That first castle looks wierd on the right side. Like it bends or twists into a different VP by that point. The second one is pretty good, a nice extreme angle that represents the size pretty well, could've further reinforced that with some tiny stuff on the ground, but that's extra polish and not neccessary at this point.
Ok, week two rolls around, we're going strong, with a suprisingly large amount of people participating (and hopefully learning something).
Now, for week two we'll be doing more perspective, but this time we're focusing on using it with wierd stuff instead of making the grids and straight lines ourselves. So for all you digital users I have
this. A powerful tool to quickly create perspective grids from scratch, or from pictures (this would've made last weeks #4 a cakewalk). You can use it to save time if needed, but it's not neccessary.
First part of this will focus on elipses in perspective and how to do those, now, there are tools for this when doing it traditionally (since freehand drawing them accurately is a proper pain and requires a ton of exercise), but digitally you're stuck fiddling with the selection tools and doing it freehand. Your best friend in constructing an elipse in perspective though will be a square around it's supposed position. The elipse itself will touch the square on four points. These four points are always the halfway points of the sides of the square. Of course these will be moved with perspective, which will give us the perspective of the elipse itself. Another important part is the minor axis of the elipse, or the line that connects the short distance. This will always be a perspective line that goes off to the VP that will define the elipse itself. This is kinda hard to explain with words alone, so expect some illustrated help tonight or tommorrow.
Second point of the week will be doing symmetry in perspective. We'll be doing this by using additional lines on the original part we're trying to replicate, and then using more of those lines to shape it like the original. Once again, nearly impossible to explain properly without pictures, so there'll be an updated for that too.
And last, but not least will be curves in perspective, which once again will heavily rely on using additional lines to better approximate how they should look. Usually your best bet is to divide the space into as small elements as possible and use the resulting grid to replicate the curve itself. Better explained illustrations, coming soon.
That's it for now, I'll post the tasks with the more detailed explanations and illustrations since it's kinda pointles to make you to guesswork like this. I'll also try and find some more helpful videos.