Name: Cromwell Jackson
Gender: Male
Age: 27
Speech colour: Orange
Background: Jackson was a homeless-by-choice wandering magician, doing parlor tricks to appease the people, and following no orders.
He has no idea how he has ended up here, he is entirely unfamiliar with this entire situation.
Appearance: A tall man with lanky features, and thick-framed glasses
Stats:
Brawn: 1
Perception: 2
Finesse: 2
Agility: 2
Intelligence: 3
Willpower: 2
HP: 12
WP: 7
Inventory:
Set of cards
Equipped:
Head: Dented Top Hat
Body: Cheap Suit
Right hand:
Left hand:
Name: Christopher Smith
Gender: Male
Age: 26
Speech Colour: Green
Background: A con artist by trade the made his start in fixed streetside gambling, he made his way to the top until recently when he was involved in a political scandal involving 146 million dollars. He was caught and about to be imprisoned when he turned up in Anomaly 6, a name and concept he is entirely unfamiliar with.
Appearance: A photogenic male who tends to wear suits rather than any typical form of casual clothing. He kept shape through years of running and fist-fights with the police and digruntled "customers"
Stats
Brawn: 1
Perception: 3
Finesse: 3
Agility: 2
Intelligence: 2
Willpower: 1
HP: 12
WP: 6
Inventory:
Equipped:
Head:
Body: Smart Suit
Right hand:
Left hand:
Name: David Smithson
Gender: Male
Age: 25
Speech colour: Blue
Background: David is an ex-conman turned College Professor after being nearly killed by his mark then being arrested. He has since changed his ways to benefit society after seeing what kind of people lurk in prisons and elsewhere. Sitting at home one night he found himself suddenly here. (Where ever here is)
Appearance: A 6'2" tall somewhat dark man with green eyes and brown hair. Wears wire rimmed glasses.
Stats:
Brawn: 1
Strength and endurance
Perception: 1
Sight, smell, hear, feel.
Finesse: 1
Sleight of hand, ability to do delicate tasks.
Agility: 1
Raw speed. Jumping, running.
Intelligence: 4
The thought you can put behind a problem
Willpower: 4
Strength of will. Holding onto self.
HP: 12
WP: 9
Inventory:
Equipped:
Head:
Body: Lecturer's Clothes
Right hand:
Left hand:
Name: Colreen Davies
Gender: Female
Age: 33
Speech colour: Light Blue
Background: The Chaos of the times has produced many sorts of people, as it has throughout history-madman, heroes, terrorists, innovators, conmen, and poets plenty. Coleen Devries is none of these things-just a young woman raised in the American heartland with dreams of flying, like her father before her. Like him, she heartily embraced the culture of the American air force-even as the country itself could hardly begin to pay the upkeep on their vast, high tech and ultimately unused fleet of high tech destruction and eavesdropping-a force that would, perhaps, one day turn against the people it once protected.
But, those are large pictures-the smaller one is Staff Sgt Coleen Devries, and the culmination of her chosen career, and lifes love-chosen to be one of the last people to actually leave Earth-even in these times, a space program was in the process-though they work with critically low funds, almost hiding from any publicity that could lead to a 'restructuring' of their budget. Time and pressure can make wonderful things, given time, however. Many could not help but imagine Earth as a leaky ship, destined to founder in the coming storms-and as always, those many with the resources to do so wanted to be the first on the lifeboats. This is what they made- an experimental ship, and experimental engine-the sort that could take one to Mars and back in a months time. 35 million miles, further than any Human being has ever gone. Going not only space, but time as well-through layers of reality humanity had not even dared to measure. And, she would be the first...
Coleen had just broken orbit, when the world winked out like a candleflame in a strong wind. Her last words-destined to be either historic, or utterly forgotten by the generations to come-were to ask if her father was watching her, and how she was finally soaring-like a leaf on the wind.
He was watching, and he was proud.
Appearance: A tall, slim woman-Caucasian, well built with an athletic stride. An even, natural tan. Deep blue eyes and light, chestnut brown hair. A scattering of freckles across the bridge of her nose-high nordic cheekbones. Her stance indicates competing degrees of animal canniness and unbridled arrogance. Currently wearing a USAF flight suit, with a few custom patches-NASA, USAF, etc-though it seems to be missing the visored helmet.
