The next generation continues to be trained by various peoples. A third continues beyond the minimum of basic training into more dedicated tactics, while the others are transferred to laboratories and engineering, with a small group shuttled between, with most of the remainder showing the penchant towards diplomacy, as shown by their continual, mostly successful attempts to calm disputes that tend to arise from time to time between the various groups being trained.
Requests to further reinforce the gateroom are denied. Anything further is viewed as over-expenditure of supplies that will be needed for the colony.
After the coordinates for the return trip are discovered, an attempt is made from the control room to dial up another of the gateways, using the symbols:
Suddenly, the gate activates, splashing out a wave of energy that folds back into a wavy surface. After a short time, the gate is shut off to prepare a drone to scout the area, and team to follow it through.
Continued research upon the snake-like corpse determines that it was once some form of a parasite. As it was discovered by the upper spine of one of the humanoid specimens, it is theorized that it has the ability to interfere with the mental communication of the brain to the rest of the body. As most of it has decayed, not much more could be discovered beyond, to the amazement of the scientists, trace samples of the same metal the gate is made of. Three theories have been made to explain it: the parasite is able to devour the metal as an alternative, but ultimately temporary sustenance, the parasite naturally produces the metal and was harvested to get the metal to construct the gateway, or the metal was injected into the parasite.
The manufacturing facilities construct a medium-sized drone to use for scouting out the first location.
Testing of the ground around the facility yields enough room for one more manufacturing facility, five more barracks, two more labs, three diplomatic offices, or enough room to increase the facility's capacity by 40 people.
Another of the air recyclers is taken offline for a short time to be cleaned, which is done successfully, but there is a fair amount of buildup in the other recyclers.
Capacity: 530
Population: 533
l- 26% Children (123)
l l- Military Training II (39)
l l- Military Training I Scientific Training I (29)
l l- Military Training I Engineering Training I (27)
l l- Military Training I Diplomacy Training I (21)
l l- Untrained (7)
l- 22% Unskilled Laborers (122 <67 available>)
l- 16% Skilled Laborers (86 <54 available>)
l- 15% Engineers (83 <21 available>)
l- 14% Scientists (78 <28 available>)
l- 7% Soldiers (41 <26 available>)
Facilities
2 Geothermal Power Plants
1 Nuclear Power Plant
7 Water Tanks
l- 0%
l- 4%
l- 7%
l- 7%
l- 8%
l- 6%
l- 3%
3 Air Recyclers
l- 72% clogged
l- 43% clogged
l- 41% clogged
10 Greenhouses
l- 10 turns
l- 2 turns
l- 4 turns
l- 6 turns
l- 8 turns
l- 9 turns
l- 1 turns
l- 3 turns
l- 5 turns
l- 7 turns
2 Archives
4 Armories
l- 35 .30 cal Bolt-action Rifles (12 CR / 2d10)
l- 20 .35 cal Pistols (14 CR / 3d6)
l- 14 .35 cal SMGs (5 - 10 CR / 1d6 for each hit)
l- 120 .30 cal Rifle Clips
l- 75 .35 cal Pistol Clips
l- 140 .35 cal Sub Machine Gun clips
l- 39 Children
l- 10 Soldiers
3 Laboratories
l- 4 unknown staff shaped weapons (5 turns)
l- 6 human corpses - near totally skeletonized
l- 1 parasite corpse - heavily decayed
l- 29 Children
l- 78 Scientists (2 teaching)
2 Food Storages
l- 277 units of food
l- 800 units of food
1 General Storage
l- 18 general purpose supplies
1 Manufacturing Facility
l- 27 Children
l- 27 Engineers
1 Gate Room
l- Gateway
1 Gate Control Facility
l- Command Center
l l- Gateway Control
l- 2 Barracks
l- 1 Temporary Storage
l- 1 Quarantine
1 Medical Facility