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Author Topic: Distant Colony v2 - Boardgame - Game Over!  (Read 19206 times)

Toaster

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #270 on: May 30, 2014, 09:31:27 am »

Deal.  Editing in to turn.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #271 on: May 30, 2014, 09:47:08 am »

Awesome, I've edited my turn as well.
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #272 on: May 30, 2014, 05:02:06 pm »

Space Station
Colonist Pool: 21
VP Pool: 60
Trade Environment: Expansion

Available Colonists:
    1 Skilled
    4 Unskilled

Available Resources:
ResourceAmountBuys AtSells At
Food1221
Basic Raw532
Rare Raw265
Basic Goods754
Rare Goods287
Basic Machines976
Soldier24VP3VP
Officer25VP4VP




Settlements

Kashyyk
VPs: 7
Temporary Housing: 5 Unskilled, 1 Expert
Reserved Colonist:
Wealth: 7
Resources: 2 Rare Raw, 1 Food
Warehouse: 3/5
Contracts: 1 Machine, 1 Rare Goods
Size: 6/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Laboratory - 1 Expert
Rare Harvester - 1 Skilled


GreatWyrmGold
VPs: 0
Temporary Housing: 1 Expert, 2 Unskilled
Reserved Colonist:
Wealth: 15
Resources: 1 Basic Raw
Warehouse: 1/5
Contracts: 1 Basic Goods, 3 Machines
Size: 6/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Prison - 4 Criminals
Harvester - 1 Unskilled


Toaster
VPs: 3
Temporary Housing: Criminal, 3 Experts, 1 Unskilled
Reserved Colonist:
Wealth: 5
Resources: 2 Basic Goods, 3 Food
Warehouse: 5/5
Contracts: Officer
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - Unskilled
Goods Factory - Skilled


xelada
VPs: 0
Temporary Housing: 1 Soldier, 1 Unskilled
Reserved Colonist: Skilled
Wealth: 5
Resources: 1 Basic Goods, 1 Machine
Warehouse: 2/5
Contracts: 1 Officer, 1 Machine
Size: 8/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Skilled
Barracks -
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Machine Factory - 1 Skilled
Boot Camp - 1 Criminal

notquitethere - First Player
VPs: 4
Temporary Housing: 2 Officers, 3 Soldiers, 1 Skilled
Reserved Colonist:
Wealth: 5
Resources: 1 Food
Warehouse: 1/5
Contracts: Basic Goods
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Barracks - 1 Unskilled
Officer School - 1 Officer
Officer School - 1 Officer
Boot Camp - 1 Officer




Turn Order:       
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
   
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 13
« Reply #273 on: June 02, 2014, 01:30:16 pm »

Phase choices are in:

PlayerPhase
KashyykTrade
GreatWyrmGoldTrade
ToasterTrade
xeladaProduction
notquitethereColonization

Phases this round are Colonization, Production, and Trade

Current Turn Order
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #274 on: June 02, 2014, 02:12:23 pm »

Allow me to quote my PM:

I doubt anyone's going to put in Trade for me.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #275 on: June 02, 2014, 03:39:28 pm »

Colonization: If by some miracle both nqt and Kashyyk take Unskilled, take the Skilled. Otherwise, claim my Unskilled idler.

Production: Farms, CC, Harvester (+2 Wealth, +1 Raw Resources)

Trade: Sell both Raw Recourceses (+4 Wealth), buy 2 Basic Machines and 1 Basic Goods (-19 Wealth). Contract for some Basic Goods.

Anyone interested in either lending me a few Wealth (if I can get 3 more I can afford a second Basic Goods) or making a of some sort that otherwise gets me a Basic Goods?
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xelada

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #276 on: June 02, 2014, 04:55:04 pm »

Colonization: take what's left and my reserved fellow
production: make a machine like last time
trade: send off my soldier

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #277 on: June 02, 2014, 05:08:01 pm »

Colonisation: Get Skilled, Reserve Skilled
Produce: Farms x2: +2 food. Colonial Centre: -1 food, +1vp. Barracks: -1 unskilled, -1 food, +1 soldier.
Trade: Sell 5 Officers and 4 Soldiers for 32VPs. Buy 2 food for 4w.

Net: +2 food, -1 unskilled, -3 soldiers, -5 officers, +1 skilled, -4 wealth, +33 victory points.


(Not to complain, but I think you gave me one more wealth than I should really have as I gave a wealth to Toaster in exchange for a food.)
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GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #278 on: June 02, 2014, 06:29:15 pm »

Um...what the heck is that image?
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Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #279 on: June 02, 2014, 06:30:48 pm »

Colonisation Unskilled
Production
Farms: +3 Food
CC: -1 Food, +2 Wealth
Lab: -1 Food, +1 VP
Rare H: -1 Food, +1 Rare Raw

Trade -3 Rare Raw, -1 Food,  -2 Wealth, +2 Basic Good, +2 Machine
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #280 on: June 02, 2014, 09:36:24 pm »

Colonization:  Unskilled
Production:  Everything.  +1 VP, +1 Basic Goods, +2 Food.
Trade:  Sell 3 Basic Goods, 5 Food (+17W).  Buy 2 Rare Goods (-14W).  Reserve Machine.

Net:  +Unskilled, +1 VP, -2 Basic Goods, -3 Food, +2 Rare Goods, +3W
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #281 on: June 03, 2014, 03:05:18 am »

GWG
Um...what the heck is that image?
Napoleon riding a T-Rex, which is a visual metaphor for my game strategy.
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GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #282 on: June 03, 2014, 07:05:42 am »

Why? Did people think you were short or something? Are you extinct?
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xelada

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #283 on: June 03, 2014, 12:50:53 pm »

He doesn't understand geography and thinks invading Russia is a good idea?

GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #284 on: June 03, 2014, 01:25:13 pm »

He intends to be destroyed by a meteorite, maybe? Or exiled to Corsica? Or to be inexplicably slain by a Spinosaurus? Or be destroyed by Corsica striking the Earth near where he's fighting a Spinosaurus?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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