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Author Topic: Banter Thread  (Read 387948 times)

notquitethere

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Re: Banter Thread
« Reply #2535 on: February 08, 2021, 07:51:01 pm »

What if you have a two mafia, one town situation? Mafia would never vote to lynch town then. You could of course make it so that only a certain amount of town need to die of course.
Same as in normal mafia: mafia win. They bus each other, leaving x1 town and mafia. There's no night kill, and so mafia win if there's a draw at the end.

edit: I see the problem now. How could town ever kill all of themselves? Easy: give the town a night kill. Every town player is a vig, but only one shot works each night.
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Vector

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Re: Banter Thread
« Reply #2536 on: February 08, 2021, 07:53:50 pm »

Mm. So scum wants to die first but doesn't have a factional nightkill. They're a jesterteam. Whereas the town is a bunch of uncoordinated vigs.
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Ddynamo

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Re: Banter Thread
« Reply #2537 on: February 08, 2021, 07:58:42 pm »

What if scum votes didn't actually count?
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4maskwolf

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Re: Banter Thread
« Reply #2538 on: February 08, 2021, 08:01:31 pm »

Ddynamo

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Re: Banter Thread
« Reply #2539 on: February 08, 2021, 08:06:26 pm »

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notquitethere

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Re: Banter Thread
« Reply #2540 on: February 12, 2021, 02:31:56 pm »

CYOM 4 is open for signups. Whether you're joining or not, I'm also asking for game breaking strategies so we can adjust the setup before beginning.
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TolyK

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Re: Banter Thread
« Reply #2541 on: February 12, 2021, 03:16:49 pm »

Okay, I've had enough machine-learning side projects, and now I want to write a Mafia game engine (for the 3rd time... :P).
Here's the previous version, which sort-of worked, but is actually pretty unmaintainable: https://github.com/open-mafia/open_mafia_engine

Does anyone have anything in particular they would like to see?

Right now I'm mostly interested in making a Bay12-compatible "bot" that can auto-run phases, parse votes and actions. Then building on that to actually interpret the actions.
I'm unsure how to collect actions, actually - PMs are difficult, while making QuickTopic chats for single players seems overkill...

Mephansteras, would there be there any "safe" way for me to do testing without spamming the Mafia subforum? And without having to run a Simple Machines Forum myself... :P
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Mephansteras

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Re: Banter Thread
« Reply #2542 on: February 12, 2021, 03:20:42 pm »

Hmmm, not sure. My abilities as a mod on this subforum are pretty limited.

Though I can merge threads, so as long as you give me advance warning of a test you could run stuff and then I can shove them all into a single testing thread.

You can also check with Webadict to see how he's been doing his bot stuff. He seems to have been able to keep that pretty under control.

You can also check with Toady, he might have more specific ideas.
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heydude6

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Re: Banter Thread
« Reply #2543 on: February 12, 2021, 03:43:35 pm »

@Tolyk

Web's kind of beat you to the punch at that. He's been working on his own mafia-bot (Mafia Moderation Bot) for months now and it's already capable of doing nifty things like vote counts. At this point, I think it makes more sense to coordinate your efforts rather than start your own bot from scratch.

You're gonna have to ask Webadict how he feels about that though.
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webadict

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Re: Banter Thread
« Reply #2544 on: February 12, 2021, 03:59:05 pm »

Okay, I've had enough machine-learning side projects, and now I want to write a Mafia game engine (for the 3rd time... :P).
Here's the previous version, which sort-of worked, but is actually pretty unmaintainable: https://github.com/open-mafia/open_mafia_engine

Does anyone have anything in particular they would like to see?

Right now I'm mostly interested in making a Bay12-compatible "bot" that can auto-run phases, parse votes and actions. Then building on that to actually interpret the actions.
I'm unsure how to collect actions, actually - PMs are difficult, while making QuickTopic chats for single players seems overkill...

Mephansteras, would there be there any "safe" way for me to do testing without spamming the Mafia subforum? And without having to run a Simple Machines Forum myself... :P
Ehh, I trust TolyK with the code, but my code is wicked jank, yo.

It's in python, too. But, I can give you a copy of the code, or link to my private repo if you want. I could also write some actual comments before that, too. Also, I have to remove my config file from there and rebase without that security hole... >.>

Currently, Mamobo can read PMs, threads, and do a lot of standard moderation by basically connecting through a headless browser, so it's definitely not super efficient, but it was okayed by Toady. I am adding features slowly and steadily, but if you'd like to help, I'm all for it. Otherwise, I have some helpful information for how you'd do all of that if you want your own project.
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TolyK

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Re: Banter Thread
« Reply #2545 on: February 12, 2021, 04:34:27 pm »

Ah, that's what I get for only skimming threads. I actually think I responded to that some time ago... anyways, I'll PM you. :)
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notquitethere

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Re: Banter Thread
« Reply #2546 on: February 14, 2021, 09:48:54 am »

Last call for Choose Your Own Mafia 4 players. We'll start on Monday. Do you want to be a Merfolk Flowermaiden, a Djinn Assassin? An Impossibull Doge? Now's your chance.
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notquitethere

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Re: Banter Thread
« Reply #2547 on: February 17, 2021, 11:40:18 am »

x1 replacement needed in Choose Your Own Mafia 4. Exciting chance to choose your own role level ups, the game is all to win still for both sides.
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Superdorf

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Re: Banter Thread
« Reply #2548 on: February 18, 2021, 09:55:46 pm »

Ah man you guys, this Vengeful Mafia game I'm putting together is gonna have some weird flavor :-X

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notquitethere

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Re: Banter Thread
« Reply #2549 on: February 22, 2021, 08:48:04 am »

Not mafia related but I had to speculate somewhere... is Bay 12 Games named after the bay 12 shown in The Feeble Files??

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