OOC THREAD
.UPLOADING.COORDSUPDATED.SENDING.PREPAREFORSCOUTS.FZZZZZZ-
KSH ...
whirrrrr-whirrrrrThe four of you awaken strapped to metal slabs. A deep, pleasant male voice greets you, and your groggy minds struggle to grab on to what he's saying.
Good evening Scouts. It pauses.
It does appear that you have all arrived safely. The straps pop off and retract with a zip into the slabs. [DARKPAL~2+1] Johnathan lurches, rolls over and vomits a bit of blood onto the floor. He coughs miserably and begins to feel light-headed, then he vomits again. [FUNK~16+1] Isabel feels a bit woozy, but it quickly passes. [BSNOTT~6+1] Alek's Lenshed cyber sparks and you grunt as your head receives an electric shock.
OW! Your vision flickers and then goes out entirely. Your eyes continue to spark, and your vision returns periodically only to blink out again. You can still see enough to move around, but its a pain. [LEGNLO~18+1] Kit feels a bit drowsy. You kinda want to go back to sleep.. *yawn*
Perhaps I spoke too soon. Would those of you that aren't hurt please help John into the med bed? His condition seems quite serious. The med bed is in one corner of the lab. It has a glass screen over the top of it that has to be shifted before someone can be lifted onto it. There's a terminal beside the bed that's meant for operating it's tools.
SCOUTSJonathanGray.Male.AngryEngineer.
[Background] >Professional ship engineer
>Convicted for a single count of murder and sentenced to life without parole
>His valuable experience has earned him a temporary pardon which will be made permanent depending on his performance
>Prone to emotional outbursts
[Cyber]
BioEye [H] - The right eye and parts of the temple is replaced with an optical augment that allows ranged scanning for the presence of biomass.
[Traits]
Ship Engineer - +1 to general mechanics, +1 to shipboard systems
Furious Fixits - when you activate this ability roll STR; any success or failure is an automatic natural (critical) roll
RAEG - make a WIL roll to induce or end this state; +2 to STR and CON, -1 to DEX, INT and CHA become 0
[Character]
HP 7/7 +1
STR1 DEX1 CON1 INT2 CHA1 WIL0
}Null Belt +1 INV
>Bodysuit +1 HP
=Hands
+
IsabelRamirez.Female.CyberDoc.
[Background] >Crippled in an accident that left her bedridden but after receiving post-operative augments she was able to continue living a normal life
>Had enjoyed swimming since she was young and was devastated to learn that it was no longer possible for her to safely submerge herself
>A specially built mod to her respiratory augment led to her becoming an expert diver; she still couldn't float, but she learned to love walking along seabeds without the need of protective gear
>Her primary passion would always remain cyber implants
>Her research has led to many of the advances in implant miniaturization that provide levels of physical and social comfort that weren't available to her at the time of her accident
[Cyber]
ZerGTorso [H] - The entire upper chest and throat is replace with complex yet robust respirating and filtrating apparatus that offers a small range of functions. Allows for breathing in toxic environments and is also resistant to sudden changes in pressure. Maintains a backup oxygen supply that can last up to 10 minutes.
[Traits]
Cyber Doc - +1 to administering basic aid, performing surgery; can install cyber implants, can upgrade implants to [G] class
Zero-G Experience - +1 to actions while in low-g environs
[Character]
HP 7/7 +1
STR1 DEX3 CON1 INT0 CHA0 WIL1
}Null Belt +1 INV
>Bodysuit +1 HP
=Hands
+
AlekStarsurge.Male.BattleScout.
[Background] >Has minor credit at university level in astronomy as well as in starguiding
>Later had his eyes replaced with Cybers so that he could look up and gaze at the stars without the aid of a telescope
>Was intensely interested in his weapons classes during the brief stint of combat training all scouts endure
>Neglected the technical side of his education both inside and outside of the Scout corps
>The exception to this was his studies in xeno language theory for while no other intelligent species had ever been encountered the Scouts could not ignore the possibility and so those interested underwent training in interpretation
>All Scouts have some training in this area though Alek was particularly apt
[Cyber]
LensHed [H] - A sensitive visual suite protected by a drop-down glass shield replaces both the eyes as well as the lower brow. Includes telescopic as well as electronic ranging periphery for effective scouting.
[Traits]
Prodigal Battle Scout - +1 to using Scout weapons
Theoretical Linguist - +2 to communicating with nonhumans
Exhausting Focus - +3 to all actions this round, -1 to all actions for the rest of the combat; can activate once per combat
[Character]
HP 7/7 +1
STR1 DEX3 CON1 INT0 CHA0 WIL1
}Null Belt +1 INV
>Bodysuit +1 HP
=Hands
+
Kit.Female.ROLE.
[Background] >ACCESS DENIED
>OVERRIDING
>Eight kittens all sisters grown from seed data archived at [DATA EXPUNGED]
>Mimetically disguised as a young woman with cyber that give her catlike appearance and abilities
>Trained in human mimicry and other espionage tactics in order to prevent discovery
[Cyber]
HIVE - [CYBER ARCHIVE] [UNAUTHORIZED ACCESS DETE-yber with an organic brain artificially grown around it, then implanted into the subjects. The device amplifies the psychic potential of the subjects and then forcibly and irreversibly tethers their minds to one another, merging their consciousness. Their former identities are obliterated and a new one has to be programmed. Experiments with humans have been unsuccessful but projects with most sentient organisms continue as this technology is further develo-[DATA EXPUNGED] [A LIQUIDATION TEAM HAS BEEN DISPATCHED TO YOUR LOCATION] [PLEASE STANDBY]
[Traits]
Uncanny Mimic - +2 to imitating actions you've recently seen
[Character]
HP 6/6 +1
STR0 DEX4 CON0 INT0 CHA2 WIL0
}Null Belt +1 INV
>Bodysuit +1 HP
=Paws
+
Inventory Key:
} Utility Slot
> Armor Slot
= Weapon Slot
- STR Item Slot
+ Utility Item Slot
SHIP>Dorms. Cryo pods double as bunks to save space. Food making/eating area is seperated by a good amount of space.
>Lab isn't extensive. Limited to secure containment for various organic and inorganic specimens in the form of special containers located in a storage area. There is also a teleporter. More on that later. Specimen storage is a secure room separate from the lab proper, which is the medical bay.
>Command and Control (CnC) is the observation room. The Ops console manages things like sensors and external cameras, as well as comms. There is a Pilot's Cradle for manual flight. There is a systems terminal here for diagnosing problems with the ship.
>Holds. This is where cargo and most other kit goes. This is also where the main airlock is for landing and embarking. If you need a mental image imagine the hangar in the Deathstar, except not so freaking tall and much wider. You guys have a pair of shuttles that are entry capable. There aren't any escape pods.
>Preparation. This is where your null suits are, as well as exoskeletons and maneuvering gear. Weapons are also here. If you need to make repairs outside the ship there are also cutters and other tools.
>Engineering. This is where the TriCore is. You've got three separate cores linked by corridors and a large cooling system. Core1 is the Fusion Reactor, used to engage FTL and also as the primary means of propulsion and maneuvering. Core2 is the reserve Nuclear Reactor which powers most of the ship and can be used to provide extra propulsion in an emergency, should Core1 malfunction or the vessel requires a burst of speed. Core3 is where the AI is housed. There is a systems terminal here for diagnosing problems with the ship. There are assorted tools here for general maintenance.