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Author Topic: Distant Colony v2 - Boardgame - Game Over!  (Read 19243 times)

xelada

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Re: Distant Colony v2 - Boardgame - Round 5
« Reply #135 on: April 02, 2014, 05:48:47 pm »

Survey:  +1 W
Colonization:  Pick Skilled.
Build:  Goods Factory staffed with unskilled
Production (Chosen):  All buildings.  -1 Food, +1 Basic Good, +2 W.

Net:  +3 W, +1 Skilled, -1 Food, +1 Basic Good.

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 5
« Reply #136 on: April 03, 2014, 07:00:36 pm »

A few notes:

1) xelada: Colonization did not happen. You do not get to claim a Colonist this turn.

2) Toaster: I don't see you having an Unskilled in Temporary housing, so I used a Skilled instead.



notquitethere's Team Building Extravaganza [6] - It's a huge success, although maybe too successful. Everyone walks around spouting buzzwords like 'synergy' and 'actualize' and performing trust falls on unwary strangers. Tourists are pretty wierded out by the whole thing.

GreatWyrmGold's annual Sand Castle contest [6] - Once again it's a huge hit, although people tend to drink too much and wreck things. It's started to become expected, to be honest.


Space Station
Colonist Pool: 45
VP Pool: 72
Trade Environment: Standard

Available Colonists:
    1 Criminal
    4 Unskilled

Available Resources:
ResourceAmountBuys AtSells At
Food1021
Basic Raw532
Rare Raw354
Basic Goods554
Rare Goods376
Basic Machines776
Soldier33VP2VP
Officer24VP3VP










Settlements

Kashyyk - First Player
VPs: 1
Temporary Housing: 3 Unskilled, Skilled
Reserved Colonist:
Wealth: 6
Resources: 1 Food
Warehouse: 1/5
Contracts: 1 Machine
Size: 3/15
Colonial Center -
Farm - 1 Unskilled
Farm - 1 Unskilled
Laboratory - 1 Expert


GreatWyrmGold
VPs: 0
Temporary Housing: 2 Criminals, 1 Expert, 1 Unskilled
Reserved Colonist:
Wealth: 8
Resources: 1 Food, 2 Basic Goods
Warehouse: 2/5
Contracts: 1 Basic Goods
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Farm - 1 Unskilled


Toaster
VPs: 1
Temporary Housing: Criminal, 2 Experts
Reserved Colonist: Expert
Wealth: 2
Resources: 1 Basic Goods
Warehouse: 1/5
Contracts: None
Size: 4/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Harvester - Unskilled
Goods Factory - Skilled


xelada
VPs: 0
Temporary Housing: 2 Skilled
Reserved Colonist:
Wealth: 6
Resources: 1 Basic Goods
Warehouse: 4/5
Contracts: 1 Officer, 1 Machine
Size: 3/15
Colonial Center - 1 Skilled
Farm - 1 Unskilled
Harvester - 1 Unskilled
Goods Factory - 1 Unskilled

notquitethere
VPs: 1
Temporary Housing: 1 Officer
Reserved Colonist:
Wealth: 5
Resources:
Warehouse: 0/5
Contracts: Basic Goods
Size: 5/15
Colonial Center - 1 Expert
Farm - 1 Unskilled
Farm - 1 Unskilled
Barracks - 1 Unskilled
Officer School - 1 Officer




Turn Order:       
Toaster
xelada
notquitethere
Kashyyk
GreatWyrmGold
   
   
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 5
« Reply #137 on: April 03, 2014, 10:55:02 pm »

Probably just a reading failure.


Also, speaking of weird edge case rules, what happens if the First Player does Organize?  Is the played phase benefit just lost?  Does it matter if anyone else also Organizes?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 5
« Reply #138 on: April 03, 2014, 11:25:11 pm »

Probably just a reading failure.


Also, speaking of weird edge case rules, what happens if the First Player does Organize?  Is the played phase benefit just lost?  Does it matter if anyone else also Organizes?

