I just saw an article about a new indie game called "Banished."
(Here's the link.)It's not
quite a ripoff of Dwarf Fortress, but the parallels are far too numerous to ignore.
"You're the nameless, faceless (but not blameless) overseer of your small group of villagers set in low-tech, medieval-ish era."
"The goal is simple: survive. They must gather the proper resources, build houses, grow food . . ."
"The learning curve is steep, and you will likely have many failures, but that first success once you get the hang of things feels awesome."
"There really isn't any technology progression, which is usually something common for the genre."
"Also worthy of note is that Banished, which is pretty complex, was all created by one guy, programmer Luke Hodorowicz."
And
what's that I hear as the game music in the second half of the video? Is that a
solo acoustic guitar??But that's not what really gets me. I'm just wondering how the guy who wrote this article can say "It's this emphasis on simple survival that
sets Banished apart from city-builder games that have preceded it," and then, for purposes of comparison, specifically mention Dwarf Fortress (not by name, but with a link to this site). I guess he obviously never actually
played DF, or even spoke to anyone who had, presumably because he couldn't get past the lack of graphics.
To be fair, Banished does have its differences. There is no mention of any fantasy element (
e.g., dwarves, goblins, necromancers), or digging (although there is what kinda looks like a quarry at 1:28 in the video), and jobs like putting up buildings can take in-game
months to complete. And there are some things at which Banished is just plain
better, like having realistic diseases. (Cholera that spreads through infected drinking water is way more fun than your skin rotting away because some guy killed an FB and didn't wipe his feet before coming back inside.) But as far as actual game design is concerned, Banished is more interesting than Dwarf Fortress in only one point:
WHY your villagers are building this town. You're not sent out to establish a convenient trade location with the humans, or to erect a military outpoint to hold a strategic pass against the goblin hordes, or to found a mining colony to send precious ores back to the Mountainhome. No, in Banished, you're starting a new village because . . . you've been
banished. You're a gang of filthy, trouble-making miscreants. Nobody wants you.
Get out.So! How would YOU rip off the ripoff? My idea: A variation of the zero-point embark. You've all been run out of town with nothing but the clothes on your backs, although you did manage to waylay a farmer and steal his axe, wagon, and the
single draft animal pulling it. The dwarves may place as many skill ranks as they like . . . but only in Liar, Appraiser, Kicker, and Biter, they may have no other skills. Of course, if any of your dwarves display traits like "an ardent believer in order and tradition," or "truly enjoys helping others," or "is candid and sincere," or any of that crap, it's time to start over with a new Starting Seven.
You may trade with the elves & humans (if you can entice them to come) if you like, but the dwarven caravan has no interest in dealing with exiles for at least, oh, 10 years or so, and even then they won't listen to your trade requests: You'll buy what they see fit to bring you, and that's it. Of course, during that first 10 years, you're not obligated to
protect that caravan, either, so if they get ambushed by goblins or whatever while they're going PAST your settlement, well . . .
Migrants? Of course the Mountainhome has more outcasts to purge, and why wouldn't they come to you? Word is that you've got some stuff, so they're coming to mooch off you.
Also: No jail cells, no sherrif, no captain of the guard, and all mandates must be ignored. (Not "deliberately disobeyed," just ignored.)
Most important of all, you can't just pick any old site on which to embark. Pick a civilization, find where their Mountainhome is on the world map, and you
MUST embark within a week's travel time (your discretion on just how far that is) of that spot. You got kicked out without any food or drinks, remember?