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Author Topic: Let's create a setting: Lighter and Happier  (Read 11678 times)

Detoxicated

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Re: Let's create a setting: Lighter and Happier
« Reply #150 on: March 03, 2014, 02:15:17 pm »

Triple Post someone else do the Ordering of information please.

33.This is one of such cities, known as Thaefar. Actually, the city at the top which the stair-city leads to is the City of Thaefar, whereas the stair-city itself is called Tolgrin, though the two combined are sometimes referred to as Thaefar (somewhat like London and the City of London). ((I'm not yet sure on what element it should be. I'll go for air unless someone has a better idea for an air city, in which case it could become an ice or lightning city.))
34.On the Eastern part of the planet, there is a huge strip of land populated by lizardmen who are renowned for their knowledge on Spirits. A caste of priests, who are in standing just underneath the nobles, know the ancient language of spirits and have learned many secrets and morals from them. Their capital city Sisslak is home to many academies teaching many different branches of Spiritology.
35.There is an ocean found in the eastern side of the planet.
Around the shores live a humanoid race of crustaceans. They have navy blue, curved shells that cover their torsos, heads, forearms, and lower legs. On the areas the shells don't cover can be seen their exposed green muscle. The shells on their large heads present a simple round shape with a trailing protrusion at the back, and small holes just large enough for their glowing eyes to protrude out of. They have no other visible facial features other than a small mouth located on the underside of their head, which can only be seen if you are somehow looking at them from below. Their arms end in blunt masses of shell, with retractable fingers sticking out of them instead of regular hands. Their bodies have been built for striking, and so they possess incredibly upper body strength to allow them to punch at high speed even underwater. Deeper into the ocean there are underwater cities inhabited by another amphibious race. They appear extremely similar to humans, but have very pale smooth skin and slicked back fronds that mimic hair. Where humans would have ears they instead possess pink salamander style gills, with blue webbing in between the stalks. They are surprisingly adept with tinkering and working with machinery.
35.Hmmmm. The crustaceans, the Eida, have a symbiotic relationship with an amphibious furry creature called a mamukma. Mamukma hatch from eggs which are placed inside an Eida's shell shortly after birth. After hatching the mamukma is cared for by the host and will spend almost its entire life on their body. They have a small psychic ability that allows them a primitive form of communication with their hosts through which the host can give them commands. In exchange for this protection, the mamukma keeps the interior and gaps of the Eida's shell clean, and apply their saliva to wounds, which can accelerate healing and prevent infections.
36.The deserts are populated by sharkworms, named for their fin-like spike on the back of the body, that reaches out of the sand as they travel the evermoving dunes. A mature female specimen can grow to ten meters in length, while the much fiercer males can reach a size of only 6 meters. Their meat is delcious and part of many dishes around the desert regions.
37.There exists in the south eastern corner of the world a race of three feet tall bird people. Having an affinity for Wind elementals, they constructed the Grand City of Air up in the sky. For those who cannot fly, a service of dirgibles run taxi's across the clouds and bring up people from the town below.
Brilliant plumage.
38.Center-west, near enough that the rim at the same latitude is mostly steppes/scrubland. It stretches perhaps a quarter of the way to the Farside, but rises into mountains. Just west of the mountains is a smaller sea, with verdant coastal jungles.
The Earth city exists through the mountains, literally. The major hub is on the seaward side, but a not-insignificant strip of development stretches through a series of tunnels and caverns, culminating in the minor hub on the desert side, which acts primarily as a port for airships and sandskimmers. The mountains themselves are rich in mineral resources. The remnants of an ancient structure project from the eastern edge of the mountains, a construct of stone and iron which extends several hundred meters past the city wall into the desert. Its original purpose is lost to time, but it serves as a convenient dock for airships.
Sandskimmers are desert vessels primarily used by the small oasis clans of the desert, and by the cities which border it; they resemble outrigger sailboats in terms of structure. The desert winds are useful at times, but hardly a constant; most skimmers tend to be family heirlooms, and their operators have a tendency towards bonding wind elementals.
The delicately balanced desert clans continue to exist primarily because they are the first (and often the best) scavengers to reach old ruins uncovered by the shifting sands. Nevertheless, such unpredictable fortunes and limited sources of water keep their numbers low.
39.My bird people are called !@#!%#. or Klukou in human tongue.
It turns out a bunch of clicking sounds doesn't translate to english that well.
40.The other races sometimes call the bird people Featherers, a term which can quickly lead to a bar fight as it is quite insulting to the humble bird-people.
The Reptilemen of the desert are known as Sizzlak, and have formed alliances with some desert clans, while waging wars with the remaining ones.
41.Some believe the Maraxi and Klukuo have a common ancestry. Among the two races, opinion of this claim ranges from agreement to deep offense. Still, it remains lost to histroy which of the two invented airships, though both make heavy use of them. Only the Knowledge-Spider knows, though no one has bothered spending a secret to ask it.
42.The news of the world are carried by a religious group, known as the Saced Order of The Travelling Word, who feel that it is their sacred duty to deliver messages from important people to important people. They are highly respected amongst all the civilized races as they make fast information exchange possible. All of the bigger cities hold a monastary and every race is welcome within the ranks of the sect, even though the Archmessengers are almost exclusively made up of Klukou due to their flying abilities. It is said that refusing to give a messenger refugee will lead to bad luck, which is why they are often treated like nobles.
43.Remember that post saying that the time elemental warping stuff was theorized to be the origin of most races by blending them together?
Yeah, so the lizard and the bird people were probably mixed by it into the feathered pirate lizards at some point.
The spider reamins a mistery, though its origin as a (manavore?) titan spider (Titan spiders are manavores IIRC) are theorized. Some scholars thinks it survived long enough to gain sentience and quit devouring mindlessly spirits. Visitors to the Chasm Spider confirm that the area around it is not mana-less, but that's it. Spirits, as usual on such ancient matters, are elusive.
