Welcome to the Joseph Canton Memorial Detention Facility. You'll be here a while. If you're in Joseph Canton, it ain't for anything good. This is jail, kiddies. The big house. And this place is locked up tight. It's a newer facility; only been around 2 years. In those 2 years, 4 people have tried to break out of The Canton Can, as most call it, but only one succeeded; Robert McCrimmon. Since then, they've beefed up security, and nobody's ever made it out.
Then, there's the warden. Rachel Canton; daughter of Joseph himself. She runs a right ship, to say the least. Her methods are frightening and severe. Nobody beats the warden.
But can you?
Can you beat the warden and be the next Bobby McCrimmon?
Here's how it's gonna work, folks.
Do what you do. Let the dice fall where they may.
If it falls on a 1, you've wandered into the wrong scenario. Trouble's brewing on the horizon- big trouble.
If a 2 shows up, you're gonna be facing a bumpy road. Something's gonna go wrong for you, but you'll probably manage.
If a 3 is how it works out, don't worry too much. Nothing too good, nothing too bad. Not much of anything, matter of fact.
If the die shows 4, then it's pretty direct. What you did is what was done.
If a 5 happens to be lined up for you, it means you're finally catching a break. Not only did it work out how you wanted, but something even better came out of it. But don't go counting on it.
6? 6 is a bit more complicated. Sure, it worked out how you wanted, but there's a catch. There's always a catch.
It doesn't matter who you are. What you did. All you need is a name.
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The guard has shown you to your cell. A standard issue cell. A concrete room. There's a barred window, a cot, and a toilet. This ain't no day camp.
What are you going to do?