been playing alot of unrealworld recently, waiting for armok. new version of it includes the building of cottages and saunas, so that got me thinking about armok construction of houses, would you have to build the house (building,dwelling,vomitroium, whatever) brick by brick or would it be some sort of interface where it would take a approxomite amount of time based on facts of size, complexity, people working on it, tool avalibility (maybe the imbiciles never figured out the complexities of a hammer and are bashing nails in with logs which have to be replaced frequently) another thing, maybe starting equipment should be limited to what your race (or region your in, or even starting scenario, more on that last one later) like a draven chap (whos soon to be smitten by me, short ax wielding cave dwelling oafs) woul be more likely to be swinging an ax at materielizing water golem than a elven long sword. now about them scenarios, another thing from UrW i liked, you could chose difrent scenarios when you begain, with a little backround with it, like why your doing what your doing, also, each of them was a small tutorial type dealy, so i guess thatd skull drag knowladge into some of the newer bunch to rougelikes. how this deals with equipment? well for example theres an escaped slave scenario (ripped STRAIGHT from UrW) your only going to have basic clothes, few or NO things that can be used as weapons, a no supplies for escaping, oh no, time to use my brain, and possibly learn about chain of command and subordinates/giving orders. since people are more thanlikely going to be stupid to start with in armok, would i be able to introduce basic technology to them such as steam power and the like? or if there to dumb ill just beat sense into there heads (literally, no skull will go unckracked) i really wanna see a zombie smashed to smallerzombie bits due to a steam powered speeding train.... and i want to tie him up with his own intestines!