Thaelas canonized as city of lightning. The city sprawling at the mountain's base is the city of Metal. Known for its peerless crafting (duh). The undergound cities are particularly developped under them, and despite numerous theories nobody really knows why.
The planet/moon doesn't have moons of its own, the 13 "moons" are other moons of the gas giant they orbit (I don't remember the matter being made clear cut), not that it changes a lot of things for the civilisations.
Tides are massive, because gas giant.
44.It wasn't so much that races were blended together, that creatures were twisted into a different form. The Maraxi were intended as dino people, something like humanoid Maniraptorans. Though, the above theory sounds like it would be likely to arise within the setting.
45.The world orbits the gas giant at a great distance, so the giant and the sun appear almost the same size in the sky. This is why it is able to maintain its own moons.
46.The Cult of the Black Break believes that when blue comet intersects the 4th planet, the gravitational orbit will change and drive the comet on a direct collision to this planet. This story was created after their previous theory, that the comet would eat the sun, didn't come to fruition. The cult regularly "updates" its doomsday predictions whenever its previous predictions turn out false, or whenever doing so could generate publicity off of current events.
47.There are beings made out of quicksilver in the caves beneath the chasm. Some of these caves connect to the surface, and theses beings sometimes leave to attack settlements. Adventures, particularly the Panther Company, venture into these tunnels, wher many mysterious things exist.
48.The City of Thaefar, also known as the Grand City of Ice, sits at the peak of Mt. Thaefar. It is reached by climbing the Countless Steps which encircle it's perimeter in a spiral pattern up to the top, which has over the centuries grown into the magnificent Stair-City of Tolgrin, whose terraced farms and gardens feed not only itself but also the citizens of Thaefar above.
Near the top of mountain, below the City of Thaefar, there is a line all around the mountain where snow will always fall called the Eversnow. The path through this region on approach to the city is known as the Eversnow Pass, which is constantly cleared by the monks of the Snowpass Monastery, who do so not only as a courtesy to travelers but as a form of meditation.
49.It is said in childrens tales and legend that there is an uncontainable wish granting being similar to the spirits but different in nature called the Flumier somewhere in the world. It appears as a ball of unearthly blue light with properties of both fire and lightning in its appearance. It has a playful personality.
50.There is a place known as the Forest of Man. It was once a large Human settlement, but the great imprisoned spirit once walked past it in its wanderings, and the entire place was transformed, twisting the people there into all manner of shapes. The trees have boughs like great tangled masses of arms reaching out, their roots likewise of legs. The creatures of the forest, too, resemble humans, though twisted into inhuman shapes, and without any appreciable intelligence. Humans in general feel a reverence for the place, as the site of a great tragedy, the memory of which must be respected. Other races, though, greatly value the bones of the man-trees for their unique properties, much to the dismay of the human groups near the forest.
51.Along with the small bridges, there is a single giant stone bridge constructed by beings of unknown origin that spans the chasm at a point in which it is at its full length around 70 km. The vastness of the bridge is so large that miniature forests have grown atop of it, and cities and towns have been built atop it. There is evidence that there were other bridges of this size built in the past, but all that is left of them are ruins where they once began and ended.
52.Unfar from the foot of the stair city is bigger marsh area. There you can find multicoloured fog, that depends on the daytime as well as the season. Within these marshes, travellers have to be extremely carful, as there are Fae living there. These Fae will lead you into the swamps, where you will die a horrible death of drowning.
You can find a small tavern in the marshes, which is run by the Sacred Order of The Travelling Word.
53.Periodically, rocks with a large glowing deep blue crystal protruding from each end float up out of the fog at the bottom of the chasm. They always maintain alignment so that the crystals are perpendicular to the worlds curvature. These crystals are vital to the construction of airships and so are harvested and sold for high prices. However it is a very dangerous job as if not handled with care the magic in them will explode out and they will plummet down to the bottom of the chasm. Without the floating power the crystals become incredibly heavy. The ones placed in airships have many layers of armor put over them to prevent this.
54.Rumors, some substantiated, place tribes of fae at many such locations around the world. One common element of these stories is their particular aptitude for a strange variety of naturalistic magic; this is typically attributed to close association with local elementals over the course of many generations. Accounts of their intelligence vary, but even the least generous attribute a sort of playfulness beyond the standard of animal minds.
55.A secret order, known as the Gamblers of Destiny, periodically throws one amongst their number at the time-spirit's storm, in hope that eventually, the random twisting will make one of their sacrifices into a supreme being. So far, they have had little success, and their continued efforts are the source of many unspeakable monstrosities that wander into populated areas and terrorize the locals, before some adventurer puts them down.
56.Once installed, the crystals are used to make airships float by siphoning the magic within them in and out of the crystals to adjust their weight and floating level.
57.Forming a bond with an elemental can be achieved in various ways. The lizardman of Sizzlack begin nourishing the air with scents before they even start to summon spirits. Then they speak in the languages of the elemental, praising their respective domain as well as offering gifts to the elemental community. If the haggle succeeds, a willing bond is created. Tradition of the lizardmen demand that you hold your elemental for at least seven years, and it is expected of you to go to a special salty lake to bathe in it, at least once a year, as it is said that the well has strengthening properties for the elemental.Other cultures hold completely different methods of bonding. Some are considered blasphemous to the lizardmen, as they are seen as mistreatment to the spirits.
« Last Edit: March 03, 2014, 02:39:13 pm by Detoxicated »
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #151 on: March 03, 2014, 02:25:50 pm »

