So this was inspired by
this topic.
The idea is basically to codify somewhat the discussion. Each player will grab a country and manage in a increasingly volatile situation, that may or may not result in WW3 (but it's Bay12 after all).
The trick is that I'll roll for your actions depending on how well your case is made (Totally arbitrary I know). For example, if Russia want to convince North Korea to join it in war, it'll have to argue why Korea would follow it. Of course other players (or even non-players) can counter-argue.
Several players can co-control a country if they all agree to it. They can either hivemind the leadership, or each handle various branches of government (One could have a US President and a US Congress player for example).
World situation for Turn 1 is the real-world situation as of the 3rd of March 2014, 10 am GMT (So like one minute ago). From now on, timelines will diverge.
To apply just grab a country, or make a deal with another player if you both want to play the same country.
Application Form:
-Country
-Color (for map purpose)
Darvi: Luxemburg
sackhead : Vatican
crazysheep: New Zealand
kaian-a-coel: France
Gamerlord: Australia - Prime Minister
smurfingtonthethird: Australia - Minister for skullfucking the hell out of those filthy New Zealanders
fives: Poland
Yourmaster: USA
fniff: Russia
Remuthra: Switzerland
WhithiusOpus: Germany
Epichhighfever: England (UK?)
Culise: China
tahujdt: Israel
kj1225 : Canada
cheesemcmuffin88:Denmark