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Author Topic: Distant Colony v2 - Boardgame - Game Over!  (Read 19203 times)

Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #255 on: May 27, 2014, 05:46:30 am »

Seeing as me picking it would also give you a wealth, I'm quite ok with staying with Production.
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notquitethere

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #256 on: May 27, 2014, 06:28:48 am »

Righto, righto. Old King Toaster is always good for a survey in any case.
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #257 on: May 27, 2014, 08:35:32 am »

I guess I can do that, especially since I'm now flush with food.  I should build a survey station or something.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #258 on: May 27, 2014, 02:11:17 pm »

Space Station
Colonist Pool: 21
VP Pool: 63
Trade Environment: Expansion

Available Colonists:
    1 Skilled
    4 Unskilled

Available Resources:
ResourceAmountBuys AtSells At
Food1221
Basic Raw532
Rare Raw265
Basic Goods754
Rare Goods287
Basic Machines976
Soldier24VP3VP
Officer25VP4VP




Settlements

Kashyyk
VPs: 6
Temporary Housing: 5 Unskilled, 1 Expert
Reserved Colonist:
Wealth: 4
Resources: Rare Raw
Warehouse: 1/5
Contracts: 1 Machine, 1 Rare Goods
Size: 6/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Laboratory - 1 Expert
Rare Harvester - 1 Skilled


GreatWyrmGold
VPs: 0
Temporary Housing: 1 Expert, 2 Unskilled
Reserved Colonist:
Wealth: 9
Resources: 1 Basic Raw
Warehouse: 1/5
Contracts: 1 Basic Goods, 3 Machines
Size: 6/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Prison - 4 Criminals
Harvester - 1 Unskilled


Toaster
VPs: 2
Temporary Housing: Criminal, 3 Experts, 1 Unskilled
Reserved Colonist:
Wealth: 2
Resources: 1 Basic Goods, 2 Food
Warehouse: 3/5
Contracts: Officer
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Farm Complex - 2 Unskilled
Harvester - Unskilled
Goods Factory - Skilled


xelada
VPs: 0
Temporary Housing: 1 Soldier, 1 Unskilled
Reserved Colonist: Skilled
Wealth: 4
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: 1 Officer, 1 Machine
Size: 8/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Skilled
Barracks -
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
Machine Factory - 1 Skilled
Boot Camp - 1 Criminal

notquitethere - First Player
VPs: 4
Temporary Housing: 2 Officers, 2 Soldiers, 1 Skilled
Reserved Colonist:
Wealth: 4
Resources:
Warehouse: 0/5
Contracts: Basic Goods
Size: 7/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Barracks - 1 Unskilled
Officer School - 1 Officer
Officer School - 1 Officer
Boot Camp - 1 Officer, 1 Criminal




Turn Order:       
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
« Last Edit: May 27, 2014, 02:51:52 pm by Mephansteras »
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notquitethere

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #259 on: May 27, 2014, 02:19:01 pm »

Hold up, we should be on Expansion Trade cycle still as no one's traded since it appeared.
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #260 on: May 27, 2014, 02:50:33 pm »

Huh. That's odd, my script must be acting funny. I had it set to No trade, so it shouldn't have done anything there.

I'll set it back and see what's up with the script.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #261 on: May 27, 2014, 02:54:54 pm »

Shhh.  Ignore that man.  Famine is good.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 12
« Reply #262 on: May 29, 2014, 05:07:59 pm »

Phase choices are in:

PlayerPhase
KashyykProduction
GreatWyrmGoldSurvey
ToasterSurvey
xeladaProduction
notquitethereProduction

Phases this round are Survey and Production.

Current Turn Order
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #263 on: May 29, 2014, 05:28:14 pm »

Survey +1 Wealth
Production
Farms: +3 Food
CC: production bonus, +2 Wealth
Lab: -1 Food, +1 VP
Rare Harvester: -1 Food, +1 Rare Raw

Net +3 Wealth, +1 Food, +1 VP, +1 Rare Raw
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xelada

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #264 on: May 29, 2014, 07:30:30 pm »

Survey: +1 Wealth
Production: +1 Machine (2+1 food from farms, basic raw->basic good->machine)

GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #265 on: May 29, 2014, 07:43:51 pm »

Survey: +2 Wealth

Production: Farms, CC, 1/4 of the Prison if permitted and Harvester if not

Net: +6 Wealth or +4 Wealth and +1 Basic Raw
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Toaster

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #266 on: May 29, 2014, 09:23:20 pm »

Now that's a useful turn!


Survey:  +2 W
Production:  Everything.  +1 VP, +1 Basic Goods, +2 Food.

Player Trade:  Sell 1 Food to NQT for 1W

Net:  +3 W, +1 VP, +1 Basic Goods, +1 Food.
« Last Edit: May 30, 2014, 09:32:01 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #267 on: May 30, 2014, 02:02:42 am »

Well, that was ridiculous.

Survey: +1w
Production: Farms x2: +2f. Boot Camp: -1f, -1 criminal +1 soldier (moved to surplus). Colonial Centre -1f, +1vp.
Trade With Toaster: -1w +1f

Net: +1f, -1 criminal, +1 soldier, +1VP.

Spoiler: Colony (click to show/hide)
« Last Edit: May 30, 2014, 09:46:30 am by notquitethere »
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #268 on: May 30, 2014, 08:52:46 am »

Anyone want to buy food?  I think this turn puts me over storage cap.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 10
« Reply #269 on: May 30, 2014, 09:27:37 am »

I'll buy one for 1W. Doubt you'll get a better offer.
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