Two of our protagonists seem to be far to enter actual combat. Both Pirate Dave and Chandler merely stand in front of their chambers. The doctor is unsure whether or not their interfaces are malfunctioning, but concludes that three able hands are more than enough.
CNR Laboratory, Ceres
Feb 2nd, 2398
15:05 GMT
Avis-Mergulus AKA Anton "Tosha" TeremnoiPiloting (2)Engineering Technician (1)Acrobat (1) Dr. McDonald removes his gun from its hidden holster and gives it to Hamilton. He then asks you, Felicia, and Hamilton to follow him to the maintenance halls. You walk past countless experiments being conducted--and temporarily halted as the scientists turn around and admire your dramatic reentry into a relatively normal human life, for this century. Almost nobody lives a traditional civilian lifestyle in this era, what with the constant, rapid shifts in society and technology that have been happening in the last decade.
You come to an access door being watched by a man and a woman, both with coilguns in hand. The doctor shows his I.D. and the guards reluctantly stand aside to let you through, although their eyes remain fixed on the doctor's robotic followers.
"Test chamber 3D is behind this wall." informs the doctor, stopping next to a control panel mounted at shoulder-height.
"I am going to stand back around the corner and talk to you via radio. When you are ready, flip this switch."He backs off, letting you three prepare yourselves. At this point, you start to wonder... where are the nanites the doctor promised? You ask him on the radio channel.
"Why, they are inside the room where they always were! I've programmed the ones not under the rogue unit's control to follow your commands immediately upon your entry into the room. Act quickly."With that, you flip the control switch and the wall slides open almost instantly. The lights are off inside the chamber, so you activate infra-red vision. A swarm of nanites immediately concentrates itself on your squad and starts to radiate out into the hall before Felicia takes control.
darkpaladin109 AKA David "Pirate Dave" SmithCloud Health: 100%
Defender [1/3]((No action posted!))
Samarkand AKA Felicia Hasting[3] You gather together the nanites into a multi-layered sphere orbiting a focal point. The nanites then release arcs of electricity, using their bodies as conductors.
You motion for Anton to shut the door now. He does so, and you trigger the EMP. Immediately, your radio systems go haywire--filling with persistent static for a few seconds. Afterward, you reopen the door to find the interior of the room blackened by the hot, powdery remains of every nanite in the room. For a while, everything is still.
((Quick disclaimer: I am unsure of how an EMP grenade would work in real life, so this is just speculation.))
Comrade P. AKA Hamilton TeromoSidearms (2)Swordsman (1) [3] After the EMP goes out, you walk into the room, quickly scanning for targets using your thermal vision. Unfortunately, the entire room is currently radiating heat from the explosion, and as such it is hard to find anything. You stay on your guard, listening for sounds with your enhanced senses, and gripping the weapon firmly in your hand.
As you investigate, you hear a voice shouting out behind you. Normally, you would turn around and demand surrender, but this particular voice is familiar... it is your own!
"What in the blazes are they doing up here!?"You hear the characteristic sounds of nanites flowing through the air resume.
Chromatic Wasp AKA Chandler DavisComrade P. AKA Hamilton TeromoPhysician (2)Marksman (1) ((No action posted!))