Dorfing commencing. The name's too long for the nickname, so I've shortened it to just `Khahm`. Feel free to change it yourself, though, because I've gotten my turn finished.
A new era has begun for the great fortress of Murderwheel. At Exodius's advice, the Agents have been taken down from power by order of the king, and KB no longer holds position as a tyrant. We've decided on a new system: Each year, someone new will take charge, so as to ensure that nothing like this could happen again. I have been chosen as the first Overseer of Murderwheel. First, though, I've decided to dispose of the eldritch beast lurking at our doorstep. Climbing the mountain as I write is Rikkir, Titan of the Marsh and an embodiment of fire. Intimidating, yes, but not horribly dangerous. I've sent our marksdwarves, the Hazy Basements, to deal with the threat. Given that much of the older records have been destroyed or lost, I suppose it'd be well to introduce myself in my journals. I am Flame, one of the founders of this fort, and one of it's ardent protectors. Though I am irrevocably wounded, I still hold my warhammer with pride, and should the need ever arise, though I desperately hope it will not, I will lead my men into battle. Exodious is another founder, and the first leader of the fort. When it was lost the first time, he was forbidden from being part of the reclaim party, and has since rose to the position of King's Adviser in the Mountainhomes. KB, or Kitten Biscuit, was a recent leader of the fortress, having arrived at the order of the king, and is one of his agents. He was a cruel man, though he had honor, and it will surely benefit the fort now that he's disposed of.
So far, events have been rather peaceful, but I noticed something: Time was moving very slowly. After consulting some of the wiser dwarves in the fortress, I determined that the most likely cause was due to the large amounts of living beings present. Given that I couldn't, in good conscience, kill off dwarves unnecessarily, and destroying the dwarvern caravan has its own problems, I decided to solve our excess of
prisoners instead.
I constructed several hatches in Ral's Temple, which hangs over the volcano. Several goblin prisoners are lead there, and, after being stripped of their belongings, dropped in. This should solve our problems with slowed time.
On an unrelated note, while surveying the area for the hatches, I noticed something: In the volcano, far below, sits a spire of Candy. I've ordered the miners to drill down to it, and set up a temporary housing area for the chosen Bluemetal smiths. I'll assign two strand extractors to prepare the Cotton Candy, along with a smelter to create some hard Candy wafers. Afterwards, a weapon smith will refine the wafers into Bluemetal blades. Granted, the vast majority of the military here uses blunt weapons, but as much as I hate KB, he's horrifyingly skilled with a short blade. I'm also considering training a group of axedwarves. I hear that stories about well trained dwarvern soldiers clad in steel and swinging Bluemetal axes are told by Elven and goblin parents to get their children to behave.
Well, the Bluemetal project has yet to reach fruition, but the Goblin Execution one has! I ordered the death of most of the fortress's goblin and troll prisoners. It took a few days for them all to be moved to the altar, but it was a swift desth once they were. Oddly, they didn't die very quickly. They seemed to be drowning in the magma rather than burning it. Are goblins fire proof? I'll have to do some research on the topic. As far as good news goes, time has sped back up again!
Digging down to the Candy has found not one, not two, but all three cavern layers. Thankfully, there are no creatures to contend with down there.
The Candy has been reached! I've started setting up some forges and living quarters, but they likely won't be finished by the time I must resign.
By Ilid...A beast long forgotten by time has attacked. He killed several good men, including Kitten Biscuit, Sunshine, and Rabbit Patte. Though we had personal grievances, KB was a good man, and a better soldier. I had fought alongside him when he was slain, killed before he could even attack. I did a lot of damage to it, but ultimately, it was finished off by a wandering ranger. Slabs will be constructed for the agents. In an odd twist of fate, it was not, in fact, any of the well-trained military dwarves that got the kill; rather, it was a passing ranger.
A troll has entered the caverns and started scaring some dwarves. It wasn't dificult to kill, but it did manage to off a recruit who was too nervous to realize that taking his traning sword into battle probably wasn't a good idea. In other news, I've started to dig some tunnels through the fortress to increase mobility throughout the fort. Me and my men would be able to get to enemies faster, and orders would be completed in less time.
Ugh. Some dwarf withdrew from society, and made an andesite amulet. To the Sacks of Slapping, squad of shame with ye! Oh, perfect, there's only one slot available there.
On the last day of winter, a kobold snuck into the fort. A dwarf in the Hazy Basements, who was labled as a possible baron, shot the thief directly in the throat. I've renamed the archer "Erithkeskal", or, in the human tongue, "Throatshot". And with this, I must resign. Long live the republic!