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Author Topic: Fun D&D evil magic item ideas  (Read 21003 times)

itisnotlogical

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Re: Fun D&D evil magic item ideas
« Reply #30 on: March 07, 2014, 03:32:40 pm »

A ring that gives the player super-strength in the hand that it's on, but makes them unable to sleep without assistance due to violent nightmares. Every time they activate the ring, the nightmares get worse, starting with an uneasy feeling at night and culminating in non-stop hallucinations, even when they're not wearing the ring or trying to sleep.
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smirk

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Re: Fun D&D evil magic item ideas
« Reply #31 on: March 07, 2014, 04:08:23 pm »

I like the contingent cure idea, but a bit more malicious: ring will cast a cure spell when its wearer drops below 1hp, but it does this by siphoning away that much HP from each party member (healing him for, say, 10 by taking 10 from each other pc). Should be handy for setting the party against each other. Could also make the cure spell level-dependent so it gets better/more dangerous as they progress, and leave the possibility of the ring developing other abilities at higher levels.
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LeoLeonardoIII

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Re: Fun D&D evil magic item ideas
« Reply #32 on: March 19, 2014, 07:43:19 pm »

Ambiguity and paranoia will serve you well. Just say "you don't feel anything happening except a sense of dread." and if he tries to take it off he can't. If they decide to cut off the finger let him know he'll fumble on 1 or 2 from now on until he gets a Regeneration spell to replace the finger. And while that severs the ring off, it still doesn't tell them exactly what it does.

If you really wanna be mean, after they sever a finger, they notice that suddenly the ring is on a different finger, and the one they severed is empty ... "are you gonna cut off the next one too?"

I'd like to see the ring have an effect that makes them interact with the world more. For example, it's a key to a dungeon and the ring wearer opens the door for 24 hours. If the party loses the ring wearer in the dungeon, they can't get out. Also the bad guys can enter the dungeon for only those 24 hours.

Or the ring attracts certain kinds of attention, like demons or undead or something. Or maybe ghosts that want you to help them.

I think the worst thing they can put in a game is a "knowledge button" which the player can push that forces the DM to divulge information. D&D is a "hidden map" exploration game at its core. Take that away and there's almost nothing left.
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BFEL

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Re: Fun D&D evil magic item ideas
« Reply #33 on: March 19, 2014, 08:15:25 pm »

Also, Weeping Angel Ring: A ring that animates objects when you aren't looking at them.

Interesting, but not evil. It's evil, not cursed.

You...you don't watch Doctor Who do you? :P
When I say "animates" I mean "statues try and kill you unless you're looking at them" so basically you get a weird uneasy feeling, turn around and suddenly you're staring at the face of a normally inanimate object that has its arms outstretched to strangle you.
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Moghjubar

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Re: Fun D&D evil magic item ideas
« Reply #34 on: March 19, 2014, 11:09:08 pm »

SCP ring: makes your nightmares come true, of course.
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Darvi

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Re: Fun D&D evil magic item ideas
« Reply #35 on: March 20, 2014, 01:22:34 am »

SCP ring: makes your nightmares come true, of course.
And then you're suddenly on a cart with Dr Gerald.
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Tawa

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Re: Fun D&D evil magic item ideas
« Reply #36 on: March 20, 2014, 11:00:10 am »

Maybe the ring should cause the wearer to slowly morph into something from the monster manual, in a way sorta like mutations in Cataclysm: DDA.

EDIT: This would be a double edged sword. For example, let's say it turns you into a bear. It would start with super strength or something, but then you get, like, bear ears that look weird but give you a perception bonus, until you just start losing your mind and getting bear instincts.
« Last Edit: March 20, 2014, 12:21:20 pm by Tawarochir »
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rabidgam3r

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Re: Fun D&D evil magic item ideas
« Reply #37 on: March 20, 2014, 11:59:52 am »

Perhaps it's the ring of a trickster god, and the Big Bad discarded it because it was doing too much crazy shit? It could do a random spell each day (And by that, I mean what the GM would find both evil and funny), like casting Stone to Flesh, or a spell from the Erotic Book of Spells. :P
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scrdest

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Re: Fun D&D evil magic item ideas
« Reply #38 on: March 20, 2014, 12:58:02 pm »

Perhaps it's the ring of a trickster god, and the Big Bad discarded it because it was doing too much crazy shit? It could do a random spell each day (And by that, I mean what the GM would find both evil and funny), like casting Stone to Flesh, or a spell from the Erotic Book of Spells. :P

The obvious solution to be combine the two parts of the suggestion and cast Flesh to Stone.
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rabidgam3r

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Re: Fun D&D evil magic item ideas
« Reply #39 on: March 20, 2014, 12:59:20 pm »

Perhaps it's the ring of a trickster god, and the Big Bad discarded it because it was doing too much crazy shit? It could do a random spell each day (And by that, I mean what the GM would find both evil and funny), like casting Stone to Flesh, or a spell from the Erotic Book of Spells. :P

The obvious solution to be combine the two parts of the suggestion and cast Flesh to Stone.
Why not turn the entire dungeon into a wobbly mass of flesh? Funny and evil!
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scrdest

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Re: Fun D&D evil magic item ideas
« Reply #40 on: March 20, 2014, 01:08:44 pm »

Perhaps it's the ring of a trickster god, and the Big Bad discarded it because it was doing too much crazy shit? It could do a random spell each day (And by that, I mean what the GM would find both evil and funny), like casting Stone to Flesh, or a spell from the Erotic Book of Spells. :P

The obvious solution to be combine the two parts of the suggestion and cast Flesh to Stone.
Why not turn the entire dungeon into a wobbly mass of flesh? Funny and evil!