Some of that is rendered invalid due to previous posts, with my glazed glance through the first half, the one that stands out is the necromancy.
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Kadzar

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Re: Let's create a setting: Lighter and Happier
« Reply #152 on: March 03, 2014, 02:33:20 pm »

Thanks for doing that. I just wanna note a few things.
6.Necromantic magic is common, and in several cultures death is merely an inconvenience.
8.In those cultures where necromantic magic is shunned, the elamental spirits appear more numerous and active, leading to speculation that they are some remnant of the dead.  Others, though, say that they are simply scared off at the prospect of being seized by accident and placed into a body, or that they consume ghosts and that necromancy is the only way to prevent your ancestors from being eaten.
I'm pretty sure these suggestions were vetoed for not really fitting the tone we were aiming for with the setting.

43.Remember that post saying that the time elemental warping stuff was theorized to be the origin of most races by blending them together?
Yeah, so the lizard and the bird people were probably mixed by it into the feathered pirate lizards at some point.
The spider reamins a mistery, though its origin as a (manavore?) titan spider (Titan spiders are manavores IIRC) are theorized. Some scholars thinks it survived long enough to gain sentience and quit devouring mindlessly spirits. Visitors to the Chasm Spider confirm that the area around it is not mana-less, but that's it. Spirits, as usual on such ancient matters, are elusive.
Thaelas canonized as city of lightning. The city sprawling at the mountain's base is the city of Metal. Known for its peerless crafting (duh). The undergound cities are particularly developped under them, and despite numerous theories nobody really knows why.
The planet/moon doesn't have moons of its own, the 13 "moons" are other moons of the gas giant they orbit (I don't remember the matter being made clear cut), not that it changes a lot of things for the civilisations.
Tides are massive, because gas giant.
Bolded part counter-canonized by the following:
48.The City of Thaefar, also known as the Grand City of Ice, sits at the peak of Mt. Thaefar. It is reached by climbing the Countless Steps which encircle it's perimeter in a spiral pattern up to the top, which has over the centuries grown into the magnificent Stair-City of Tolgrin, whose terraced farms and gardens feed not only itself but also the citizens of Thaefar above.
Near the top of mountain, below the City of Thaefar, there is a line all around the mountain where snow will always fall called the Eversnow. The path through this region on approach to the city is known as the Eversnow Pass, which is constantly cleared by the monks of the Snowpass Monastery, who do so not only as a courtesy to travelers but as a form of meditation.

