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Author Topic: V.4i - Frozen Kobold Fortress - Challenge Accepted  (Read 10526 times)

Arcvasti

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #15 on: March 13, 2014, 08:12:50 pm »

No, kobolds can dig anything once they get their hands on a pick. Its a feature. But they learn slowly and its hard to get a pick.
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #16 on: March 13, 2014, 08:35:06 pm »

No, kobolds can dig anything once they get their hands on a pick. Its a feature. But they learn slowly and its hard to get a pick.

So was it a rare occurrence that I got it within 7 tries?

Arcvasti

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #17 on: March 13, 2014, 08:37:08 pm »

No, kobolds can dig anything once they get their hands on a pick. Its a feature. But they learn slowly and its hard to get a pick.

So was it a rare occurrence that I got it within 7 tries?
Yeah, it usually takes me a lot longer even with the super secret tunnel.
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #18 on: March 14, 2014, 02:22:56 pm »

28th Granite
Yet more migrants have arrived. Why they would come out to the middle of a glacier I have no clue. I only wan't a specific type of migrant though so I might have to cull them a little.
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23rd Slate
So many animals! I constantly have over 80.
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27th Felsite
If there are a couple kobolds I don't want to lose its the druids. This may be dangerous but I've dug into the caverns.



Send in the clothiers!
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8th Hematite



You see all those kobolds dead and the ones dying? Worried? I'm not. Also the merchants came again, I'm a bit worried about an ambush but I do have around 80 giant honey badgers so not too bad.
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12th Hematite
Stupid fog.. The sooner I get underground the better.
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14th Hematite



Well, those aren't goblins like I thought it would be but all right. If I remember, good environments kills undead so this should be no problem.
Both druids immediately turn into their form and head out.
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16th hematite
One necromancer immediately gets caught in a trap and all the undead but one are now dead from the honey badgers.
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17th Hematite
And just like that, in the day the siege is dead. But man, only one kobold apart from the druids is left, all the rest died from thirst. Now to make the fort reborn!
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23rd hematite
Both druids turned back, gives me a bit of wiggle room now.
Oh the jerks! The merchants only brought me metal and leather items! Nothing at all what I need.
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16th Malachite
And with that last of the unwanted are dead. The druids shall be the only of the first kobolds. Time to use the breeding warren like there's no tomorrow.
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18th Malachite
Some migrants have arrived despite the danger... Well, they will be dead once they've served their purpose of cleanup.


BTW if anyone's wondering why I'm not mentioning any kind of other animals coming in and attacking, I put a satyr on a rope from the very beginning so no other animals would spawn.
« Last Edit: March 14, 2014, 02:26:50 pm by xominxac »
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #19 on: March 14, 2014, 05:56:09 pm »

1st Galena
Well, maybe animals do still spawn underground. A couple brown burrowers came and tore through a kobold and some giant badgers only to be torn apart by one of the druids.
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7th Galena
Well no duh you cant train them, you're not in the right form to do that, though they could take a few pointers about fighting from you.


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19th Galena
I did something so stupid just now. The two necromancers I caught earlier were beginning to annoy me, I was worried they might break free and end up raising all the corpses that died earlier so I decided I would put them out of their misery by putting them on a rope, one at a time and kill them with the druids.  Well, I didn't clean the surface up from the corpses that were there before hand.
Chaos ensued. A couple of corpses were raised, the kobold leading the necromancer started running away from them, the corpses were too slow so he wasn't caught and killed. Meanwhile as he runs the necromancers spots a corpse here, and over there, oh and one there too, raising corpses left and right. Meanwhile I hurriedly try to kill the undead once more.
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22nd Galena
Almost forgot



During this whole time, just as a necromancer raised his first corpse a kobold got possessed, made a bone chain. At least kobolds will be happy to look at it.
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26th Galena
Deja vu... And the same thing happens with the second necromancer. This time I attack him instantly while he's on the move and he runs away but too late, another 10 corpses are raised.

Tenderroast

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #20 on: March 14, 2014, 06:52:36 pm »

when dealing with necros. Pit them behind a glass wall with a blast shield in front of it (read: drawbridge). Dump dead bodies down the pit (other side of the glass, so necro can see them, but not get to them. Make a draw bridge for easy access.... never ending combat training farm, when you are tired of slaughter, jsut pull the lever to raise the blast shield in place, to stop the necros from rezzing the corpses.

Or, just pit them ontop of your druids, so they can get slaughtered and be done with.
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MerkerBenson

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #21 on: March 15, 2014, 12:38:41 pm »

Awesome dude, keep it up :D
And yes, you might want to make a necromancer training room. I never got a necro so far in my games, and a fort has 2.2 mill in wealth and only attracts goblins and nightwings, despite all civs being in range...(or maybe it's because everyone is at peace with everyone lol)

Cheers
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #22 on: March 15, 2014, 06:37:36 pm »

14th Timber
Nothing out of the ordinary so far. Kobolds die every now and from thirst but I replace them. Soon the underground farms will be up and running but in the meantime I'm trying to export as much meat as possible. I don't want my wealth to go up too fast.
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21st Moonstone
Why do migrants keep coming?!
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12th Opal
A hill titan has decided to visit the fort. How will this end?



And also a dwarven siege during the same day. How exciting.



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21st Opal
Siege is broken, titan dead. One of our migrants had actually been a druid, both this one and our own took out 4 or so of the dwarves. One of those dwarves must have been the leader because after that the 8 or so remaining ones ran away. One of the druids died in spirit bear form but survived up until almost the last day of siege. Shows how strong the druids really are.
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24th Opal
I should really expect it with all labors enabled, but still, its taking forever to get this tunnel done.



