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Author Topic: Fun D&D evil magic item ideas  (Read 21017 times)

sambojin

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Re: Fun D&D evil magic item ideas
« Reply #15 on: March 06, 2014, 11:26:12 pm »

The ring is so evil and sentient that it does whatever the DM wants it to. It might have a few "standardized" powers, even mcguffin quest artifact powers that the adventurers need to use and/or destroy, or give to someone. Maybe some of those powers could even be good in the helpful sense. Work it out later. Until that point in time, you roll a d20, a d8, look at a piece of paper as though it's a list (for fun and dramatic effect), then think of something horrible to do to them.

It is that evil. They'll never be able to use the full evilness of this ring. For a start, they're not the DM :)

edit: write a list of 1->20 on the piece of paper. Every number has "Something bad", "Something evil", "Something horrible", or "Something terrifying" beside it. Let the d8 signify the magnitude of the effect if you want. Because there's rules as a DM, isn't there? Hell, jot down "effects of ring happen 5 times a day" if you want. Then make up all the stuff you want the ring to actually do for the adventure. Think of it as a "Ring of creative situations". Add mcguffin powers when you need to. *They* *need* that ring, but weren't meant to have it yet. So have fun. At least you're playing fair. Lol.
« Last Edit: March 06, 2014, 11:47:37 pm by sambojin »
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mastahcheese

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Re: Fun D&D evil magic item ideas
« Reply #16 on: March 06, 2014, 11:37:49 pm »

I'd like to +1 the ideas of the monster summoning, and particularly the "attracts adversaries the world over" concepts.

Maybe both!
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Ak-Sai

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Re: Fun D&D evil magic item ideas
« Reply #17 on: March 07, 2014, 02:37:20 am »

How about occasional random teleport (or, if you want, extraplanar teleport) ? Maybe linked to character deeds. Ignite a fire - welcome to fire elemental plane (evil laughter). Doing a good deed... nope, it is a bad item, so it kicks you to some evil plane to study arts of evil deeds. On yourself.

Another thought - ring may, sometimes, alter viewpoint of your character, making him/her see all other NPC's (or even PC's) as monsters trying to harm him/her. Especially good if character wakes up in night and noticed that the whole town is turned into monsters. He fights all night only to discover pile of now dead citizens in the first rays of dawn...

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Re: Fun D&D evil magic item ideas
« Reply #18 on: March 07, 2014, 02:57:29 am »

In my experience, the best 'cursed' items are so subtle as to make uncursing them seem confusing.  I've seen someone who stole from a temple's reflection pool, cursed to never get a good deal at market again, and regularly got 50-90% of the gold he SHOULD have gotten.  It started immediately after the incident, and he had a hard time placing what was happening, and an even harder time figuring out how to break the curse.

If you're dealing with a ring that was held precious by BBEG, then it stands to reason that it's an artifact of power, important to his continued reign.  This could be played much in the way of Lord of the Rings, as it bestows surprising power, but also takes a drain on the user's mental stats and can cause things to happen that they're not aware of.

I'll have to stop myself here, and point out the difference between an open roll, an obvious roll, and a secret roll, for the DM.  An open roll is when the DM leans over and rolls the dice where everyone can see.  An obvious roll is where they can be heard and seen rolling the dice, but the numbers aren't shared.  A secret roll is done before the session starts.  Just roll a bunch of dice for people, and mark a chart "Your first roll was an 18, your second was a 3, your third a 14..." and use those when the players should be unaware.  Like, when a thief enters the room, you don't say "roll perception" because then the players know that SOMETHING is up.  Instead, when the thief enters, you already have a pre-rolled number, and then modify it by the player's perception.  The players don't roll anything, so they don't know the thief is there.

In the case of an evil ring changing someone's actions, do some secret rolls for will saves.  As they walk through town, every fail on will is an evil action the player and character aren't aware of.  Like, they're walking through the market, and then when they get back to the inn they realize that there's $500 worth of exquisite robes stuffed into their backpack, that they'd stolen under the ring's possession without being conscious of it.  This can also lead to hilarious self-doubt.  "The locals say you killed the farmer."  "You know I didn't!"  "Well, we found a human hand under your bed..." which can then make the players think they've been set up and framed, when they actually DID do it, or at least were possessed when their body did it.  If this is done to a paladin, it can be hilarious, as the upstanding faith collides with unknown evil acts.

