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Author Topic: Let's create a setting: Lighter and Happier  (Read 11628 times)

Kadzar

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Re: Let's create a setting: Lighter and Happier
« Reply #30 on: February 28, 2014, 09:14:40 pm »

Necromantic magic is common, and in several cultures death is merely an inconvenience.
(This seems like a bit of a plunge towards grimdark. Not necessarily, but we need to be careful with this) ninja'd 6x
((I will chime in as someone who also doesn't really like the idea of widespread necromancy for what's supposed to be a fun adventure setting. It's fine if there are some places that embrace it, but I'm not personally keen on the idea of it being really common all around.))

Ninja Edit:
Necromantic magic is common, and in several cultures death is merely an inconvenience.
(This seems like a bit of a plunge towards grimdark. Not necessarily, but we need to be careful with this)
(Actually, humans kind of dramatize mortality a bit. I think in a society where resurrection was fairly ordinary, it wouldn't be very grim at all.

DOCTOR: Ah, what seems to be the problem today, sir?

GHOST: Oh, you know, that heart is on the fritz again. If you could go start me back up, that'd be great.

DOCTOR: Why, certainly! Where did you die, this time?)
((Maybe in a way, but there logically going to be huge ramifications in a setting where death is trivialized. For one thing, people won't be so hesitant to kill each other or die themselves, since they can just come back. Therefore, pointless wars are more likely to be common. Also, it negates heroism somewhat if a life isn't really something that's at much of a risk.

Easy resurrection can work in a setting, but it's really something that you need to think out a lot and probably even design the whole setting around, so I don't feel it's really appropriate for something where we're just throwing random stuff in for the heck of it.))
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #31 on: February 28, 2014, 09:18:36 pm »

There exists in the world material creatures who have evolved to consume elemental spirits and steal their power, termed 'Manavores'. These creatures are extroardinarily few and far between, but when they appear, they create vast swathes of magic-less wasteland in their wake, and cause untold destruction. It is theorized that a tamed Manavore could be taught to minimize their hazards and siphon mana passively instead of actively, but no one has had the opportunity or is willing to try. A more common, if the term can be applied, form of manavore is termed a 'Titan spider', an arachnid that grows without limits.

There has not yet been any recorded case of a sapient Manavore.
« Last Edit: February 28, 2014, 09:20:12 pm by Dermonster »
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Draxis

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Re: Let's create a setting: Lighter and Happier
« Reply #32 on: February 28, 2014, 09:19:03 pm »

It is possible to make materials with amazing properties from the "flesh" of golems, but hunting them is extremely impractical, so occasionally bands of people venture into the underground cities trying to work for the golems in return for bits of golem-stuff.  This is not very effective, as elementals rarely actually want anything - and when they do it is more likely to be some piece of art than an adventurer's services.
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WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #33 on: February 28, 2014, 09:24:40 pm »

It is possible to make materials with amazing properties from the "flesh" of golems, but hunting them is extremely impractical, so occasionally bands of people venture into the underground cities trying to work for the golems in return for bits of golem-stuff.  This is not very effective, as elementals rarely actually want anything - and when they do it is more likely to be some piece of art than an adventurer's services.
Wait, what? When were the elemental spirits restricted to the underground cities of the ancient race? When did they become "golems"? When did they become so rare that people must do this, when before they were practically everywhere?

There exists in the world material creatures who have evolved to consume elemental spirits and steal their power, termed 'Manavores'. These creatures are extroardinarily few and far between, but when they appear, they create vast swathes of magic-less wasteland in their wake, and cause untold destruction. It is theorized that a tamed Manavore could be taught to minimize their hazards and siphon mana passively instead of actively, but no one has had the opportunity or is willing to try. A more common, if the term can be applied, form of manavore is termed a 'Titan spider', an arachnid that grows without limits.

There has not yet been any recorded case of a sapient Manavore.
Manavores have been responsible for many of the catastrophes of the past, and most religions have many practices intended to prevent them from appearing in the local area, though whether any of these prayers work is questionable.
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #34 on: February 28, 2014, 09:26:09 pm »

It is possible to make materials with amazing properties from the "flesh" of golems, but hunting them is extremely impractical, so occasionally bands of people venture into the underground cities trying to work for the golems in return for bits of golem-stuff.  This is not very effective, as elementals rarely actually want anything - and when they do it is more likely to be some piece of art than an adventurer's services.
Wait, what? When were the elemental spirits restricted to the underground cities of the ancient race? When did they become "golems"? When did they become so rare that people must do this, when before they were practically everywhere?

(I don't remember. I was thinking that they were just everywhere, kinda like mosquitoes. And they were Always made up of their element.)
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"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
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Draxis

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Re: Let's create a setting: Lighter and Happier
« Reply #35 on: February 28, 2014, 09:26:57 pm »

((Somebody was talking about how the strongest spirits can manifest into golems which live in the cities.  Most of them are still normal spirits.))

Elemental spirits who grow extremely strong without a host can manifest physically as a golem of their element.  The golems can merge together, making one personality with the powers of both elementals.  The larger golems commonly live in the deep-cities.
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #36 on: February 28, 2014, 09:28:54 pm »

((Somebody was talking about how the strongest spirits can manifest into golems which live in the cities))

(Oh, well damn. I intended them to just be everywhere. And the 'dual element' thing goes against what I was trying to convey.)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Furtuka

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Re: Let's create a setting: Lighter and Happier
« Reply #37 on: February 28, 2014, 09:30:08 pm »

There exists in the world material creatures who have evolved to consume elemental spirits and steal their power, termed 'Manavores'. These creatures are extroardinarily few and far between, but when they appear, they create vast swathes of magic-less wasteland in their wake, and cause untold destruction. It is theorized that a tamed Manavore could be taught to minimize their hazards and siphon mana passively instead of actively, but no one has had the opportunity or is willing to try. A more common, if the term can be applied, form of manavore is termed a 'Titan spider', an arachnid that grows without limits.

