Since GWG's decision doesn't really effect too much, I'm going to go ahead and wrap up the turn.
GWG I went with the assumption that you activated both Farms and the Colony Center, giving you a net +1W, +1 Food from the Production phase. If you wanted to activate both Farms and NOT the Colony Center to get +2 Food instead just let me know.
Everyone! Send in your Phase Choices if you have not done so
Space StationColonist Pool: 65
VP Pool: 75
Trade Environment: Expansion
Available Colonists:
2 Criminal
3 Unskilled
Available Resources:
Resource | Amount | Buys At | Sells At |
Food | 12 | 2 | 1 |
Basic Raw | 5 | 3 | 2 |
Rare Raw | 2 | 6 | 5 |
Basic Goods | 7 | 5 | 4 |
Rare Goods | 2 | 8 | 7 |
Basic Machines | 9 | 7 | 6 |
Soldier | 2 | 4VP | 3VP |
Officer | 2 | 5VP | 4VP |
SettlementsKashyykVPs: 0
Temporary Housing:
Reserved Colonist:
Wealth: 8
Resources: 4 Food
Warehouse: 4/5
Contracts: None
Size: 3/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Skilled
GreatWyrmGold VPs: 0
Temporary Housing:
Reserved Colonist:
Wealth: 8
Resources: 3 Food
Warehouse: 3/5
Contracts: None
Size: 3/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Skilled
Toaster VPs: 0
Temporary Housing:
Reserved Colonist: Expert
Wealth: 7
Resources: 2 Food, 1 Basic Raw
Warehouse: 3/5
Contracts: None
Size: 3/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Harvester - Skilled
xelada - First Player
VPs: 0
Temporary Housing:
Reserved Colonist:
Wealth: 8
Resources: 2 Food, 1 Basic Raw
Warehouse: 3/5
Contracts: None
Size: 3/15
Colonial Center - 1 Unskilled
Farm - 1 Unskilled
Harvester - Skilled
notquitethereVPs: 0
Temporary Housing: 1 Skilled, 1 Solider
Reserved Colonist:
Wealth: 8
Resources: 2 Food, 1 Machine
Warehouse: 3/5
Contracts: None
Size: 3/15
Colonial Center -
Farm - 1 Unskilled
Barracks -
Turn Order: xelada
notquitethere
Kashyyk
GreatWyrmGold
Toaster