The Great Dome Design Contest!
While it'd be great to have huge domes over your colonies for style points, you don't really have the resources for that at the moment. But you can hold a contest for the best design!
Toaster - [4] - Decent Success - Your team wins the contest with a design that is both snazzy, protective, and at least technically feasible!
notquitethere - [2] Failure - Your team had an interesting idea, but it was just far too expensive for anyone to even consider building.
There are no more Experts or Skilled in the Colonist PoolSpace StationColonist Pool: 9
VP Pool: 22
Trade Environment: War
Available Colonists:
2 Criminal
3 Unskilled
Available Resources:
Resource | Amount | Buys At | Sells At |
Food | 5 | 3 | 2 |
Basic Raw | 4 | 4 | 3 |
Rare Raw | 3 | 6 | 5 |
Basic Goods | 4 | 6 | 5 |
Rare Goods | 3 | 8 | 7 |
Basic Machines | 6 | 8 | 7 |
Soldier | 2 | 5VP | 4VP |
Officer | 1 | 6VP | 5VP |
SettlementsKashyykVPs: 8
Temporary Housing: 5 Unskilled, 1 Expert
Reserved Colonist:
Wealth: 8
Resources:
Warehouse: 0/5
Contracts: 1 Machine, 1 Rare Goods
Size: 8/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Laboratory - 1 Expert
Rare Harvester - 1 Skilled
GreatWyrmGold VPs: 0
Temporary Housing: 1 Expert, 3 Unskilled
Reserved Colonist:
Wealth: 3
Resources: 1 Machines
Warehouse: 1/5
Contracts: 2 Basic Goods, 3 Machines
Size: 7/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Prison - 4 Criminals
Harvester - 1 Unskilled
Toaster VPs: 4
Temporary Housing: 1 Criminal, 3 Experts, 3 Unskilled
Reserved Colonist:
Wealth: 10
Resources: 2 Rare Goods
Warehouse: 2/5
Contracts: Officer
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - Unskilled
Goods Factory - Skilled
xelada VPs: 3
Temporary Housing: 2 Unskilled, 1 Skilled
Reserved Colonist:
Wealth: 6
Resources: 1 Machines
Warehouse: 1/5
Contracts: 1 Officer, 1 Machine
Size: 9/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Skilled
Barracks -
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Machine Factory - 1 Skilled
Boot Camp - 1 Criminal
notquitethere - First Player
VPs: 37
Temporary Housing: 4 Skilled
Reserved Colonist: Skilled
Wealth: 1
Resources: 3 Food
Warehouse: 3/5
Contracts: Basic Goods
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Barracks -
Officer School -
Officer School -
Boot Camp -
Turn Order: notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada