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Author Topic: Geartouched, the artificial mountain. A succession fortress.  (Read 5445 times)

CaptainMcClellan

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Re: Anyone up for a succession fortress?
« Reply #15 on: March 03, 2014, 11:09:15 am »

That's true, in which case we should add some custom or blank creatures to be modded later.

pastafriend

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Re: Anyone up for a succession fortress?
« Reply #16 on: March 03, 2014, 11:12:02 am »

Yes, I'll make some entries for them.
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CaptainMcClellan

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Re: Anyone up for a succession fortress?
« Reply #17 on: March 03, 2014, 11:14:13 am »

Cool. What about custom mats?

pastafriend

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Re: Anyone up for a succession fortress?
« Reply #18 on: March 03, 2014, 11:22:46 am »

Cool. What about custom mats?

A problem we have to deal with is that the moddable entries for mats/creatures already have to be genned in the world. This means that when one would mod a creature, of which the extra placeholder entry is already on the site, the creature would suddenly change to the modded creature, if you're still with me. A solution for this would be marking the placeholder's (currently a grizzly bear copy) state of being a copy in the description, which could break immersion. Not changing the entry would surely end op being a lot of FUN.

I'll see if I can get some placeholders for mats.

Also, the placeholders for the creatures are added to a seperate folder file.
« Last Edit: March 03, 2014, 11:28:54 am by pastafriend »
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CaptainMcClellan

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Re: Anyone up for a succession fortress?
« Reply #19 on: March 03, 2014, 12:00:02 pm »

Right, I understood the concept of placeholder animals.

A foreseeable problem with mat placeholders is that they could gen empty in the world. ( In essence: Placeholder A is a blank material, when the world gens we have many cave-ins and crashes because Placeholder A isn't solid. ) A potential way to do it is to copy some invaluable super-common mats into stone placeholders, and copies of gems and ores for their particular items respectively. Since the problem with adding things is that there's nothing to bring them into the world, we could solve the by-product and "finished/refined" mats via appropriate reactions, which as far as I know, are reread on each load. Essentially: Say I replace "placeholder ore" with "Bobzite ore", I could add refined Bobzite without having to replace a placeholder since the reaction to refine Bobzite can be rather easily appended to the Metalsmith's forge. As I understand it.

* nods * Tres bon.

pastafriend

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Re: Anyone up for a succession fortress?
« Reply #20 on: March 03, 2014, 12:09:55 pm »

Creatures have been modded,
Placeholders have been created,
FUN has been intensified.

Let's gen!
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CaptainMcClellan

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Re: Anyone up for a succession fortress?
« Reply #21 on: March 03, 2014, 12:10:36 pm »

Alright! :3

pastafriend

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Re: Anyone up for a succession fortress?
« Reply #22 on: March 03, 2014, 01:08:49 pm »

Alright, genned the world, edited the OP. My writing skills are sub-par, so if you could improve on it, please do so.

Now, for the naming of the fortress. The random generator came up with Geartouched. Seems okay to me.

I've chosen an area that is amusingly close to an elven site, containing deep metals and some soil. The area is heavily forested, so we'll have to chop it all down in time.
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evilthom

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Re: Anyone up for a succession fortress?
« Reply #23 on: March 03, 2014, 01:12:18 pm »

I'd like to take part in this if it is still going on, it sounds really cool!
« Last Edit: March 03, 2014, 01:15:22 pm by evilthom »
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pastafriend

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Re: Anyone up for a succession fortress?
« Reply #24 on: March 03, 2014, 01:18:33 pm »

I'd like to take part in this if it is still going on, it sounds really cool!

No problem! I'll add you to the list!
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pastafriend

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Re: Anyone up for a succession fortress?
« Reply #25 on: March 03, 2014, 01:39:31 pm »

Arrival




1st of Granite, 201

We have arrived at the site chosen by our elders today. They have named it Geartouched. We have used most of our supplies on the way here. We have some alchohol left, and spawn of those filthy plump helmets. One of the dogs has also birthed some puppies.

Our task is to build a new mountain here. An actual mountain. Well, let's start by getting some of the fundations in the ground.

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pastafriend

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Re: Geartouched, the artificial mountain. A succession fortress.
« Reply #26 on: March 05, 2014, 09:01:37 am »

27th of Malachite, 201

Some migrants arrived a few days ago. It appeared however, that they had not properly followed the instructions on their map, as they arrived at the wrong side of the river. We had to build a bridge to get them to the right side.



There were eight of them. It appears that one of them is a brewer and that another is a blacksmith. We'll now be able to set up our brewery. Rooms have already been dug out for this, as have their bedrooms.

We've also started setting up our block production.
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CaptainMcClellan

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Re: Geartouched, the artificial mountain. A succession fortress.
« Reply #27 on: March 05, 2014, 09:28:33 am »

Excellent. I can't seem to see the pictures though. I can't see the pictures because the upload site is blocked by my school. I looked through a proxy and it worked fine. Neat.

( Let me try through another browser and a proxy connection. )
« Last Edit: March 05, 2014, 09:30:32 am by CaptainMcClellan »
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pastafriend

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Re: Geartouched, the artificial mountain. A succession fortress.
« Reply #28 on: March 05, 2014, 10:57:09 am »

1st of Granite, 202

It would appear that I have been replaced as overseer. Something about me having a criminal past.
Well, let's see how far we've come.

We've set up housing for the community. As have we set up a few production facilities for food and building materials. The next overseer might be able to start designing the mountain.

The stocks are great. We have food, booze and building materials in excess.

I have spent my last few days as overseer building a tomb for myself and eating luxury food. I hope the next overseer will get me some important position in the future.

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Timeless Bob

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Re: Geartouched, the artificial mountain. A succession fortress.
« Reply #29 on: March 05, 2014, 09:09:54 pm »

What a great idea for an embark challenge: Landscape and build the embark to look exactly like another embark.  It becomes a mountainhome, because you build/sculpt the mountain into the site.  Genius!
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