They get no advantage from playing that card, no, except when someone else plays the card as well. That other person will get the First Player token and the person who currently has it will get to choose another Phase choice.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 5
« Reply #139 on: April 04, 2014, 08:58:50 am »

Hey Xelada have you submitted Produce?

Did you go for Survey in the end, Toaster?
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 5
« Reply #140 on: April 04, 2014, 09:48:06 am »

A-yup.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Distant Colony v2 - Boardgame - Round 5
« Reply #141 on: April 04, 2014, 10:51:00 am »

Phase choices are in:

PlayerPhase
KashyykColonization
GreatWyrmGoldTrade
ToasterSurvey
xeladaProduction
notquitethereOrganization

Phases this round are Survey, Colonization, Production, Trade, and Organization. notquitethere will be taking First Player during the Organization phase.

Current Turn Order
Kashyyk
GreatWyrmGold
Toaster
xelada
notquitethere
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #142 on: April 04, 2014, 11:16:51 am »

Survey: +1 Wealth

Colonization: Grab an Unskilled guy

Production: Everything goes. +1 Food, +2 Wealth

Trade: Sell 2 Food (+2 Wealth). Buy 2 Basic Goodses (-10 Wealth). Lend Toaster one Wealth. Final Wealth: 2. Reserve a Basic Machines.

Organization: Organize a sandcastle contest.

One day, and one day soon, I will finally use these Basic Goodses.
« Last Edit: April 04, 2014, 01:02:24 pm by GreatWyrmGold »
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #143 on: April 04, 2014, 11:18:19 am »

Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

notquitethere

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #144 on: April 04, 2014, 11:30:21 am »

High fives all-round gang, we actually managed to co-ordinate a phase.

Survey: +1W
Colonization: Claim unskilled
Production: Farms: +2 food; Colonial Centre: -1 Food, +1VP; Barracks: -1 unskilled, +1 Soldier, move soldier to temporary housing.
Trade: -5W, +1 Basic Good
Organization: Put new unskilled in Barracks, Move Expert from Colonial Centre to Officer School.

Net: -4W, -1 unskilled, +1 Soldier, +1 Basic Good, +1 VP

Spoiler: Colony (click to show/hide)
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #145 on: April 04, 2014, 11:36:40 am »

Survey:  +2 W
Colonization:  +1 Unskilled
Production:  Farm/Harvester, +1 Basic Raw
Trade:  Get 1 W from GWG.  Sell 1 Basic Raw, buy 1 Basic Machine.
OrganizationGet drunk at the sandcastle contest and hit on attractive colonists  Covertly support GWG's entry into the Great Sandcastle Contest

Net:  -2 W, +1 Basic Machine, +1 Unskilled

IOU:  1W to GWG

Anyone want to loan me 1 wealth?  Or buy a basic raw from me for 3 W?  I'll support you at the sandcastle contest.
« Last Edit: April 04, 2014, 01:10:09 pm by Toaster »
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #146 on: April 04, 2014, 11:39:02 am »

Basic Goodses.
Your preciouses?
How else am I supposed to pluralize "basic goods"?

Anyone want to loan me 1 wealth?  Or buy a basic raw from me for 3 W?  I'll support you at the sandcastle contest.
I can't buy anything, but...what kind of terms were you thinking for that loan?
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #147 on: April 04, 2014, 12:03:23 pm »

The offer to do a similar loan in the future?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

GreatWyrmGold

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #148 on: April 04, 2014, 12:30:02 pm »

So, I'd give you a single wealth, and if I needed it in the future you'd give me a single Wealth? That doesn't seem to be anything but disadvantageous for me. Nothing personal, Toaster, but we're going to need a bit of profit from this.
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Toaster

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Re: Distant Colony v2 - Boardgame - Round 6
« Reply #149 on: April 04, 2014, 12:48:12 pm »

No- You'd loan me a wealth, I'd pay you back when I could (1-2 turns max) and then if you needed just a quick borrow of a similar nature in the future, I'd look on you kindly.

Not asking for a gift, here.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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