47.There are beings made out of quicksilver in the caves beneath the chasm. Some of these caves connect to the surface, and theses beings sometimes leave to attack settlements. Adventures, particularly the Panther Company, venture into these tunnels, wher many mysterious things exist.
I also recall this was vetoed since the bottom of the chasm is about Marianas Trench deep so no company or organization of mortals could venture so deep or know anything about what lurks there.

EDIT: Semi-ninja'd by Derm.
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Detoxicated

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Re: Let's create a setting: Lighter and Happier
« Reply #153 on: March 03, 2014, 02:35:49 pm »

Well I just gathered all together, and did not know what was vetoed and what not. I will cross out the noted vetoes though, so it becomes easier to access the info. I would like someone else to compile the info into readable data
You're welcome, this helps me too so I took one for the team.
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GiglameshDespair

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Re: Let's create a setting: Lighter and Happier
« Reply #154 on: March 03, 2014, 02:38:56 pm »

I dunno about the necromancy.

Maybe...

Life elementals are often attracted to those pure of heart, who spend their lives healing others, and sometimes offer pacts. They wander the land, restoring life to those died from murder or sickness when they should not. These are known as Saints.

Numerous orders exist that fight injustice and help those in need. They often partner with Saints and protect them as they travel.

 
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #155 on: March 03, 2014, 02:41:40 pm »

((I should make note that I stated that there are 'death' elementals, as the categories are more of an archetype and there are subcategories.))
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WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #156 on: March 03, 2014, 03:33:54 pm »

(A death elemental could just be a life elemental that takes, rather than gives.)
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #157 on: March 03, 2014, 03:34:46 pm »

((No, it's very clearly a seperate entity, if rare.

I suppose regular life elementals can do that as well. Every elemental can control their element as well as the absence of their element{EX: A fire elemental can control where fire isn't.}, but it's not what they're focused on.))
« Last Edit: March 03, 2014, 03:37:34 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
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WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #158 on: March 03, 2014, 03:40:10 pm »

((What I mean is that Death could be a facet of Life, instead of a seperate 'element'))

((I would like to take this opportunity to thank everyone for not making 'Poison' an element, because that is simply too game-y))
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #159 on: March 03, 2014, 03:45:50 pm »

((But poison is a sub-element. I mean, the more specific an element it is, or the more removed from the main categories, the more rare it is. {There's a cake elemental in the chasm city somewhere. Do Not Cross It.}

I don't think I explained this very well. There is an element for everything, but the further it gets from the main categories, the rarer it is.

Death falls under Life. Poison falls under Death, being a specific method of causing it.))
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
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Kadzar

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Re: Let's create a setting: Lighter and Happier
« Reply #160 on: March 03, 2014, 04:18:59 pm »

((What if it's a poison that only causes paralysis or something?))
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #161 on: March 03, 2014, 04:20:37 pm »

((Just because poison is a subtype of death doesn't mean is HAS to cause death. It just has to be poison.))
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

GiglameshDespair

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Re: Let's create a setting: Lighter and Happier
« Reply #162 on: March 03, 2014, 04:25:32 pm »

(( Poison and medicine are often two sides of the same coin. ))
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #163 on: March 03, 2014, 04:27:05 pm »

((Are we really going to argue over this? Can we stop being technical? Poison is poison and medicine is medicine. Now stop.)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Furtuka

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Re: Let's create a setting: Lighter and Happier
« Reply #164 on: March 03, 2014, 05:45:52 pm »

On certain days of the year, bright lights appear sparkling in the empty band in the sky, and trail down to the surface appearing as strange spiraling greenish grey wisps that pass through anything organic and appear to burrow into the ground without leaving a scratch. While scary to some, many others consider it to be a very beautiful event and the communities around the chasm hold festivals to mark these days.
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