To compensate, the ring could be powerful and not make the player think they need to remove it.  Like, if the character falls below 1 HP, once per day the ring will automatically cast Cure Light Wounds as a contingency spell.  Or if the character suffers a critical hit and it is confirmed, the ring automatically casts Quickened Dimensional Door and transports them 10 feet back to automatically negate the hit, once per day.  It could provide different benefits depending on the scenario, the specific setting might make poison immunity into a very valuable tool, or fire resistance.  IN PARTICULAR if it's a defensive action, then the player will love the insurance.  If the ring performs something exclusively offensive, they may feel that they can get better use out of a different choice of attack and try to discard the ring.

Another REALLY interesting idea, I've wanted to try more on myself, is that the item is a phylactery, of sorts.  That is, when a lich is slain, their body simply regenerates at the location of their phylactery and they recover with no lasting penalty.  This particular item is more of a 'conduit' than anything else.  The lich has simply cast himself into the astral plane, and anyone who wears the ring slowly becomes consumed by the lich's power, until the lich takes over completely and the character becomes an NPC.  The BBEG could have been that lich, or could have been using the ring as research material or communicating with the lich.  Meanwhile, now that a player character wears the ring, he'll suffer bouts of memory blanks, unusual evidence appearing around him, and disjointed reality that leads to a the conclusion that he's doing these things, even though he KNOWS he's not doing them.  If you've ever seen Fight Club, that'd be a good way to handle things.  Either way, the player has to realize what's going on or be told what's going on, and THEN has to go through another campaign to break this curse.

Anyways, even if you don't do these things, the two ideas.  Make it subtle, so that they wouldn't think about discarding the ring (although it's cursed, they can't get rid of it anyways!) and make your dice rolls more secret and more controlled.

brifoss

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Re: Fun D&D evil magic item ideas
« Reply #19 on: March 07, 2014, 06:01:33 am »

Just one piece of advice, a magical dragon summoning ring sounds fun to give to the party after a bit of adventuring, allowing them to seek sage advice or assistance in battle, etc..
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Neonivek

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Re: Fun D&D evil magic item ideas
« Reply #20 on: March 07, 2014, 06:12:11 am »

Oddly enough the ring could be a ring of raise dead that raises the dead, as zombies and skeletons, after the party leaves but doesn't bring them under their control.

Its effect alone would give a good reason why the party cannot just sell it.

OR you can go the sort of lord of the rings route and have the ring slowly transform the wearer into a monster.
« Last Edit: March 07, 2014, 06:23:01 am by Neonivek »
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Neonivek

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Re: Fun D&D evil magic item ideas
« Reply #21 on: March 07, 2014, 06:43:53 am »

Neo, cursed items can only be removed under special (DM-determined, generally involving a quest) circumstances. Soon as someone puts it on, it's stuck there. Unless they die. Well, that's down to DM interpretation to, I think.

I thought "remove curse" was enough (In fact some premade cursed items even list the DC of the remove curse).

Yet in this case the person said "evil magic item" not necessarily cursed.

Yet even if the item was cursed and they got it uncursed. The effect is so vile that it easily can become too dangerous to get rid of.

As well quite a few cursed items can be removed as well. Their effects are either subtle (I believe the item that reverses the + to a - can just be removed), permanent (a lot of cursed items can be removed but their effects stay), or are just flat out dangerous (The killer necklace can just be removed... if you can get it off before it kills you).

I personally like the idea of a magic sword that cannot be removed... and that is the curse in it of itself. Yet that couldn't translate into a Pen and Paper RPG well (Since being unable to let go of a sword isn't a disadvantage in any sense)

---

Ohh the evil magic item could be a ring that lets the wearer talk to trolls and hags as If they were best buds.
« Last Edit: March 07, 2014, 06:54:17 am by Neonivek »
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BFEL

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Re: Fun D&D evil magic item ideas
« Reply #22 on: March 07, 2014, 08:43:48 am »

Could make it so that the rings effect is that everyone who looks at the ring thinks it is their property, and that the wearer has stolen it.

Also, Weeping Angel Ring: A ring that animates objects when you aren't looking at them.
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Shadowgandor

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Re: Fun D&D evil magic item ideas
« Reply #23 on: March 07, 2014, 09:40:39 am »

Maybe the ring by itself doesn't seem very interesting. It increases some stats and other nice things. However, if a player would die, his corpse would serve as a gateway to hell / He and his party are send to hell. :P
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Sergius

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Re: Fun D&D evil magic item ideas
« Reply #24 on: March 07, 2014, 10:57:59 am »

Assuming fighter is male... :o

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timferius

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Re: Fun D&D evil magic item ideas
« Reply #25 on: March 07, 2014, 11:02:36 am »

Hmm, so much fun. How about this:

When he puts the ring on, nothing happens. And nothing continues to happen until he falls asleep wearing the ring.

