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Author Topic: Distant Colony v2 - Boardgame - Game Over!  (Read 18871 times)

xelada

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #165 on: April 13, 2014, 02:52:44 pm »

Survey: +1 Wealth
Colonization: I'll take a Criminal, unless anything else is somehow still around in which case take that.
Build: Farm (skilled) and Barracks (unskilled)
Production: Barracks, harvester and both farms (net effect a soldier and a basic raw)

Toaster

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #166 on: April 13, 2014, 09:57:09 pm »

Bah.

Survey:  +1 W
Colonization:  +1 Unskilled
Build:  +1 Farm, staff with the new unskilled
Production:  Both Farms, Harvester, Goods Factory:  Net +1 Basic Good

Player Trade:  Send owed 1W to GWG with a polite thank you note


Net:  +1 Farm staffed with new Unskilled, +1 Basic Good
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #167 on: April 14, 2014, 07:43:16 am »

Humbug?
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #168 on: April 14, 2014, 08:44:12 am »

Sure, why not?   You should probably notate the 1W I'm sending you.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #169 on: April 14, 2014, 09:16:34 am »

I see that you guys have many unemployed colonists and criminals. These incur VP penalties at the end of the game. I'm always willing to take on excess colonists and I'm open to negotiations.
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #170 on: April 14, 2014, 07:02:20 pm »

Sand Castle Contest!
GreatWyrmGold: There is competition this year, and your colonists are not about to lose! [5] - And lose they do not! You sweep the awards and even the drunks manage to stay in line this year!
Kashyyk: Your people make a grand show of entering the contest! [2] - Sadly, they're not really up for the challenge and get rather humiliated by the well-oiled machine of GWG's people. They vow to do better next time, though!



There are no more Experts in the Colonist Pool

Space Station
Colonist Pool: 33
VP Pool: 69
Trade Environment: Famine

Available Colonists:
    2 Criminal
    3 Unskilled

Available Resources:
ResourceAmountBuys AtSells At
Food543
Basic Raw432
Rare Raw254
Basic Goods454
Rare Goods276
Basic Machines676
Soldier33VP2VP
Officer24VP3VP







Settlements

Kashyyk
VPs: 3
Temporary Housing: 4 Unskilled, 1 Expert, 1 Skilled
Reserved Colonist:
Wealth: 5
Resources: 1 Machine, 1 Food
Warehouse: 2/5
Contracts: 1 Machine
Size: 3/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Laboratory - 1 Expert


GreatWyrmGold
VPs: 0
Temporary Housing: 3 Criminals, 1 Expert, 2 Unskilled
Reserved Colonist:
Wealth: 7
Resources: 4 Basic Goods, 1 Food
Warehouse: 5/5
Contracts: 1 Basic Goods, 1 Machine
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled


Toaster
VPs: 1
Temporary Housing: Criminal, 3 Experts, 1 Unskilled
Reserved Colonist:
Wealth: 0
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: None
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - Unskilled
Goods Factory - Skilled


xelada
VPs: 0
Temporary Housing: 1 Skilled, 1 Soldier, 1 Criminal
Reserved Colonist:
Wealth: 1
Resources: 1 Basic Raw
Warehouse: 1/5
Contracts: 1 Officer, 1 Machine
Size: 6/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Skilled
Barracks -
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled

notquitethere - First Player
VPs: 2
Temporary Housing: 2 Soldiers, 1 Expert
Reserved Colonist: Expert
Wealth: 2
Resources: 
Warehouse: 0/5
Contracts: Basic Goods
Size: 6/15
Colonial Center -
Farm - 1 Unskilled
Farm - 1 Unskilled
Barracks -
Officer School - 1 Officer, 1 Expert
Boot Camp - 1 Officer




Turn Order:       
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
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Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #171 on: April 15, 2014, 08:02:41 am »

I'm choosing Trade. Please can someone take Production?

@notquitethere: Seeing as I can only assume you'll be converting unskilled into Soldiers, would you be willing to take two of my unskilled for 2VP?
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #172 on: April 15, 2014, 08:52:54 am »

I'll do production.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #173 on: April 15, 2014, 09:11:06 am »

I'd already sent in my request for more Colonisation...

I'll respectfully decline your offer Kashykk. Maybe if you weren't the current point leader. It's more beneficial for me to see you take the negative hit to your VP from unemployment.
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Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #174 on: April 15, 2014, 09:16:58 am »

Whilst I'm not pleased, that's only fair and exactly what I would've done in your position. :P
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #175 on: April 17, 2014, 01:16:14 pm »

I've pinged xelada and Kashyyk to send me their phase choices.


Also, in case any of you are interested I've set up a boardgame designs thread so you guys can see what I'm doing in the tabletop realm of games. Might also see a few of those wander over here in Forum version at some point.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #176 on: April 20, 2014, 07:57:47 pm »

Phase choices are in:

PlayerPhase
KashyykTrade
GreatWyrmGoldTrade
ToasterProduction
xeladaProduction
notquitethereColonization

Phases this round are Colonization, Production, and Trade

Current Turn Order
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #177 on: April 20, 2014, 08:28:22 pm »

Colonise - Claim reserved Expert (reserved before they ran out), Claim Unskilled, Reserve Skilled
Produce - Farms: +2 Food
Trade - Sell 2 Food for 6w, Buy 1 Basic Good for 5w

Dealings - Buy 1 criminal from Xeleda for 1w.

Net: +1 basic good, +1 Crimimal, +1 Expert, +1 Unskilled, Skilled reserved.

Spoiler: Colony (click to show/hide)

EVERYBODY I am willing to buy one criminal off of someone for 1w this turn.  I'll accept the first person who takes me up on this offer.
« Last Edit: April 24, 2014, 06:13:43 pm by notquitethere »
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Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #178 on: April 21, 2014, 07:04:47 am »

Colonisation Clain Unskilled
Produce +2 Food
Trade -3 Food, -3 wealth, +1 Basic Good, +1 Machine, contract rare good

Net: -3 Food, - 3 Wealth, +1 Machine, +1 Basic Good, +1 Unskilled, +1 rare good contract
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notquitethere

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Re: Distant Colony v2 - Boardgame - Round 7
« Reply #179 on: April 24, 2014, 06:10:59 am »

Can we get a prod for people? I guess folk were busy with it being Easter.
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