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Author Topic: Distant Colony v2 - Boardgame - Game Over!  (Read 18847 times)

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #195 on: May 01, 2014, 06:23:16 pm »

Don't you mean, His Royal Toastiness, King of Mafia, Duke of Duking It Out, Baron of Breakfast and Earl of Appliances?
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #196 on: May 01, 2014, 06:31:44 pm »

Don't you mean, His Royal Toastiness, King of Mafia, Duke of Duking It Out, Baron of Breakfast and Earl of Appliances?

Nah, I'm the game mod, I don't have to use his titles. :P
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #197 on: May 02, 2014, 07:27:39 am »

I blame the Internet.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #198 on: May 02, 2014, 11:32:11 am »

Phase choices are in:

PlayerPhase
KashyykBuild
GreatWyrmGoldBuild
ToasterSurvey
xeladaProduction
notquitethereOrganization

Phases this round are Survey, Build, Production, and Organization

Current Turn Order
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
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GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #199 on: May 02, 2014, 12:00:44 pm »

Dang. I should have chosen some other phase.

Survey: +1 Wealth

Build: Build a Prison. Staff it with all the criminals!

Production: 2 Farms. Colonial Center. +2 Wealth, +1 Food

Organization: Organize a sandcastle contest!

I'm going to be playing Trade this turn if no one else wants a contract.
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notquitethere

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #200 on: May 02, 2014, 01:39:48 pm »

Survey: +1W
Build: Self Esteem
Produce: Farms x2: 2 food, Officer School: -2 Food, -1 Expert, +1 Officer (Moved to Reserve)
Organise: Staff Colonial Center with Expert, Staff Officer School with Expert, Staff Boot Camp with Criminal, Staff Barracks with Unskilled

Net: -1 expert, +1 officer, +1w, reorganisation

Spoiler: Colony (click to show/hide)
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xelada

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #201 on: May 02, 2014, 07:06:24 pm »

curses, forgot that machine factories take two machines

Survey: +1W
Build: Self Esteem
Produce: Farms x2 +(plus production): 3 food, Assembly line (harvester and basic factory): -2food +1basic good, colony centre: -1food +2W
Organise: dance-off

Net: +1 basic good, +3w,

Toaster

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #202 on: May 04, 2014, 08:56:27 pm »

Survey: +2 W
Build:  Muscle
Production:  Farms, Harvester, Goods Factory:  +1 Basic Goods
Organize:  DAAAAAAAANCE


Net:  +2W, +1 Basic Goods
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #203 on: May 05, 2014, 11:27:37 am »

Just waiting on Kashyyk now. I'll prod him.
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Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 8
« Reply #204 on: May 06, 2014, 03:46:04 am »

Sorry!!

Survey +1 Wealth
Build Rare Harvester (staff with Skilled) -2 Machines, -1 Basic Good
Production
Farms: +2 Food
Lab: -1 Food, +1 VP
Rare Harvester: -1 Food, +1 Rare Raw
Organisation Send a team to both the dace party and the sand-castle contest
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #205 on: May 06, 2014, 01:14:10 pm »

GWG - Organize Annual Sandcastle Contest - [1] Utter disaster! Someone double booked venues and both the Sandcastle Contest and a Dance Off are held on the same beach!

notquitethere - Build Self Esteem - [3] Moderate Success - Your self esteem has improved! Good job!

xelada - Build Self Esteem - [3] Moderate Success - Your self esteem has improved! Good job!
         - Attend the Dance Off - [3] Moderate Success - Your team performs well, despite the delays and problems caused by the double-booking.

Toaster - Build Muscle - [3] Moderate Success - You got a good feeling. This is the way!
           - Attend the Dance Off - [4] Success  - Your team wins the Dance Off!

Kashyyk - Attend the Sand Castle Contest - [2] Failure - Your Dance team somehow got assigned to the Sand Castle Building. They try their best, but really aren't very good at it.
            - Attend the Dance Off - [1] Abject Failure - Your Sand Castle team somehow got assigned to the Dance Off. They get unruly, someone tries to deck the organizer, and a brawl breaks out. Your team lands in jail for the night!




Space Station
Colonist Pool: 27
VP Pool: 68
Trade Environment: Standard

Available Colonists:
    1 Skilled
    4 Unskilled

Available Resources:
ResourceAmountBuys AtSells At
Food1021
Basic Raw532
Rare Raw354
Basic Goods554
Rare Goods376
Basic Machines776
Soldier33VP2VP
Officer24VP3VP





Settlements

Kashyyk
VPs: 4
Temporary Housing: 5 Unskilled, 1 Expert
Reserved Colonist:
Wealth: 3
Resources: Rare Raw
Warehouse: 1/5
Contracts: 1 Machine, 1 Rare Goods
Size: 5/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Laboratory - 1 Expert
Rare Harvester - 1 Skilled


GreatWyrmGold
VPs: 0
Temporary Housing: 1 Expert, 2 Unskilled
Reserved Colonist:
Wealth: 14
Resources: 1 Food
Warehouse: 1/5
Contracts: 1 Basic Goods, 2 Machines
Size: 5/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Prison - 4 Criminals


Toaster
VPs: 1
Temporary Housing: Criminal, 3 Experts, 2 Unskilled
Reserved Colonist:
Wealth: 3
Resources: 1 Machine, 2 Basic Goods
Warehouse: 3/5
Contracts: None
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Harvester - Unskilled
Goods Factory - Skilled


xelada
VPs: 0
Temporary Housing: 1 Skilled, 1 Soldier, 1 Criminal
Reserved Colonist:
Wealth: 4
Resources: 2 Basic Goods, 1 Machine
Warehouse: 3/5
Contracts: 1 Officer, 1 Machine
Size: 6/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Skilled
Barracks -
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled

notquitethere - First Player
VPs: 2
Temporary Housing: 1 Officer, 2 Soldiers
Reserved Colonist: Skilled
Wealth: 3
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: Basic Goods
Size: 6/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Barracks - 1 Unskilled
Officer School - 1 Officer, 1 Expert
Boot Camp - 1 Officer, 1 Criminal


Turn Order:       
notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada
   
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #206 on: May 06, 2014, 03:34:07 pm »

Is anyone doing Trade and/or Production?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Kashyyk

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #207 on: May 06, 2014, 03:38:52 pm »

I'm doing production
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GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #208 on: May 06, 2014, 03:40:17 pm »

Wow. That went badly.

Did I send in my phase yet?
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Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 9
« Reply #209 on: May 06, 2014, 04:10:33 pm »

Did I send in my phase yet?

Yes you did.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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