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Author Topic: Let's create a setting: Lighter and Happier  (Read 11627 times)

Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #120 on: March 02, 2014, 12:30:19 pm »

((Little malicious light elementals, gotcha.))
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Furtuka

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Re: Let's create a setting: Lighter and Happier
« Reply #121 on: March 02, 2014, 12:36:29 pm »

((Ok now that's jumping on the retcon button too fast, let's see what he has to say his original intent was.))
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Dermonster

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Re: Let's create a setting: Lighter and Happier
« Reply #122 on: March 02, 2014, 12:41:45 pm »

((Sorry. What say you, uh, undrunked-person?))
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Furtuka

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Re: Let's create a setting: Lighter and Happier
« Reply #123 on: March 02, 2014, 01:17:03 pm »

Periodically, rocks with a large glowing deep blue crystal protruding from each end float up out of the fog at the bottom of the chasm. They always maintain alignment so that the crystals are perpendicular to the worlds curvature. These crystals are vital to the construction of airships and so are harvested and sold for high prices. However it is a very dangerous job as if not handled with care the magic in them will explode out and they will plummet down to the bottom of the chasm. Without the floating power the crystals become incredibly heavy. The ones placed in airships have many layers of armor put over them to prevent this.
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Flying Dice

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Re: Let's create a setting: Lighter and Happier
« Reply #124 on: March 02, 2014, 01:26:37 pm »

((That wouldn't really be out of line with faery mythology. A bit more malicious than mischievous, but it still works. Might even be specific to the fae of that area.))

Rumors, some substantiated, place tribes of fae at many such locations around the world. One common element of these stories is their particular aptitude for a strange variety of naturalistic magic; this is typically attributed to close association with local elementals over the course of many generations. Accounts of their intelligence vary, but even the least generous attribute a sort of playfulness beyond the standard of animal minds.

((What I'm getting at here are things like foxfire/marsh lightning, unnaturally active plant growth, working of non-ferrous metals without fire, hoarfrost, etc.--with different groups of fae possessing different aptitudes related to the sort of elemental they're connected to.))


((Holy crap I didn't realize how huge the chasm could get until I google searched 3000 km. That's the vertical length of Australia!))
((Yeah, it's... really honkin' big. Though if it helps, the mental image I have of it is more of a sawtoothed thing, as opposed to the Grand Canyon writ large. So the points where the two edges have been connected are places where a "tooth" on each side (themselves many square kilometers of land) happened to align, while the widest point is near the center of the rift, where two "gaps" aligned". AKA there are signs of violence in its formation, rather than gradual erosion.))
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Detoxicated

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Re: Let's create a setting: Lighter and Happier
« Reply #125 on: March 02, 2014, 01:58:58 pm »

((Unlike some others I enjoy having my ideas being developed and evolved, so I was actually missing the wordc willo the wisp, but not being to find the word at the time of the post I just called them Fae, and quickly someone developed an entire background for the fae which is why I love these types of games. You create something, and from this ground another creates things you wouldn't even think of. I personally would recommend to stop regulating every entry because its not d'accord with YOUR vision of the setting, as this game was intended to create something unique all together. Thank you))
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Flying Dice

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Re: Let's create a setting: Lighter and Happier
« Reply #126 on: March 02, 2014, 02:28:46 pm »

((Yeah, I think pretty much anything is good, as long as it abides by the original rules [no contradicting prior stuff, don't get too grimdark] and doesn't delve too much into specific individuals as opposed to institutions. That's the fun part, planting the seed of an idea and watching people take it into directions you never would have expected. ^.^))
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WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #127 on: March 02, 2014, 02:58:34 pm »

(Wait, doesn't the Chasm go all the way around the planet? Or is it just from pole to pole once?)

