TO The Ensorceler:
A massive man suddenly jumps down into the alleyway and joins the fray. You don't know who he is or why he's here, but he draws his blade and gives the thief across from you a menacing look. Apparently he's with you.
TO My Name is Immaterial:
You jump into the air and do a backflip, then land in the alleyway, just nearly avoiding crushing a tiny halfling in the alley. You face the bandit across from you, who appears to be guarding something at the other end of the alley. You draw your blade and look at the thief menacingly. The halfling does the same to the bandit facing him.
FIGHT!
Climb the ladder, when I'm close to the roof teleport up to it and do an all out run toward the "thieves"
((IIRC, doing an all-out-run for one entire turn makes me go 4x as fast, correct me if I'm wrong))
You do so. You teleport up to the roof and run as quickly as possible toward the end of the alleyway. You catch a mere glimpse of the thieves running off and are about to lose them in a crowd of back-alley buildings. You have a mere moment to act.
Keep chasing!
You give yet more chase. You don't catch up, but you do find a dead end. However, as you begin to do something (turn back or sit down or whatever) you notice a trapdoor!
I do not care much for the reward, but we cannot have criminals running about.
Gharahrn heads in the direction of one of the alleged thieves, Rhogar can catch up whenever.
You run up Northeast-east Street (usually called East Street), but you aren't quick enough to get to the thieves in time. You try to follow them as best you can, but fail to see their tracks. However, due to your amazing street skills, you garner where they went from passers-by in the alley. You come upon a trapdoor...
((I know that's all she knows. She's just very ignorant of the world outside her temple :p ))
Look for a way to open the door. If a way does not present itself, use Crane's Wings to attempt to smash it open.
The door has no handle, nor does it have a key hole. It is firmly set in the ground, However, your nimble fingers allow you to pry it open with a crack between it and the ground. You climb down the ladder...
Inside is a dark cave lit with torches. The passage leads relatively straightforward. There seems to be something glowing not at the end of the tunnel but about halfway down. A successful Perception Check tells you it's a pit of acid about 100 feet away.
Vuplec examines the notice, and then heads to the North Castle.
You walk down North Street. At the end of the street is a castle. It is cube-shaped and made of boring grey cobblestones. A human guard, probably from So'ard looking for work, stands at the gate of the castle and sees you. He, having failed both an Arcana check and a Dungeoneering check, raises his halberd and tries to sound a rudimentary alarm by yelling "BWAAAAAAAAAAAAAAAAAAAAAAAAH". Or maybe he's crying, you can't tell.
IN OTHER NEWS
Remuthra quit, so we have an opening.