Stats: You have six points to distribute. A score cannot be initially increased past four.
Brawn: 1+2=3
Strength and endurance
Perception: 1
Sight, smell, hear, feel.
Finesse: 1+2=3
Sleight of hand, ability to do delicate tasks.
Agility: 1+2=3
Raw speed. Jumping, running.
Intelligence: 1
The thought you can put behind a problem
Willpower: 1
Strength of will. Holding onto self.
HP: 16
This is your life. In addition to this, you may suffer further injuries to individual parts that will inhibit actions.
WP: 6
Will power points. Anomaly Six is dangerous is more than just physical ways. This is a rough measure of how strong your current grip on reality is.
Inventory:
Equipped:
Head:
Body: USA Flight Suit
Right hand:
Left hand:
Name: Vladimir Sarkov
Gender: Male
Age: 34
Speech colour: Russian Red
Background: Formerly serving in the Russian Army as a Spetsnatz, Vladimir was declared too large to fit into the carrying vehicles with the rest of his squad, and was put on special assignments. Leaving service, he wandered as a Hired Gun, till he found himself here.
Appearance: A large hulking man, with a Stalin stache. Vaguely resembles a bear.
Brawn: 4
Perception: 2
Finesse: 1
Agility: 2
Intelligence: 1
Willpower: 2
HP: 18
WP: 7
Inventory:
Packet of Cigarettes
Lighter
Equipped:
Head: Ushanka
Body: DPM Camoflauge
Right hand:
Left hand:
Name: Cheng Zhou
Gender: Male
Age: 20
Speech colour: Red
Background: Zhou's family were a melting pot of Eastern blood, coming over to England for what they perceived as a better life - a dream crushed by the fact they did not enter legally. Zhou was born in a desperate but successful bid to avoid expulsion from the country, a fact his father made him all too aware of. He was bullied in school for his ethnicity, swiftly learning that a swift eye served him far better than his fists. However, despite all this, Zhou flourished. He rose to become a well standing pupil - whilst not the brightest of students, he would persevere where many others would give up.
However, when his free education ended, he realised he could not afford to continue further. His parents refused to support him, and instead decided that from then on, he would have to fend for himself - a difficult feat for an 18 year old. He struggled, but after a few weeks of sleeping on friend's sofas found employment. A gang runner. His sharp senses let him find paths no others could, slipping through gaps in even the tightest of police blockades.
A year later, a turf war broke out. Zhou was given his hardest job yet - to smuggle a package to someone in the centre of the opposing territory. But the pay was very good, and he needed the money. As he reached the centre of town, he started having to skirt known opposition members, until he reached their hub. It was at this point he noticed the package start to grow warm, and unable to suppress his curiosity, he opened it up.
A bomb.
Zhou dropped the device, and started to run from his cover. A number of gangsters turned their head, reaching for concealed weapons, before a bang engulfed the area. the heat washed over his back, and everything began to fade. it was to his great surprise when it began to clear again, and he looked round to find himself in an entirely unfamiliar place....
Appearance: Zhou is clearly a Western Asian, though his exact lineage is difficult to place. He is slim and stands around 5'5'', built lightly. His eyes dart from place to place, as if searching for something. His left tricep is marked by a long scar, the mark of a job gone bad, though this is usually hidden by his clothing. He usually wears a light t-shirt and shorts, irrespective of the weather, with a red bandana in his back pocket out of habit.
Stats: You have six points to distribute. A score cannot be initially increased past four.
Brawn: 1
Strength and endurance
Perception: 4
Sight, smell, hear, feel.
Finesse: 1
Sleight of hand, ability to do delicate tasks.
Agility: 2
Raw speed. Jumping, running.
Intelligence: 2
The thought you can put behind a problem
Willpower: 2
Strength of will. Holding onto self.
HP: 12
This is your life. In addition to this, you may suffer further injuries to individual parts that will inhibit actions.
WP: 7
Will power points. Anomaly Six is dangerous is more than just physical ways. This is a rough measure of how strong your current grip on reality is.
Inventory:
Red Bandana
Equipped:
Head:
Body: Casual Clothes
Right hand:
Left hand: