A concern that I have is that there will naturally be places that only the frogs and storks can reach, because of their jump heights. Unless you put in an arbitrary interaction or a new movement mechanic for humans, then you will probably have a balance problem.
Eh, not really, since when I get around to map design, I'll balance them around humans' mobility, and apply additional tweaks based on other races' mobility.
Also, what do you think of changing the "lose a ticket on death" rule to be "lose a ticket on respawn"? Battlefront did this, and it made for some very tense and enjoyable situations when you knew that you were on the verge of losing and couldn't respawn anymore.
That sounds a bit better, actually, especially if you consider this idea I had:
In the OOC mode, you can not only allocate troops, but also equipment. Every weapon that you get is actually only available to you if you have it allocated in the given location, and you can change your equipment between deaths. (also what mutant you play as, if you somehow have multiple of them at a given location)
One other thing, since your troops can only move around the maps in vehicles (which you can build in your cities, using some sort of resource - I won't go overboard with these, just something like "metal" (for weapons, upgrades and vehicles) and "mutagen" (for mutations), and the ammunition types (bullets/shells/arrows).), and I'll get around to drawing up some sprites for them in the coming days (I had a sketch of a Frog fortress done but I really didn't like + it turned out much smaller than I anticipated.).
When you attack a city/are defending a city with a vehicle in it, the vehicle can be seen on the map, and serves as an initial checkpoint for the attackers. If the situation gets really tough, you can retreat to your vehicle and get the hell out and not lose all your troops. HOWEVER, you can also sabotage and destroy the enemy's vehicle and cut away their escape route. However the vehicles are pretty damn strong and will take a fair few mines to get rid of.
In fact, you can even try to steal the enemy resources they have brought with themselves, which could really spice up the tactics and strategies you could have.
As for animations, I have never really done those, but I'll certainly try! I mean, that's one of the things I made that spritesheet for. I can do it, but don't expect wonders out of it, not until I get experienced with it. (I'll also probably use the magnified spritesheet for this instead of the 1x scale one, but I don't know yet.)
Speaking of maps, similarly to how Battlefront did it, most locations provide the player controlling them with a bonus of sorts. (ranging from simple ones like extra resource generation to unique upgrades and mutations)
All in all, I am having a lot of fun with this, and I know that at some point I'll have to actually start working on it, but until then, I'll make sure I have a solid vision to work towards when that happens.
(although dreams of online multiplayer are probably out of the question for the time being...)