The first night or two, he has a strange dream about the person sleeping next to him. Normal dream stuff, but he's there as an observer. Maybe the other person see him, is startled, and the dream ends.

Eventually, he can act in the dreams and influence them. Most of what he does makes things worse. The person in the dream complains the next day of weird nightmares, maybe gives the fighter odd glances.

Obviously, by this point, he probably realizes he's in their dreams. No matter what he does, he turns anything in to a nightmare.

If he falls asleep holding something close to someone, he invades their dreams instead.

If he falls asleep holding a religious icon, he invades the deities dreams. However, the deity would be less than pleased and quite aware of what was going on.
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scrdest

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Re: Fun D&D evil magic item ideas
« Reply #26 on: March 07, 2014, 11:13:49 am »

Also, Weeping Angel Ring: A ring that animates objects when you aren't looking at them.

Interesting, but not evil. It's evil, not cursed.


I think it should actually be wholly beneficial (e.g. the Cure Wounds idea), but:

a) Un-removable (unless specific condition is met each time?)
b) Influence the wearer to shift to Evil of their own will; for example have a healing power that feeds on evil committed by the wearer
c) NOT work for Evil-aligned creatures - to explain why BBEG didn't use it - since Evil person is already corrupted, the ring has no interest in benefiting the wearer anymore.
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Flying Dice

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Re: Fun D&D evil magic item ideas
« Reply #27 on: March 07, 2014, 11:21:54 am »

LB and nenjin both raise important points, but the really big one to remember is that it's supposed to be a) fun and b) going to a level 2 party. My assumption is that the OP doesn't want to completely derail their campaign.

Idea 1: Give it a bit of Midas' touch: Anything the wearer drinks is converted into strong ale. The ring generates an aura of evil strong enough for random people of non-Evil alignments to instinctively dislike the wearer and respond violently if they act rudely. The hidden benefit is that it functionally makes the wearer capable of ingesting any liquid without harm; BBEG was keeping it around hoping to reverse-engineer the enchantment into an effective countermeasure to poisoning but didn't want to be carrying around a "Paladins smite this guy now" beacon.

That seems like you could get into a lot of fun with the fighter, if he's into roleplaying big-dumb-meathead, and it doesn't completely derail whatever your plot is with stuff for a party four times their levels. Best of all is that it's something that a big-dumb-fighter would want to keep, and the effects are dynamic (in the sense that it's up to you and the players how they affect the game, rather than something like -2 CHA).
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Sonlirain

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Re: Fun D&D evil magic item ideas
« Reply #28 on: March 07, 2014, 11:25:26 am »

Maybe reverse how healing spells work on the character? Evil damaging spells would heal him while usual healing spells would cause injury?
Turn him slowly into undead over time?

Mybe a random chance (mostly depeding on charisma and inteligence) of making evil creatures consider you friendly?
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mainiac

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Re: Fun D&D evil magic item ideas
« Reply #29 on: March 07, 2014, 11:41:38 am »

It's the ring of the wraith queen, a tormented spirit from ages ago.  She lost all that was dear to her but was bound to a long mortal existence she could not escape.  Trapped in a world she no longer felt joy in she lost the ability to feel love or friendship and her mind slowly wasted away.  Eventually her physical form faded from the world she could no longer touch and she turned into a wraith, bound forever to roam the world unseen.

The ring makes the wearer invisible HOWEVER the ring does not make any of the wearers clothes or equipment invisible.  So they are invisible if naked otherwise they just have a 50% chance to negate a critical and a +10 to bluff.  Additionally the ring makes the character see wraiths everywhere, the former cursed wearers of the ring, they distract the ringbearer during the day and make it difficult to sleep at night.  This last quality gives the bearer a bonus to necromancy and evil summoning since they have a ready supply of lost souls to bind.  While wearing the ring the character does not age and can not suffer from sickness or poison but extended use will turn them into a wraith as well.  The only way to remove the ring is to break the curse, freeing the wraith queen and the other wraiths.  The BBEG planned to one day use the ring's power to bring the wraiths back to physical form but feared it's power too much to put it on prematurely.
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