I highly recommend to take the guide, because he gives bonuses on travelling and working on all environments (plains, mountains, etc.)
Will do. So the Big Guy is useless for now?
You can take him to progress with you, if you want to start adventuring in dangeous sites full of monsters. Otherwise, yes, it's useless.
So correct me if I am wrong but to recruit a companion, you need to reach 400% cumulative presence. The guide has 80% presence, meaning I need (400% / 80% =) 5 recruitment attempts to get him?
Exactly. Companions with 100% = 4 Attempts, companions with 80% = 5 Attempts, and so on.
The formula is: 400%/ (companion presence %)= number of attempts required.
Looks interesting, is combat a prevailing thing? I dont wanna spend all my time trianing crafting jsut to end up maimed by an enraged bear in the woods.
Also, while focusing on certain things seems to be recommended, is it possible to train multiple fields later on? I like to be self sustainable eventually. (Worst case, I will have to twink a bit.)
Absolutely not, if you don't want to fight at all, you are free to do so (I just fought the boar in the tutorial dungeon, just because I wasn't able to tame it...
)
You can train whatever skill you want, it just takes ages to be a master of all.
This looks fairly interesting! Might actually make me play browser-based games again.
Anyone knows what anatomy does in-game? Can't seem to find any info, game guides site for it is blank, and nothing on official forums...
Also, anyone wants the referral benefit?
Anatomy is not yet implemented, it should be added soon.
Question for people that have been playing for a bit (I've only completed the tutorial), what about this game makes it "sandbox"? I've seen standard open world rpg stuff so far but no player created content.
The economy is player-driven, if you want better quality items, or want to build a house, a shop or even a village, you have to rely to the proper human artisans.