@notquitethere: Two things. 1st, your Contract for Basic Goods is still active. It only gets used if there aren't enough for you to buy when it gets around to you. Second, you got stuck with the Criminal that round, so your colony is slightly different from how you'd wanted it.
Sorry about the delay, everyone. Been busy or out with a nasty headache the past few days. Really meant to get to this earlier this week!
Sand Castle Contest!
GreatWyrmGold: Organize the contest [2] - Sadly, the weather was horrible that day and the contest was a bust. You tried to reschedule, but people were just too busy. Still, people are looking forward to trying again next year.
Toaster: Hitting on cute colonists [3] - Well, you didn't exactly score since everyone left early due to the weather, but you did get the number of one colonist. So there is some hope!
Trade Environment Deck has been shuffledSpace StationColonist Pool: 39
VP Pool: 70
Trade Environment: Famine
Due to an ecological disaster Famine has struck the Industrial World of Certes II! Orders for urgently needed food are broadcast out to all farming colonies!
Available Colonists:
2 Criminal
1 Expert
1 Skilled
1 Unskilled
Available Resources:
Resource | Amount | Buys At | Sells At |
Food | 5 | 4 | 3 |
Basic Raw | 4 | 3 | 2 |
Rare Raw | 2 | 5 | 4 |
Basic Goods | 4 | 5 | 4 |
Rare Goods | 2 | 7 | 6 |
Basic Machines | 6 | 7 | 6 |
Soldier | 3 | 3VP | 2VP |
Officer | 2 | 4VP | 3VP |
SettlementsKashyykVPs: 2
Temporary Housing: 4 Unskilled
Reserved Colonist: Expert
Wealth: 2
Resources: 1 Machine
Warehouse: 1/5
Contracts: 1 Machine
Size: 3/15
Colonial Center - Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Laboratory - 1 Expert
GreatWyrmGold VPs: 0
Temporary Housing: 2 Criminals, 1 Expert, 2 Unskilled
Reserved Colonist:
Wealth: 2
Resources: 4 Basic Goods
Warehouse: 4/5
Contracts: 1 Basic Goods, 1 Machine
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled
Toaster VPs: 1
Temporary Housing: Criminal, 3 Experts, 1 Unskilled
Reserved Colonist:
Wealth: 0
Resources: 1 Basic Goods, 1 Machine
Warehouse: 2/5
Contracts: None
Size: 4/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Harvester - Unskilled
Goods Factory - Skilled
xelada VPs: 0
Temporary Housing: 2 Skilled, 1 Unskilled
Reserved Colonist:
Wealth: 0
Resources: 2 Basic Goods, 1 Machine
Warehouse: 4/5
Contracts: 1 Officer, 1 Machine
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled
notquitethere - First Player
VPs: 2
Temporary Housing: 1 Officer, 1 Soldier, 1 Criminal
Reserved Colonist:
Wealth: 1
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: Basic Goods
Size: 5/15
Colonial Center -
Farm - 1 Unskilled
Farm - 1 Unskilled
Barracks -
Officer School - 1 Officer, 1 Expert
Turn Order: notquitethere
Kashyyk
GreatWyrmGold
Toaster
xelada