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Author Topic: Let's create a setting: Lighter and Happier  (Read 11641 times)

PrivateNomad

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Re: Let's create a setting: Lighter and Happier
« Reply #15 on: February 28, 2014, 08:51:43 pm »

Hidden deep within the walls of the chasm lies an ancient cave system where elemental spirits dwell.

Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #16 on: February 28, 2014, 08:51:51 pm »

((I said elemental spirits, not dead people. Give me a minuite on the necro stuff, alright?))
« Last Edit: February 28, 2014, 08:53:35 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Draxis

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Re: Let's create a setting: Lighter and Happier
« Reply #17 on: February 28, 2014, 08:53:07 pm »

((I'm saying, what if people become elamental sprits when they die?  But the science thing is better.))
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WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #18 on: February 28, 2014, 08:53:55 pm »

Necromantic magic is common, and in several cultures death is merely an inconvenience.
(This seems like a bit of a plunge towards grimdark. Not necessarily, but we need to be careful with this) ninja'd 6x

Along the walls of the chasm lives a race of feathered reptilian humanoids, who were once more widespread but retreated to the chasm ages ago due to an unknown catastrophe. The dig into the walls and build houses anchored to the cliffside.

At one place it the chasm is a great spider, whose web spans across the walls. It keeps a great wealth of knowledge in its web, written on silken pods hanging from the threads in a language only it knows. It will share secrets with those who ask, but only in exchange for other secrets.
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #19 on: February 28, 2014, 08:57:01 pm »

((Gonna assume I can go again.))

Elemental spirits can bond to a material sapient being as a sort of symbiosis. The material being can manipulate the element the spirit is made of (Power dependent on the strength of the spirit), and the spirit grows some measure of power and intelligence. (Not drained.) This practice is extremely common, and it is considered a little odd to not have a spirit bonded to oneself in high society.
« Last Edit: February 28, 2014, 08:59:06 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #20 on: February 28, 2014, 08:58:12 pm »

Oh damn, double post. That's a first.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Remuthra

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Re: Let's create a setting: Lighter and Happier
« Reply #21 on: February 28, 2014, 08:58:17 pm »

Due to a slow rotation, one side of the planet is often much hotter than the other.

Draxis

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Re: Let's create a setting: Lighter and Happier
« Reply #22 on: February 28, 2014, 08:59:05 pm »

It is said that there are huge, abandoned city complexes deep under the earth, containing huge and strange mechanical devices of unknown purpose, created by a people who seems to have been digging ever deeper for thousands of years as if searching for something.  A few of the higher-level cities have been moved into by surface dwellers, but generally only bold explorers venture beyond the point where vertical shafts can reliably bring sunlight.
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WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #23 on: February 28, 2014, 09:03:49 pm »

There is a blue comet that comes once every 173 years, and when it passes near mysterious spirits come to mingle with the elementals. They vanish when the comet leaves, though, and the elemental spirits do not speak with mortals about what they speak of with the comet spirits.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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Remuthra

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Re: Let's create a setting: Lighter and Happier
« Reply #24 on: February 28, 2014, 09:05:35 pm »

Necromantic magic is common, and in several cultures death is merely an inconvenience.
(This seems like a bit of a plunge towards grimdark. Not necessarily, but we need to be careful with this)
(Actually, humans kind of dramatize mortality a bit. I think in a society where resurrection was fairly ordinary, it wouldn't be very grim at all.

DOCTOR: Ah, what seems to be the problem today, sir?

GHOST: Oh, you know, that heart is on the fritz again. If you could go start me back up, that'd be great.

DOCTOR: Why, certainly! Where did you die, this time?)

PrivateNomad

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Re: Let's create a setting: Lighter and Happier
« Reply #25 on: February 28, 2014, 09:06:24 pm »

Deep within the earth lies various deposits of a mysterious yellow slime.

Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #26 on: February 28, 2014, 09:08:03 pm »

Known elemental spirits fall into eight widely recognized categories, being Fire, Air, Water, Earth, Lightning, Metal, Ice/Cold, and Life. Various subtypes can be found under these categories, like embers to fire, granite under earth, copper under metal, or death under life.
There are rumors that for each category, one 'Primordial' elemental exists, the first ones created at the dawn of existence and magnitudes more powerful beyond their ken.
« Last Edit: February 28, 2014, 09:12:36 pm by Dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Karkov

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Re: Let's create a setting: Lighter and Happier
« Reply #27 on: February 28, 2014, 09:09:28 pm »

Elemental spirits who grow extremely strong without a host can manifest physically as a golem of their element.  The golems can merge together, making one personality with the powers of both elementals.  The larger golems commonly live in the deep-cities.

Remuthra

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Re: Let's create a setting: Lighter and Happier
« Reply #28 on: February 28, 2014, 09:12:53 pm »

Elemental energy is tied to a shifting set of eight aurae, one for each element, which appear to move in relation to the cosmos. These aurae heavily influence the effect magic has.

WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #29 on: February 28, 2014, 09:14:20 pm »

ninja'd

The elementals do not like to speak much of their origins, or of how many varieties of them there truly are, but will talk readily of the recent past, and of the present. Some believe that the spirits, being in constant flux, have short memories, and so cannot remember themselves where they came from or other details, but this, too, the spirits neither confirm nor deny.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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