There has not yet been any recorded case of a sapient Manavore.
In reaction to the destruction caused by Manavores, there is a order known as the Knights Alfriendi, a noble band of monster hunters with the mission of finding and slaying Manavores and other threats to life whenever they appear.

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Karkov

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Re: Let's create a setting: Lighter and Happier
« Reply #38 on: February 28, 2014, 09:31:04 pm »

((Somebody was talking about how the strongest spirits can manifest into golems which live in the cities.  Most of them are still normal spirits.))

Elemental spirits who grow extremely strong without a host can manifest physically as a golem of their element.  The golems can merge together, making one personality with the powers of both elementals.  The larger golems commonly live in the deep-cities.

((I was thinking about adding a race of sapient golems really early, but the elementals ended up taking that over, so incorporation ho!  I was thinking that elementals were probably more numerous than people, and if they grew too strong without a person to attach themselves to, or seperated from those people that hosted them for a while, they would be able to physically manifest as a golem.))

(Oh, well damn. I intended them to just be everywhere. And the 'dual element' thing goes against what I was trying to convey.)

((Happens when there are too many cooks in the kitchen. :P))
« Last Edit: February 28, 2014, 09:32:40 pm by Karkov »
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #39 on: February 28, 2014, 09:33:40 pm »

((Why can't you just make a race of golems and have them live with the steel spirits? We haven't made races yet, and I was intending to have elemental spirits of each type be more common in one area, like it's their 'zone' (Read: Territory claimed by the respective Primordial, not that anyone knows that.) Elementals were intended to appear kinda like this:

))
« Last Edit: February 28, 2014, 09:36:22 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #40 on: February 28, 2014, 09:38:21 pm »

There exists in the world material creatures who have evolved to consume elemental spirits and steal their power, termed 'Manavores'. These creatures are extroardinarily few and far between, but when they appear, they create vast swathes of magic-less wasteland in their wake, and cause untold destruction. It is theorized that a tamed Manavore could be taught to minimize their hazards and siphon mana passively instead of actively, but no one has had the opportunity or is willing to try. A more common, if the term can be applied, form of manavore is termed a 'Titan spider', an arachnid that grows without limits.

There has not yet been any recorded case of a sapient Manavore.
In reaction to the destruction caused by Manavores, there is a order known as the Knights Alfriendi, a noble band of monster hunters with the mission of finding and slaying Manavores and other threats to life whenever they appear.


Many orders of adventurers and warriors exist throughout the world dedicated to preventing Manavore attacks, but in recent times the Knights Alfriendi have begun contacting and organizing the smaller groups in nearby regions to form a greater coalition. Their motto is (roughly translated) "We Stand United Against the Death of Magic"

History indicates that Manavores tend to either emerge from the Ground, or the Sky, without much warning beforehand.
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Karkov

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Re: Let's create a setting: Lighter and Happier
« Reply #41 on: February 28, 2014, 09:44:13 pm »

((Why can't you just make a race of golems and have them live with the steel spirits? We haven't made races yet, and I was intending to have elemental spirits of each type be more common in one area, like it's their 'zone' (Read: Territory claimed by the respective Primordial, not that anyone knows that.) Elementals were intended to appear kinda like this:

Spoiler (click to show/hide)
))

((I've seen the interpretation of golems be pretty lose about their appearance, I didn't mean for each and everyone of them to be a steel/rock giant.  It was mainly supposed to be a physical manifestation, which could be what you linked.  Spirits, I was thinking, would be more ethereal and stuff and wouldn't be seen unless they willed it.  I probably could've worded it better than golem, and probably should have, but basically think of them as always physical manifestations that change according to the current power/element.))

Furtuka

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Re: Let's create a setting: Lighter and Happier
« Reply #42 on: February 28, 2014, 09:48:34 pm »

Within the chasm there exist pirates, who travel along the chasm in airships and raid the bridge checkpoints and border settlements. They delve far deeper into the chasm than any others dare to do, and it is said that there is a hidden pirate capitol, a floating city in the lower regions of the chasm containing untold riches from across the ages.
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Remuthra

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Re: Let's create a setting: Lighter and Happier
« Reply #43 on: February 28, 2014, 09:50:25 pm »

Within the chasm there exist pirates, who travel along the chasm in airships and raid the bridge checkpoints and border settlements. They delve far deeper into the chasm than any others dare to do, and it is said that there is a hidden pirate capitol, a floating city in the lower regions of the chasm containing untold riches from across the ages.
(Well played, sir. Well played.)

The planet has thirteen moons.

Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #44 on: February 28, 2014, 09:53:36 pm »

((The planet IS a moon. I made it orbit a gas giant.))

The oldest creation myth existing was buried in the darkest depths of the gorge. Paraphrased, it describes how, in the beginning, there was Void, and from Void was born the beast Order. Order became restless and split into Chaos. Realizing it's mistake, Order sought to consume Chaos and restore the universe to it's rightful state. In their battle, Order birthed Earth, water, *Unreadable*, Steel and Ice, while Chaos birthed Fire, Air, Lightning, *eroded*, and Life.

The elements grew tired of fighting the eternal war. Luring them both to an isolated place, they rose up in a battle that scarred the world and, unwilling to kill their mindless progenitors, cast them into cages, and hid the keys.

The rest is worn down by time, but warns of 'Twin Harbingers', a 'Great Conflict' and 'Empty Judgement'.
« Last Edit: February 28, 2014, 09:57:55 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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