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20th Obsidian
Kobold taken by fey mood.
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23rd Obsidian
2 Leatherwing bone
1 bone block
2 fungi and 1 spore log
Probably going to be underwhelming.
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3rd Granite 138



Now this I'm more worried about, I've never seen this kind of death before, unless it was from a ghost.
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4th Granite
Yep.



Underwhelming.
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8th Granite



I have no clue what's on the ground here but it keeps making everything vomit as they go over it.
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14th Granite
Wow, I just noticed that creatures can get scalped. [Dwarven scalp in stocks]
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20th Granite
So far around 53 Kobolds have paid with their lives to make this place go this far



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13th Slate



Aww come on, I just cleaned the whole surface. Now I'm going to have to deal with an amber FB.
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14th Slate
I'm about to find out what those poisonous vapors actually do. 2 Kobolds got caught in the vapors.
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15th Slate





I love druids.
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13th Felsite
I have a few serpent women and men. How can I get them to lay eggs, or is it not possible?
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20th Felsite
I find it a bit amusing that the local trained cave croc is hanging out with the serpent people.
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27th Felsite
Bat woman. Dun dun dun dun.
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4th Hematite
A kobold withdraws from society.
And claimed a clothiers shop....
2 rare silk and one bone block, it might actually turn out somewhat expensive.
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12th Hematite



Lol, a rare silk thong. Worth $15000
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15th Hematite
More migrants... 17. I am going to find a wa to kill them, they're slowing down my fps.
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11th Malachite
You know how I was planning to kill those kobolds? Station them until they died. Well, hilariously, this happened right next to them.



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12th Malachite
Two more goblin forces show up. Then our cave crocodile kills their leader and they run away, what whimps. There is a necromancer somewhere though, a couple of corpses have been raised.
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13th Malachite
Lol, the same cage that caught the first two necromancers has caught a third.
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15th Malachite
A rouge kobold zombie kills a previous captured dwarf  on a chain.
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18th Malachite
Another caravan comes through. So far around 3 diplomats have left unhappy. I wonder how many more will need to leave before something happens?
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1st Limestone
There's still another hidden necromancer somewhere...
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6th Limestone
Yet another diplomat leaves unhappy, this time due to zombies.
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11th Limestone



Looks like the necromancer found the burial grounds.
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18th Limestone
Only 1 kobold remains and a meditating one. At first I thought he also might have been a necromancer because he wasn't afraid of the necros and they were running past him. Well, he's being attacked now, which means the fort is likely to fall in a day or 2.
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20th Limestone



Over 200 undead now roam in the fort, the meditating kobold is the only living creature left, apart from the necromancer. I still have no clue where he or she is.
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23rd Limestone
What are they waiting for, why won't they kill him? Are they waiting for the meditating kobold to turn into a druid before they attack or is he also a necromancer?
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9th Sandstone



A FB decides to come to the almost dead, wait almost alive fort.
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12th Sandstone
Well, when over 100 corpses pile on a fb there isn't much of a chance for it.
A cave croc is fighting some of the corpses.
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18th Sandstone



More corpse fodder.
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21st Sandstone
About 30 or so corpses have been knocked down by the combined efforts of the now dead recruits and the cave crocodile.
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23rd Sandstone
A bucaneer skeleton is punching a baby psychotic toad around, making it fly across the map.
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25th Timber
Well, we now have a single kobold druid, lets see what happens. The annoying thing is I chained her up to keep her from getting caught up in the fighting but now she's stuck to the chain.
The cave crocodile has taken out at least 60 corpses.
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11th Moonstone
Goblin ambush. Maybe they can take the corpse count down even further.
Nope, they ran away after seeing the corpses.
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18th Moonstone
96 zombies remain, and the druid on the chain is getting thirsty.
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14th Opal
During the time of this fort over 640 creatures have died and died again. If no one arrives to unchain the kobold then this fort will die too.
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1st Obsidian
For once I am actually glad of migrants. I'll see if I can get them to free the druid.
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3rd Obsidian
I'm having 2 recruits distract a horde of zombies while the rest go around to get into the tunnel.
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7th Obsidian
Noo! The ogre child got to the druid too late. He died of thirst as the zombies were getting in range of him. Only 2 kobolds left now.

mahrgell

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #23 on: March 15, 2014, 06:58:14 pm »

This is hilarious as hell. Could never bring myself to play something like that in an evil biome, but really, you are making this awesome to read :D

MerkerBenson

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #24 on: March 15, 2014, 07:31:07 pm »

Yep, brilliant! More please :D
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #25 on: March 15, 2014, 07:55:52 pm »

This is hilarious as hell. Could never bring myself to play something like that in an evil biome, but really, you are making this awesome to read :D

The amusing thing is that this is no evil biome, this is a joyous wilds biome. ;D

palu

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #27 on: March 15, 2014, 08:26:48 pm »

The "dead, contorted in fear" is from a ghost, yes
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #28 on: March 15, 2014, 10:30:25 pm »

Now I understand even less... lol...

My first fort was in a haunted evil biome, I ended up dying to blizzard men.

The second fort was also in a haunted evil biome, this one different and also reanimating. Zombies killed everyone.

The current fort is my third one. The trouble I had with zombies the in my last fort made me want to use a biome where there wouldn't be any, hence why I did a joyous wilds biome. Trouble is, there are necromancer towers in the world and now no matter where I go I can't get away from the dratted zombies.  >:(

DVNO

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #29 on: March 16, 2014, 06:05:26 pm »

wow that's a lot of dotted lines

Here, I think this'll be your new best friend: 

Spoiler (click to show/hide)

It makes a nifty horizontal rule




see?

Kudos for making it even this far with the bolds! every second the game feels like it teetering on the edge of a knife between 'limping along' and 'oh no it's al on fire!'

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