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Author Topic: How do your fortresses usually fail?  (Read 1655 times)

Cryxis, Prince of Doom

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How do your fortresses usually fail?
« on: March 06, 2014, 12:02:55 pm »

For me i have a horrible lack of caring for how my dwarfs feel so for me it usually ends in a killing spree/ tantrum spiral
So much !FUN! watching the chaos
So how do yours usually fail
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Henny

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Re: How do your fortresses usually fail?
« Reply #1 on: March 06, 2014, 12:04:27 pm »

Something went slightly suboptimal.

Time to start a new fortress!
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arbarbonif

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Re: How do your fortresses usually fail?
« Reply #2 on: March 06, 2014, 12:06:10 pm »

Something went slightly suboptimal.

Time to start a new fortress!

This.  Totally this.
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Cryxis, Prince of Doom

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Re: How do your fortresses usually fail?
« Reply #3 on: March 06, 2014, 12:07:21 pm »

OCD?
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catenate

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Re: How do your fortresses usually fail?
« Reply #4 on: March 06, 2014, 01:32:32 pm »

Something went slightly suboptimal.

Time to start a new fortress!

But doesn't its imperfections give it character?

Embark is a lot of work, so I start a new one when I lose faith in the existing fort's design, or ability to recover.

So, if I have a much better idea for the embark, or if the fort runs into the ground (the bad way).

Or, if I'm working on a mod and make a change to raws that makes existing forts incompatible.
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Manveru Taurënér

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Re: How do your fortresses usually fail?
« Reply #5 on: March 06, 2014, 01:45:14 pm »

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Button

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Re: How do your fortresses usually fail?
« Reply #6 on: March 06, 2014, 02:10:47 pm »

Boredom.

Sometimes that's FPS death, sometimes it's not. Mentally, I have a hard time compromising the security of my fort just to make it more fun for myself, so if I don't get challenging circumstances, I get bored of the fort and start a new one.
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Nixonitus

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Re: How do your fortresses usually fail?
« Reply #7 on: March 06, 2014, 02:34:07 pm »

Pretty much what Button said. Never got anything real interesting as a result, though I am very good at starting up now. Funnily, this is more of a problem, since now I have a lot of free time between then and anything big.

I usually give up around the second or third year to try out some random new idea to make things interesting.
My last one, which ended rather poorly, was attempting to build a fort in the glacier and basically melt it all.
Naturally this failed miserably. Mostly due to the whole 'no trees in the ice ' problem causing me to have trouble with caverns.
Oh well. 'Least it was more interesting than usual .
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Button

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Re: How do your fortresses usually fail?
« Reply #8 on: March 06, 2014, 03:16:34 pm »

Pretty much what Button said. Never got anything real interesting as a result, though I am very good at starting up now. Funnily, this is more of a problem, since now I have a lot of free time between then and anything big.

For this I recommend embarking near a necro tower, or multiple if you can find a location near multiple. They can invade in your first year, which adds some real urgency to your starting setup. Especially if your embark has an aquifer.
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ShadowBroker

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Re: How do your fortresses usually fail?
« Reply #9 on: March 06, 2014, 03:39:24 pm »

If i get frustrated enough, or if something sets off my OCD, I immediately wall in my fortress and use DFhack liquids to put a river source in every room. or if im feeling particularly spiteful, magma. this has been happening more frequently ever since i tweaked goblins into a merchant race, and my dwarves never ever go to war with them. im too impatient to wait out a few in game years to properly piss them off.
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mastahcheese

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Re: How do your fortresses usually fail?
« Reply #10 on: March 06, 2014, 05:52:50 pm »

How to make a starting fort more interesting.

1.Make a fort.
2.Arm everyone in the fort, even if the weapons/armor are terrible, just give them something.
3.Let the fort devolve into a horrible tantrum spiral.
4.Capture any dwarves that berserk, and put them somewhere where they don't harm anything.
5.After you've collected enough bloodthirsty dwarves, abandon the fort.
6.Start the fort you actually want.
7.Watch as your first migration waves are filled with rabid, armed psychopaths.
8.Double points if they are also vampires.
9.Triple points if some of them are on fire.

This works great because you can embark almost anywhere (such as right next to a necromancer tower in the middle of hostile goblin territory) and it still works great.
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Bumber

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Re: How do your fortresses usually fail?
« Reply #11 on: March 06, 2014, 07:19:53 pm »

To goblin sieges while trying to hold the gates open until my last legendary makes it inside. The goblins (with their trolls and cave dragons) approach the entrance from a different z-level and are past the bridges before I can react to get the levers pulled in time.

This sort of thing usually happens the moment I try to remodel the outside of the fort.
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Necrisha

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Re: How do your fortresses usually fail?
« Reply #12 on: March 06, 2014, 11:18:19 pm »

usually it's coming back from a hiatus only to realize the last save was a day from the seige and I watch as most of my dorfs die, as all the defences are breached and the last few tantrum while cleaning up the mess. I should really label my levers.
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EDIT: Keas restricted to tropical forests where they belong.  Those evil, EVIL, foul little things.
 
Edit: The baby murderer became a friend of the fortress, which started a loyalty cascade, and now most of the squad is dead.

Bortness

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Re: How do your fortresses usually fail?
« Reply #13 on: March 06, 2014, 11:53:44 pm »

I just made a spectacular fort which has more or less succummed to FPS issues.  It features a largeish waterfall in the main dining room, other major waterworks and reservoirs, and my favorite bit, a captured megabeast hydra confined in a lever-releaseable room on the outer stone wall which I can sic on any goblin siegers when they show up.  225 population, 125 animals, and a lot of water simulation is killing the enjoyment of the playing experience.  Kinda sad, actually.
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nekoexmachina

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Re: How do your fortresses usually fail?
« Reply #14 on: March 07, 2014, 06:32:56 am »

Quote
Something went slightly suboptimal.
+1, but this not is a fail usually.
However, I like to dig straight to hell after finding suboptimal stuff, so fortresses fail to visitors from there.
Also, 2nd fail-rate reason is FPS, 200+ dwarves with some animals just kill it so freakin hard I can't continue. :[
Also, 3rd fail-rate reasaon is forgotten beasts made of different stuff and dust-users (I usually fail to kill them fast enough, and half of a fortress fails due to dust, resulting in massive insanities). That is not a fail, really, but I don't survive first gobblin siege after that. Patrols are dead, not enough guys to keep an eye on what's going on up there -> not enough time to shut all the exits & just live for another year till new patrol meat shows up.
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Whenever i read the "doesn't care about anything anymore" line, i instantly imagine a dwarf, sitting alone on a swing set. Just slowly rocking back and forth, somberly staring at the ground, and stopping every once in a while to sigh.
It's mildly depressing.
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