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Author Topic: Distant Colony v2 - Boardgame - Game Over!  (Read 19247 times)

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #210 on: May 08, 2014, 03:31:51 pm »

Guess we're waiting on Xeleda?
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #211 on: May 08, 2014, 03:39:32 pm »

Guess we're waiting on Xeleda?

Toaster, actually. I've prodded him.
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #212 on: May 08, 2014, 03:52:05 pm »

That asshole.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #213 on: May 08, 2014, 03:56:00 pm »

Phase choices are in:

PlayerPhase
KashyykProduction
GreatWyrmGoldTrade
ToasterTrade
xeladaProduction
notquitethereProduction

Phases this round are Production and Trade.

Current Turn Order
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #214 on: May 08, 2014, 04:18:29 pm »

Produce Farms x2: +2 food; Colonial Centre: +1VP (free production); Officer School: -2 food, -1 Expert, +1 Officer (moved to Temporary Housing).
Trade Nothing.

Spoiler: Colony (click to show/hide)
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GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #215 on: May 08, 2014, 04:29:47 pm »

Production: Farms, Colony Center (+1 Food, +2 Wealth)
Trade: Sell 2 Food (+2 Wealth), buy a Basic Goods and a Machines, contract for...oh...Machines.

Is anyone else interested in sending in a Build action?
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #216 on: May 08, 2014, 10:26:15 pm »

Should have done survey again.

Production:  Farms, Harvester, Goods Factory:  +1 Basic Goods
Trade:  Sell 1 Basic Goods, Buy 1 Machine  -  Contract Officer

Net:  +1 Machine, -3W


Is anyone else interested in sending in a Build action?

Go for it.
« Last Edit: May 09, 2014, 12:41:54 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

xelada

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #217 on: May 09, 2014, 08:38:55 am »

Produce: Farms x2 +(plus production): 3 food, Assembly line (harvester and basic factory): -2food +1basic good, colony centre: -1food +2W
Trade: Sell a good to buy a machine

Net: -1W, +1 Machine

Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #218 on: May 09, 2014, 10:43:22 am »

Production
Farms: +2 Food
CC: -Prod Bonus, +2 Wealth
Lab: -1 Food, +1 VP
Rare Harvester: -1 Food, +1 Rare Raw

Trade -2 Rare Raw, +1 Basic Machine, +1 Basic Good, -4 Wealth

Net -2 Wealth, -1 Rare Raw, +1 Basic Machine, +1 Basic Good, +1 VP
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #219 on: May 09, 2014, 12:36:12 pm »

Send in your actions!

I'm leaving for Ireland tomorrow, so I'll be gone for a week. If you can get your actions in today I can at least set things up so you guys can take your turns while I'm gone.

@Toaster: Did you want to get a Contract?




Space Station
Colonist Pool: 27
VP Pool: 66
Trade Environment: Expansion

Available Colonists:
    1 Skilled
    4 Unskilled

Available Resources:
ResourceAmountBuys AtSells At
Food1221
Basic Raw532
Rare Raw265
Basic Goods754
Rare Goods287
Basic Machines976
Soldier24VP3VP
Officer25VP4VP





Settlements

Kashyyk
VPs: 5
Temporary Housing: 5 Unskilled, 1 Expert
Reserved Colonist:
Wealth: 1
Resources: 1 Basic Machine, 1 Basic Goods
Warehouse: 2/5
Contracts: 1 Machine, 1 Rare Goods
Size: 5/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Laboratory - 1 Expert
Rare Harvester - 1 Skilled


GreatWyrmGold
VPs: 0
Temporary Housing: 1 Expert, 2 Unskilled
Reserved Colonist:
Wealth: 6
Resources: 1 Basic Goods, 1 Machines
Warehouse: 1/5
Contracts: 1 Basic Goods, 3 Machines
Size: 5/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Prison - 4 Criminals


Toaster
VPs: 1
Temporary Housing: Criminal, 3 Experts, 2 Unskilled
Reserved Colonist:
Wealth: 0
Resources: 2 Machine, 2 Basic Goods
Warehouse: 4/5
Contracts: None
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - Unskilled
Goods Factory - Skilled


xelada
VPs: 0
Temporary Housing: 1 Skilled, 1 Soldier, 1 Criminal
Reserved Colonist:
Wealth: 3
Resources: 2 Basic Goods, 2 Machine
Warehouse: 3/5
Contracts: 1 Officer, 1 Machine
Size: 6/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Skilled
Barracks -
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled

notquitethere - First Player
VPs: 3
Temporary Housing: 2 Officers, 2 Soldiers
Reserved Colonist: Skilled
Wealth: 3
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: Basic Goods
Size: 6/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Barracks - 1 Unskilled
Officer School - 1 Officer
Boot Camp - 1 Officer, 1 Criminal




Turn Order:       
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #220 on: May 09, 2014, 12:42:14 pm »

Yeah, contract an Officer, I guess.



GWG, you're doing Build, right?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #221 on: May 09, 2014, 12:58:26 pm »

I've got Production covered.
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #222 on: May 09, 2014, 01:05:52 pm »

I can do a Survey then.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #223 on: May 10, 2014, 02:44:03 pm »

I want Build too. Has GWG definitely chosen it?
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Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #224 on: May 15, 2014, 03:09:44 pm »

Who are we waiting on?
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