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Author Topic: Dungeons and Dragons 4e: REPLACEMENTS WANTED  (Read 46959 times)

Sirus

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #300 on: April 29, 2014, 11:12:30 am »

Keyleth picks up her pack and stands up. She's ready to leave.
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My Name is Immaterial

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #301 on: April 29, 2014, 12:07:17 pm »

David murmurs a quick prayer to Enkol, and sketches an arrow in the air, casting Know Direction, giving a +2 to navigate in natural terrain with Nature.

Roll to navigate: d20 + 7 + 2 + map bonus = 14 + map bonus.

((Quick question about that those magic items you gave out: do they give +1 to the score or to the bonus?

Tawa

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #302 on: April 29, 2014, 06:09:22 pm »

((Score.))

David spots the temple in the distance and sees almost no real hinderance on the way there other than the forest. You can get there by midday if you start now.
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ShadowHammer

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #303 on: April 29, 2014, 06:15:56 pm »

Upon finding Gararhn gone, Rhogar says, Well, that was sudden, but not actually very surprising. He then packs his stuff, and once everyone else is ready, sets off in the direction of David's arrow.
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My Name is Immaterial

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #304 on: April 29, 2014, 06:36:36 pm »

David quickly and efficiently packs his things, making sure to store the Helmet of Wisdom in his pack. He needs not the armor nor the benefit it provides. He also doesn't trust it entirely either. Who just hands out powerful magical artifacts to inexperienced adventurers? Someone with an ulterior motive, that's who.

"I am ready. It's this way."

mastahcheese

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #305 on: April 29, 2014, 09:15:52 pm »

Cromwell gets up, not even noticing anyone's gone.
He polishes his new boots, and smiles widely.

"Anyone want to race?"
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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #306 on: April 29, 2014, 09:35:11 pm »

David gets a big smile on his face. "You had me at 'race'. Everyone just follow us! We should be there before the sun is at it's highest!"
Move: Run (Move speed+2=8)
Standard: Charge towards the temple (Move 6 towards target)
Repeat.


Possibly relevant rolls:
Athletics: 10+11=21
Endurance: 1+0=1

((...
...
Shit.))

mastahcheese

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #307 on: April 29, 2014, 09:38:11 pm »

((I HAVE BOOTS OF SPEED, SON))
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Might as well chalk it up to Pathos.
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My Name is Immaterial

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #308 on: April 29, 2014, 09:41:35 pm »

((I'm a Goliath. I don't turn down a competition. It would be a stain on my honor.))

mastahcheese

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #309 on: April 29, 2014, 09:42:42 pm »

((I'm a Goliath. I don't turn down a competition. It would be a stain on my honor.))
((My boots give me +2 to speed, making me at 8, for a standard move.
I get +10 to athletics, and +5 to endurance.

Let's dance))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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My Name is Immaterial

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #310 on: April 29, 2014, 09:46:11 pm »

((I can't dance. Dex was my dump stat.))

((Edit: I would like to point out that I have more nature than you, RANGER.))
« Last Edit: April 29, 2014, 09:48:30 pm by My Name is Immaterial »
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ShadowHammer

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #311 on: April 29, 2014, 10:25:33 pm »

((Are we supposed to be doing our own rolls now?))

Rhogar accepts your challenge! A race? Have at thee, good sirs!

((If doing our own rolls, here they are:
Athletics: 5+8 = 13
Endurance: 6+8 = 14))



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The Ensorceler

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #312 on: April 29, 2014, 11:13:32 pm »

Shortly before the race, Perrin whips up a fresh batch of Id Moss Powder.

"Huh. A race, is it?"
Time for some underhanded maneuvers. :P

Run (6 + 2): Take to the trees!
(Acrobatics: 13 + 12 = 25)
Run, Silent Stalker (6 + 2): Channel my inner flying squirrel and/or midget Tarzan and silently continue. (Acrobatics: 4 + 12 = 16)

(Athletics: 7 + 2 = 9, Endurance = 16 + 2)
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Sirus

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #313 on: April 30, 2014, 03:38:51 am »

Keyleth watches as some of the group races away, somewhat confused. The fact that she could simply fly and probably beat everyone there never occurred to her.
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Zako

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Re: Dungeons and Dragons: The Temple of Prophecy
« Reply #314 on: April 30, 2014, 09:59:10 pm »

Erza snorts at the antics of the others and threads an arm around one of Keyleth's.

"I think we'll just let you idiots tire yourselves out while we just take our time."

Seeing the afore mentioned idiots race off, she starts walking towards the temple with a small huff and a smile to her friend.

"You know Keyleth, I think I'm liking you more and more. Not running off like those idiots, it's clear you've got a sense of class and sensibility that they lack. I'm so glad we're friends!"
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