnfer manual power... So in that case, all pumps have to be manned.
But about the fishing... AHHHHHHHHHHHHHHHHHHH I didn't even think of it. This will be annoying as hell... I just hope it is low priority...

kingu

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Re: V.4i - Kobold Submarine Challenge
« Reply #14 on: March 13, 2014, 11:52:02 am »

I find it rather obvious that kobolds would skip work to go fishing :)
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