Absolutely sure about padded hoods.
About clockwork oscillator not so sure anymore, actually it was just messed up links in stockpiles during manufacture process, (tried to figure out what i can store in stockpiles from tinker and what not, and how to organize it all better) so 10 clockwork oscillators I ordered never was produced, but I decided that clockwork oscillator != oscillator, because wasn't able to produce clocks. Already found it all out, but it seems now to late to edit them out from previous post before anyone noticed.
Update: "create motorized pants" at Gadgeteer's workshop create gutsy belts instead of motorized pants.
[REACTION:CREATE_PANTS_GUTS_GNOME]
[NAME:create gutsy belt]
[BUILDING:GADGET_GNOME:NONE]
[REAGENT:A:1:PANTS:ITEM_PANTS_BASE_GNOME:NONE:NONE]
[REAGENT:B:1:TOOL:ITEM_TOOL_BATTERY_GNOME:NONE:NONE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_GUTS_GNOME:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MECHANICS]
[REACTION:CREATE_PANTS_MOTOR_GNOME]
[NAME:create motorized pants]
[BUILDING:GADGET_GNOME:NONE]
[REAGENT:A:1:PANTS:ITEM_PANTS_BASE_GNOME:NONE:NONE]
[REAGENT:B:1:TOOL:ITEM_TOOL_CLOCK_GNOME:NONE:NONE]
[REAGENT:C:1:TOOL:ITEM_TOOL_MOTOR_GNOME:NONE:NONE]
[REAGENT:D:1:TOOL:ITEM_TOOL_PISTON_GNOME:NONE:NONE]
[REAGENT:E:1:TOOL:ITEM_TOOL_PISTON_GNOME:NONE:NONE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_GUTS_GNOME:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MECHANICS]
And definitely not bug - on military uniform screen in armor section "clockwork armors (foreign)" and "clockwork armor (foreign)". "clockwork armors" first in list, long before "clockwork armor", so it's a bit confusing why gnomes refusing to wear clockwork armors, before you check raws to find out that it's from "replicate ancient clockwork armor" reaction of some another fortress.