A secret order, known as the Gamblers of Destiny, periodically throws one amongst their number at the time-spirit's storm, in hope that eventually, the random twisting will make one of their sacrifices into a supreme being. So far, they have had little success, and their continued efforts are the source of many unspeakable monstrosities that wander into populated areas and terrorize the locals, before some adventurer puts them down.
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Flying Dice

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Re: Let's create a setting: Lighter and Happier
« Reply #128 on: March 02, 2014, 03:45:21 pm »

(Wait, doesn't the Chasm go all the way around the planet? Or is it just from pole to pole once?)
((Just pole-to-pole on one side. If I'm remembering correctly, the big ocean is more or less on the far side, if offset a bit.))
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Furtuka

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Re: Let's create a setting: Lighter and Happier
« Reply #129 on: March 02, 2014, 03:53:29 pm »

((With all the adventurer organizations and weird monsters like the manavores and mutants, this setting is turning to be perfect for a monster hunter style game))

Periodically, rocks with a large glowing deep blue crystal protruding from each end float up out of the fog at the bottom of the chasm. They always maintain alignment so that the crystals are perpendicular to the worlds curvature. These crystals are vital to the construction of airships and so are harvested and sold for high prices. However it is a very dangerous job as if not handled with care the magic in them will explode out and they will plummet down to the bottom of the chasm. Without the floating power the crystals become incredibly heavy. The ones placed in airships have many layers of armor put over them to prevent this.

Once installed, the crystals are used to make airships float by siphoning the magic within them in and out of the crystals to adjust their weight and floating level.
« Last Edit: March 02, 2014, 04:03:06 pm by Furtuka »
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Urist Mc Dwarf

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Re: Let's create a setting: Lighter and Happier
« Reply #130 on: March 02, 2014, 03:57:53 pm »

Why' can't there be a relatively shallow cave system?

WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #131 on: March 02, 2014, 04:04:52 pm »

Because the bottom of the chasm is not, in any way, shallow. However, there might be caves within the walls, and the in abandoned Maraxi sites, the upper walls are honeycombed with tunnels.
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Kadzar

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Re: Let's create a setting: Lighter and Happier
« Reply #132 on: March 02, 2014, 08:28:46 pm »

((I'm going to just rattle off some half-baked ideas I found in a document that I continuously add to whenever I have an idea that I think might possibly be worth using sometime in the nebulous future. These have been slightly edited to work with this setting, feel free to ignore or use or edit any of them as you like:

  • A sword, possibly made from a Manavore's tooth or teeth, which is able to rend apart spells.
  • Sapient bears, possibly isolationist in nature, with have some tradition of bearmages, possibly even practicing a type of bear magic which is only usable by beings of exceptional strength.
  • Chickens which lay different types of magic eggs which all have certain powers according to their element. For example:
    Fire eggs: Create fire when cracked
    Air eggs: Produce electricity. When cracked, they deliver a severe electric shock
    Water eggs: Contain much more water than they would appear to be able to hold.
    Earth eggs: Good for fertilizer. Heal weak spots in stone structures.
    Ice eggs: When cracked, create ice on any surface they touch. Uncracked eggs are very cold and useful for refrigeration.
    Wood Life eggs: Good for fertilizer; make plants grow tall. Heal weak spots in wood structures. Can be burned.
  • Errant Super-soldiers from a past war where the country that made them what they are was destroyed or just disowned them.
  • A psionic (if we have those, or whatever) creature that needs to open up organic armor plates to launch attacks, and in doing so its brain is exposed.
  • A warrior removes his armor in battle so he can use his super power magics.
  • Some kind of hell beetle that burrows under your skin and burns you from the inside out.
  • Spirit journeys (possibly in some mystical wilderness) to unlock magical power.

((Also, I'm wondering if maybe we should have someone run a game in this setting sometime soon to flesh things out a bit. Anything they come up with can be considered canon or not on a per-item basis.))
« Last Edit: March 02, 2014, 08:30:45 pm by Kadzar »
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WillowLuman

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Re: Let's create a setting: Lighter and Happier
« Reply #133 on: March 02, 2014, 08:31:21 pm »

Some of those get shot down because of the whole "magic is from the elementals thing" but the rest of them work.
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Furtuka

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Re: Let's create a setting: Lighter and Happier
« Reply #134 on: March 02, 2014, 08:39:39 pm »

((I approve of the manavore tooth thing, even if it turns out to conflict with something I hope we can modify it to work.

I will have my monster hunter game!))

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