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Author Topic: Void Wizards in Voidland [Turn 4: Togetherness]  (Read 7424 times)

dewboy

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Re: Void Wizards in Voidland [Turn 3: Success!]
« Reply #45 on: March 18, 2014, 07:03:48 am »

Major action: BUILD...... A BRIDGE!!! But make it a nice one, preferable out of stone
Minor action: While were stonecarving, makes some stone blocks approxamently two handwidths tall by one handwidth by one handwidth deep.

((No ones invented a system of measurement, I'm using handwidths :P))
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Harry Baldman

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Re: Void Wizards in Voidland [Turn 3: Success!]
« Reply #46 on: March 18, 2014, 10:24:50 am »

Major Action: create the School-Temple of Jim Tam Jones in the middle of the gravy tile out of hardened gravy.
Minor Action: make friendly conversation with gravy women, try to guide at least one of them in a responsible manner through the first stage of her existence.
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ReDeadEr

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Re: Void Wizards in Voidland [Turn 3: Success!]
« Reply #47 on: March 18, 2014, 08:20:43 pm »

Major Action: Try and upgrade the study into a proper lab.

Minor Action: None, at the moment.
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HmH

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Re: Void Wizards in Voidland [Turn 3: Success!]
« Reply #48 on: March 23, 2014, 04:30:43 am »

((IronTomato, your action is missing.))

IronTomato

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Re: Void Wizards in Voidland [Turn 3: Success!]
« Reply #49 on: March 23, 2014, 10:08:27 am »

Woopsies.
Major: Go and get acquainted with the other wizards.
Minor: Plant the plants.
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DarkArtemisFowl

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Re: Void Wizards in Voidland [Turn 3: Success!]
« Reply #50 on: March 23, 2014, 01:48:52 pm »

Major Action: Dig out a pool for the water.

Minor Action: Test how much power would be needed to create an atmosphere (don't create one yet though!).
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IronyOwl

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Re: Void Wizards in Voidland [Turn 3: Success!]
« Reply #51 on: March 24, 2014, 09:44:16 pm »

Turn 4: Togetherness

"Hm. I guess I'm going to need some real corpses for this."
Major Action: Upgrade the Necromancy Lab with a summoning circle - the sort that can summon things from the normal world.

Minor Action: move my tile immediately next to Rosse's, on the side opposite the lens.

[3] You plop a summoning lab on top of your necromancy lab. It's... a wee bit unstable.

[5] You squeeze his shards into a more coherent shape, resulting in a much more viable... connection.

+1 Telekinesis Amber


Major action: BUILD...... A BRIDGE!!! But make it a nice one, preferable out of stone
Minor action: While were stonecarving, makes some stone blocks approxamently two handwidths tall by one handwidth by one handwidth deep.

((No ones invented a system of measurement, I'm using handwidths :P))
[2] Um... some floating stone shards end up bridging the gap. Fortunately he then squeezes them together, making them much more viable as a mode of transit.

[3] You get a slightly rounded, weathered stone block of around the right proportions.

+Smoothed Stone Block


Major Action: create the School-Temple of Jim Tam Jones in the middle of the gravy tile out of hardened gravy.
Minor Action: make friendly conversation with gravy women, try to guide at least one of them in a responsible manner through the first stage of her existence.

[2] Your project collapses into a basin. Gravy women sometimes slide down it and then wriggle back out.

[1] You trudge through your gravy like Godzilla, and all the gravy women flee before your firebreathing visage.


Major Action: Try and upgrade the study into a proper lab.

Minor Action: None, at the moment.
[5] You finally add proper equipment and workspaces, while keeping its cozy feel.

+1 Improvement Amber


Woopsies.
Major: Go and get acquainted with the other wizards.
Minor: Plant the plants.
[1] You make raspberry noises at everyone from afar, and pinch their heads with your incredible powers of perspective.

[3] You scatter the plants around. They're a bit thin, but they'll grow.


Major Action: Dig out a pool for the water.

Minor Action: Test how much power would be needed to create an atmosphere (don't create one yet though!).
[5] You dig out a nice pool for the water to collect in. The various flows give it a gentle turbulence.

[1] You suspect bursting one of your fellows like a ripe sausage would produce the desired, gristly results.

+1 Water Amber


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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

DarkArtemisFowl

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Re: Void Wizards in Voidland [Turn 4: Togetherness]
« Reply #52 on: March 25, 2014, 12:21:58 am »

Major Action: Create a source of solar activity, i.e. a small star, at a reasonable distance from the landscape.
Minor Action: Toy around with the possibility of creating basic life.
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HmH

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Re: Void Wizards in Voidland [Turn 4: Togetherness]
« Reply #53 on: March 25, 2014, 05:59:32 am »

Major: Summon a skeleton.

Minor: Crush it into dust, multiply the dust and spread it uniformly throughout the silt.
That should make the silt-shoggoths a viable option.

dewboy

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Re: Void Wizards in Voidland [Turn 4: Togetherness]
« Reply #54 on: March 25, 2014, 08:09:37 am »

Minor action: carve the brick into vagely human a shape
Major action: Give life to the brick and somehow incorporate the lightgem into it.
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Harry Baldman

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Re: Void Wizards in Voidland [Turn 4: Togetherness]
« Reply #55 on: March 25, 2014, 10:33:59 am »

Major Action: Create a race of glorious gravy kittens.
Minor Action: Create pink diary - the post-it notes might not cut it if I wanna make a proper chronicle.
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ReDeadEr

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Re: Void Wizards in Voidland [Turn 4: Togetherness]
« Reply #56 on: March 26, 2014, 11:06:45 pm »

"Ah, much better."

Major Action: Create a golem out of the dark stone to serve as a lab assistant.
Minor Action: Now that I think of it, I'll need to create something to actually write on the dark stone tablet with.
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IronTomato

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Re: Void Wizards in Voidland [Turn 4: Togetherness]
« Reply #57 on: March 27, 2014, 07:20:52 am »

"I really thought that would make them laugh."

Major: Figure out the summoning circle in the lab.
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dewboy

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Re: Void Wizards in Voidland [Turn 4: Togetherness]
« Reply #58 on: April 10, 2014, 05:53:16 pm »

bump
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