You misspelled 'Freudian' in the second sentence.
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rabidgam3r

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Re: Fun D&D evil magic item ideas
« Reply #41 on: March 20, 2014, 01:44:25 pm »

Perhaps it's the ring of a trickster god, and the Big Bad discarded it because it was doing too much crazy shit? It could do a random spell each day (And by that, I mean what the GM would find both evil and funny), like casting Stone to Flesh, or a spell from the Erotic Book of Spells. :P

The obvious solution to be combine the two parts of the suggestion and cast Flesh to Stone.
Why not turn the entire dungeon into a wobbly mass of flesh? Funny and evil!

You misspelled 'Freudian' in the second sentence.
You know, I WASN'T thinking about turning a dungeon into a giant breast but now you've ruined it. Thaaaaaaanks~
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Metalax

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Re: Fun D&D evil magic item ideas
« Reply #42 on: March 21, 2014, 12:08:36 am »

You should definitely work out why the enemy wasn't using the ring, whether it would be dangerous for them, they only just obtained it and had not yet had time to remove it from the box it was transported in, etc.

Dug up some notes for a couple of evil rings from old games. These were made for 3rd/3.5th so if you are using 4th you may need to tweak them.

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Artifact - Seven Soul Ring.

This silver ring is set with seven flawless sapphires that each glow with an inner light(If worn openly imposes a -2 penalty to hide checks at night or in dark/shadowy locations, provides sufficient illumination for careful movement in the dark). If the wearer is subjected to any instantaneous death or level drain attack, spell or ability, and at least one gem is lit, the effect is negated and the light in one of the gems gutters out.

It is unknown who or what crafted the ring but it is a creation of great evil. Each gem holds the trapped soul of a sapient being of good or neutral alignment. When a charge is expended one of the trapped souls is permanently destroyed and cannot be raised by any non-divinity(A divinity must posses either the Gift Of Life or Life And Death salient divine abilities in order to restore the being). In order to recharge the gem a suitable being must be ritually murdered in a desecrated area. The being must be restrained and unable to avoid attack, when slain by the wearer of the ring the soul of the victim is trapped as by Trap the Soul with no save or spell resistance and with no concern to gem value required to hold the soul.

Paladins or other classes who are obliged to maintain a code of good who utilise the ring without being aware of it's nature must seek immediate atonement or fall, losing access to class abilities. If aware of the nature of the ring they must act to prevent it's use or fall.

The ring cannot be destroyed by any normal methods, as with other artifacts precise requirements for destruction are left to DM. Detects as Strong Conjuration, Strong Necromancy, Overwhelming Evil.

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Cursed ring - Kings Bane

This artfully decorated gold ring is set with a single large ruby surrounded by a number of small diamonds. It has been used multiple times since its crafting in the assassination of Nobles and Kings. Frequently given as a "gift" to the target, it provides protection against melee attacks granting a +4 deflection bonus to AC, damage resistance of 5/- and the wearer is granted the effect of the Endure Elements spell while worn(wearer remains comfortable in any normal temperature range but does not gain any resistance to fire/cold damage attacks).

However the ring is cursed, firstly with a mild compulsion not to remove the ring(will save DC 17 when attempting to remove the ring, failure results in justifying to self a reason not to remove it and cannot make another attempt that day). Secondly the wearer suffers a -4 penalty to fortitude saves verses poison or disease. Thirdly against any ranged attack the deflection bonus and damage resistance normally granted by the ring do not apply, the attacker receives a +4 circumstance bonus to hit, any potential critical hit receives +6 to the roll to confirm the critical and the damage of the ranged attack is doubled.

Detects as Moderate Abjuration, Faint Divination, Faint Enchantment, Faint Necromancy

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Ring of [Alignment]

[Alignment] is one of Balance(true Neutral), Chaos, Evil, Good, Law

If worn by a character that matches the rings alignment they gain 1 effective level causing +1 on attack rolls, saves, skill checks, ability checks, caster level and effective level(for determining the effect of class abilities that scale by level). Casters gain 1 spell slot at the highest level they have available.

If worn by a character that has an opposing alignment to the ring they gain 1 negative level causing -1 on attack rolls, saves, skill checks, ability checks, caster level and effective level(for determining the effect of class abilities that scale by level). Casters lose 1 spell slot at the highest level they have available.

Balance rings treat the four extreme alignments(LG, CG, LE, CE) as opposing for causing negative levels.

The effects can only be removed by removing the ring, some rings may be cursed so they cannot be removed by those of an opposing alignment without the use of a remove curse spell.

Detects as Moderate Conjuration, Moderate Necromancy, Moderate [Alignment]

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